1206 cards found
Inner Struggle

Inner Struggle {3}{R}

Instant
Target creature deals damage to itself equal to its power.
"Reflect upon your evils lest they reflect upon you."
—Inquisitor Laerin
  • Shadows over Innistrad
Inquisitor's Flail

Inquisitor's Flail {2}

Artifact - Equipment
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip {2}
  • Innistrad
Inquisitor's Ox

Inquisitor's Ox {3}{W}

Creature - Ox
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
Many fields now lie fallow in Gavony, as the oxen have been confiscated to perform other duties.
2/5
Insatiable Gorgers

Insatiable Gorgers {2}{R}{R}

Creature - Vampire Berserker
Insatiable Gorgers attacks each combat if able.
Madness {3}{R}
"Drink deeply, for there is no tomorrow!"
—Anje Falkenrath
5/3
Insectile Aberration
Delver of Secrets

Insectile Aberration

Creature - Human Insect
(Color indicator: Insectile Aberration is blue)
Flying
"Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night."
—Laboratory notes, final entry
3/2
Card has other part: Delver of Secrets
Insidious Mist
Elusive Tormentor

Insidious Mist

Creature - Elemental
(Color indicator: Insidious Mist is blue)
Hexproof, indestructible
Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.
0/1
Card has other part: Elusive Tormentor
Insolent Neonate

Insolent Neonate {R}

Creature - Vampire
Menace
Discard a card, Sacrifice Insolent Neonate: Draw a card.
"Manners are for mortals."
1/1
Inspiring Captain

Inspiring Captain {3}{W}

Creature - Human Knight
When Inspiring Captain enters, creatures you control get +1/+1 until end of turn.
"Our enemies will soon discover that we are not as meek as they had believed."
3/3
Instigator Gang
Wildblood Pack

Instigator Gang {3}{R}

Creature - Human Werewolf
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
2/3
Card has other part: Wildblood Pack
  • Innistrad
Intangible Virtue

Intangible Virtue {1}{W}

Enchantment
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Into the Maw of Hell

Into the Maw of Hell {4}{R}{R}

Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.
  • Innistrad
Into the Void

Into the Void {3}{U}

Sorcery
Return up to two target creatures to their owners' hands.
"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach."
—Terhold, archmage of Drunau
Intrepid Provisioner

Intrepid Provisioner {3}{G}

Creature - Human Scout
Trample
When Intrepid Provisioner enters, another target Human you control gets +2/+2 until end of turn.
"How do I know where aid is needed? Look around you."
3/3
Invasive Surgery

Invasive Surgery {U}

Instant
Counter target sorcery spell.
Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.
Invisible Stalker

Invisible Stalker {1}{U}

Creature - Human Rogue
Hexproof
Invisible Stalker can't be blocked.
"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."
1/1
Invocation of Saint Traft

Invocation of Saint Traft {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Ironclad Slayer

Ironclad Slayer {2}{W}

Creature - Human Warrior
When Ironclad Slayer enters, you may return target Aura or Equipment card from your graveyard to your hand.
The best weapon is the one at hand.
3/2
Ironfang
Village Ironsmith

Ironfang

Creature - Werewolf
(Color indicator: Ironfang is red)
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Each morning, he repairs the front door.
3/1
Card has other part: Village Ironsmith
  • Innistrad
Ironwright's Cleansing

Ironwright's Cleansing {2}{W}

Sorcery
Exile target artifact or enchantment.
"Impurities must be pounded out."
  • Eldritch Moon
Ishkanah, Grafwidow

Ishkanah, Grafwidow {4}{G}

Legendary Creature - Spider
Reach
Delirium — When Ishkanah, Grafwidow enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
{6}{B}: Target opponent loses 1 life for each Spider you control.
3/5
Island

Island

Basic Land - Island
({T}: Add {U}.)
Isolated Chapel

Isolated Chapel

Land
Isolated Chapel enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Not every church is a place of faith.
It That Rides as One
Lone Rider

It That Rides as One

Creature - Eldrazi Horror
First strike, trample, lifelink
". . . but until this morning, I'd never seen them be of one body."
—Ulda, Gavony Rider
4/4
Card has other part: Lone Rider
It of the Horrid Swarm

It of the Horrid Swarm {8}

Creature - Eldrazi Insect
Emerge {6}{G}
When you cast this spell, create two 1/1 green Insect creature tokens.
4/4
  • Eldritch Moon
Jace's Scrutiny

Jace's Scrutiny {1}{U}

Instant
Target creature gets -4/-0 until end of turn.
Investigate.
"Just a collage of images: cryptoliths, the sea, a tangle of shipwrecks."