666 cards found
Silverquill Pledgemage

Silverquill Pledgemage {1}{W/B}{W/B}

Creature - Vampire Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gains your choice of flying or lifelink until end of turn.
"I avoid violence. It is the last resort of the witless. But if you insist, I'll make an exception for you."
3/1
  • Strixhaven: School of Mages
Simic Guildmage

Simic Guildmage {G/U}{G/U}

Creature - Elf Wizard
{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
2/2
Simic Locket

Simic Locket {3}

Artifact
{T}: Add {G} or {U}.
{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice this artifact: Draw two cards.
"Like our guild itself, this locket can stand for many things. You must discern what it means for you."
—Vannifar
Skyward Spider

Skyward Spider {W/U}{W/U}

Creature - Spider Human Hero
Ward {2}
This creature has flying as long as it's modified.
"What would Uncle Jonah do if he saw me now?"
—Spider-Woman, Mattie Franklin
2/2
Slave of Bolas

Slave of Bolas {3}{U/R}{B}

Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Nicol Bolas doesn't distinguish between servants and victims.
Slinza, the Spiked Stampede

Slinza, the Spiked Stampede {4}{G}

Legendary Creature - Beast
Beast spells you cast cost {2} less to cast.
Each other Beast creature you control enters with an additional +1/+1 counter on it.
Whenever Slinza or another creature with power 4 or greater enters, you may pay {1}{R/G}. When you do, Slinza fights target creature you don't control.
5/5
  • Foundations Jumpstart
Slippery Bogle

Slippery Bogle {G/U}

Creature - Beast
Hexproof
Bogles are very tasty if you can get the skin off. It's getting a blade on them that's the problem.
1/1
Slitherhead

Slitherhead {B/G}

Creature - Plant Zombie
Scavenge {0}
"It makes better use of Uncle Dragi's head than he ever did."
—Pesha, retired blacksmith
1/1
Slithering Cryptid

Slithering Cryptid {2}{G/U}

Creature - Fish Mutant
When this creature enters, create a Mutagen token.
"The Slithery! He's snatches little kids an' keeps 'em in cages! He don't got no legs and just slithers."
—Lita
2/3
  • Teenage Mutant Ninja Turtles
Sludge Titan

Sludge Titan {4}{B/G}{B/G}

Creature - Zombie Giant
Trample
Whenever this creature enters or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
A hideous, living residue of countless corpses dissolving anonymously in the scummy depths.
6/6
  • Ravnica: Clue Edition
Snakeform

Snakeform {2}{G/U}

Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
Losing his possessions distressed him, but the lack of limbs was strangely liberating.
Snapdax, Apex of the Hunt

Snapdax, Apex of the Hunt {1}{R}{W}{B}

Legendary Creature - Dinosaur Cat Nightmare
Mutate {2}{B/R}{W}{W}
Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
3/5
Sokka, Lateral Strategist

Sokka, Lateral Strategist {1}{W/U}{W/U}

Legendary Creature - Human Warrior Ally
Vigilance
Whenever Sokka and at least one other creature attack, draw a card.
"That's called Sokka style. Learn it!"
2/4
  • Avatar: The Last Airbender
Somnomancer

Somnomancer {1}{W/U}

Creature - Kithkin Wizard
When this creature enters, you may tap target creature.
"Are you tired? You look tired."
2/1
  • Shadowmoor
Sonorous Howlbonder

Sonorous Howlbonder {1}{B/R}{B/R}

Creature - Human Warrior
Menace
Each creature you control with menace can't be blocked except by three or more creatures.
The call of the wild is rarely a solo.
2/2
  • Ikoria: Lair of Behemoths
Sootstoke Kindler

Sootstoke Kindler {1}{B/R}

Creature - Elemental Shaman
Haste
{T}: Target black or red creature gains haste until end of turn.
"Nothing warms my heart better than a spirit kindled with rage."
1/1
  • Shadowmoor
Sootwalkers

Sootwalkers {2}{B/R}{B/R}

Creature - Elemental Rogue
This creature can't be blocked by white creatures.
"Why allow the fires of others to burn, when ours do not? Why leave them content, while we suffer? If there is to be misery, let it be borne by all."
3/3
  • Shadowmoor
Soulfire Grand Master

Soulfire Grand Master {1}{W}

Creature - Human Monk
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2/2
Spare Changeling

Spare Changeling {1}{B/R}

Artifact Creature - Shapeshifter Treasure
Changeling
{T}, Sacrifice this artifact: Add one mana of any color.
Whenever you pay an additional cost while casting a spell, you may return this card from your graveyard to your hand.
1/1
  • Unknown Event
Spider Manifestation

Spider Manifestation {1}{R/G}

Creature - Spider Avatar
Reach
{T}: Add {R} or {G}.
Whenever you cast a spell with mana value 4 or greater, untap this creature.
Some spiders feed on other spiders.
2/2
Spider-Woman, Stunning Savior

Spider-Woman, Stunning Savior {1}{W/U}

Legendary Creature - Spider Human Hero
Flying
Venom Blast — Artifacts and creatures your opponents control enter tapped.
To know her is to fear her.
2/2
Spirit Summoning

Spirit Summoning {1}{R/W}{R/W}

Sorcery - Lesson
Create a 3/2 red and white Spirit creature token.
"Books are fantastic, but if you're really curious about the distant past, why not ask someone who was there?"
—Augusta, Lorehold dean
  • Strixhaven: School of Mages
Spiteflame Witch

Spiteflame Witch {1}{B/R}

Creature - Elemental Shaman
{B}{R}: Each player loses 1 life.
Cinder beliefs revolve around the Path of Sorrow, a spiritual descent into oblivion. They don't mind taking others on their journey down.
2/1
  • Shadowmoor
Spiteful Visions

Spiteful Visions {2}{B/R}{B/R}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, this enchantment deals 1 damage to that player.
Knowledge brings the sting of disillusionment, but the pain teaches perspective.
Spitemare

Spitemare {2}{R/W}{R/W}

Creature - Elemental
Whenever this creature is dealt damage, it deals that much damage to any target.
"I knew a creature carved from a dream of wild freedom. Any attempt to leash or exploit it failed, and at terrible cost."
—Ashling
3/3