9386 cards found
Myr Propagator

Myr Propagator {3}

Artifact Creature - Myr
{3}, {T}: Create a token that's a copy of Myr Propagator.
"We will ingest and remake this world in our image, not unlike some admirable designs I have seen here."
—Vorinclex, Voice of Hunger
1/1
  • Scars of Mirrodin
Myr Prototype

Myr Prototype {5}

Artifact Creature - Myr
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.
2/2
  • Mirrodin
Myr Quadropod

Myr Quadropod {4}

Artifact Creature - Myr
{3}: Switch Myr Quadropod's power and toughness until end of turn.
Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr.
1/4
  • Fifth Dawn
Myr Reservoir

Myr Reservoir {3}

Artifact
{T}: Add {C}{C}. Spend this mana only to cast Myr spells or activate abilities of Myr.
{3}, {T}: Return target Myr card from your graveyard to your hand.
A mana well as bottomless as the myr are tireless.
  • Scars of Mirrodin
Myr Retriever

Myr Retriever {2}

Artifact Creature - Myr
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Mephidross gives up treasure easily . . . as long as you take its place.
1/1
Myr Servitor

Myr Servitor {1}

Artifact Creature - Myr
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
The Krark Clan enjoys pulling them apart just to watch them reassemble one another.
1/1
Myr Sire

Myr Sire {2}

Artifact Creature - Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
For the Phyrexians, death is not an end, nor a one-time occurrence.
1/1
Myr Superion

Myr Superion {2}

Artifact Creature - Myr
Spend only mana produced by creatures to cast this spell.
Two kinds of myr survive: the powerful and those that stay close by them.
5/6
Myr Turbine

Myr Turbine {5}

Artifact
{T}: Create a 1/1 colorless Myr artifact creature token.
{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
  • Mirrodin Besieged
Myr Welder

Myr Welder {3}

Artifact Creature - Myr
Imprint{T}: Exile target artifact card from a graveyard.
Myr Welder has all activated abilities of all cards exiled with it.
Memnarch designed some myr to follow the levelers and reaffix lost parts. Mirran partisans put that instinct to good use.
1/4
  • Mirrodin Besieged
Myrsmith

Myrsmith {1}{W}

Creature - Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
The Auriok see the artificer as a conduit, beckoning new creations into the world.
2/1
Mysteries of the Deep

Mysteries of the Deep {4}{U}

Instant
Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
"The Roil is destructive, but not random. It's Zendikar's way of revealing secrets."
—Ilori, merfolk falconer
  • Worldwake
Mystic Barrier

Mystic Barrier {4}{W}

Enchantment
When Mystic Barrier enters and at the beginning of your upkeep, choose left or right.
Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
  • Commander 2013
Mystic Gate

Mystic Gate

Land
{T}: Add {C}.
{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.
Mystic Genesis

Mystic Genesis {2}{G}{U}{U}

Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari."
—Teysa Karlov, Grand Envoy of Orzhov
Mystic Melting

Mystic Melting {3}{G}

Instant
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
The sun-hot glow radiated from the druids, leaving scattered metal in steaming pools as it passed.
  • Coldsnap
Mystic Restraints

Mystic Restraints {2}{U}{U}

Enchantment - Aura
Flash
Enchant creature
When Mystic Restraints enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Champions of Kamigawa
Mystic Retrieval

Mystic Retrieval {3}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Flashback {2}{R}
Mystic Speculation

Mystic Speculation {U}

Sorcery
Buyback {2}
Scry 3.
Mystical Teachings

Mystical Teachings {3}{U}

Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback {5}{B}
Mystical Tutor

Mystical Tutor {U}

Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
The student searches the world for meaning. The master finds worlds of meaning in the search.
Mystifying Maze

Mystifying Maze

Land
{T}: Add {C}.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Naar Isle

Naar Isle

Plane - Wildfire
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.
Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.
Nacatl Hunt-Pride

Nacatl Hunt-Pride {5}{W}

Creature - Cat Warrior
Vigilance
{R}, {T}: Target creature can't block this turn.
{G}, {T}: Target creature blocks this turn if able.
"We must hunt and kill the dragon before it can return to raze our ancient city."
5/4
Nacatl Outlander

Nacatl Outlander {R}{G}

Creature - Cat Scout
Protection from blue
Survival in the wilds of Naya left Tiyan well equipped to win the civilized battles of Bant.
2/2
  • Conflux