9386 cards found
Prognostic Sphinx

Prognostic Sphinx {3}{U}{U}

Creature - Sphinx
Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3.
3/5
Prohibit

Prohibit {1}{U}

Instant
Kicker {2}
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Promise of Bunrei

Promise of Bunrei {2}{W}

Enchantment
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
"I am not afraid to die today nor afraid of what death will bring."
Promise of Power

Promise of Power {2}{B}{B}{B}

Sorcery
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine {4}
Promised Kannushi

Promised Kannushi {G}

Creature - Human Druid
Soulshift 7
1/1
  • Saviors of Kamigawa
Propaganda

Propaganda {2}{U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"The cost of your opposition will be extracted from your wits."
—Nekusar, the Mindrazer
Proper Burial

Proper Burial {3}{W}

Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.
  • Dissension
Prophet of Kruphix

Prophet of Kruphix {3}{G}{U}

Creature - Human Wizard
Untap all creatures and lands you control during each other player's untap step.
You may cast creature spells as though they had flash.
"Time is fluid as a dance, and truth as fleeting."
2/3
Prophetic Bolt

Prophetic Bolt {3}{U}{R}

Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Prophetic Flamespeaker

Prophetic Flamespeaker {1}{R}{R}

Creature - Human Shaman
Double strike, trample
Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
Fire to destroy. Fire to create.
1/3
  • Journey into Nyx
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters, draw a card.
{1}, {T}: Add one mana of any color.
To understand Ravnica, one must first understand how each guild contributes to its stability.
Related card: Big Spender
Prosperity

Prosperity {X}{U}

Sorcery
Each player draws X cards.
"True riches are found in the mazes of the mind."
—Tamiyo, the Moon Sage
Prossh, Skyraider of Kher

Prossh, Skyraider of Kher {3}{B}{R}{G}

Legendary Creature - Dragon
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
5/5
Related card: Kobolds of Kher Keep
Protean Hulk

Protean Hulk {5}{G}{G}

Creature - Beast
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
"Meat and eggs. We eat!"
—Borborygmos
6/6
Protean Hydra

Protean Hydra {X}{G}

Creature - Hydra
Protean Hydra enters with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0/0
Protect

Protect {2}{W}

Instant
Target creature gets +2/+4 until end of turn.
Fuse
Card has other part: Serve
Protective Bubble

Protective Bubble {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked and has shroud.
Skilled merrow rudders ensure their charges arrive on time and without incident.
  • Lorwyn
Proteus Staff

Proteus Staff {3}

Artifact
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Protomatter Powder

Protomatter Powder {2}{U}

Artifact
{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
"There is no such thing as scrap metal. All such material can be repaired with the proper bonding agent."
—Quennus, metallurgeon
  • Shards of Alara
Prototype Portal

Prototype Portal {4}

Artifact
Imprint — When Prototype Portal enters, you may exile an artifact card from your hand.
{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Provoke

Provoke {1}{G}

Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
"Never start a fight you can't finish."
—Padril, council guardian
Prowess of the Fair

Prowess of the Fair {1}{B}

Kindred Enchantment - Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood.
Prowler's Helm

Prowler's Helm {2}

Artifact - Equipment
Equipped creature can't be blocked except by Walls.
Equip {2}
"The youths prattle on about heroic deeds, but avoiding the noose is a feat more daring than their entire careers."
—Basarios the Blade
  • Theros
Psionic Blast

Psionic Blast {2}{U}

Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
Psionic Sliver

Psionic Sliver {4}{U}

Creature - Sliver
All Sliver creatures have "{T}: This creature deals 2 damage to any target and 3 damage to itself."
They evolved the ability to concentrate their neural activity into a single pulse, causing a disruptive but usually suicidal blast of psionic energy.
2/2