674 cards found
Screeching Bat
Stalking Vampire

Screeching Bat {2}{B}

Creature - Bat
Flying
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform this creature.
The bat has such clarity of hearing that simple sounds become symphonies.
2/2
Card has other part: Stalking Vampire
  • Innistrad
Screeching Skaab

Screeching Skaab {1}{U}

Creature - Zombie
When this creature enters, mill two cards.
Its screeching is the sound of you losing your mind.
2/1
Scroll of Avacyn

Scroll of Avacyn {1}

Artifact
{1}, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.
Words to bless the eye that reads them, telling of a future beyond the reach of fear.
Scroll of Griselbrand

Scroll of Griselbrand {1}

Artifact
{1}, Sacrifice this artifact: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Words no eyes should see, telling of things no sane mind could fathom.
  • Avacyn Restored
Searchlight Geist

Searchlight Geist {2}{B}

Creature - Spirit
Flying
{3}{B}: This creature gains deathtouch until end of turn.
It rises with the fall of darkness, seeking souls to extinguish.
2/1
  • Avacyn Restored
Second Guess

Second Guess {1}{U}

Instant
Counter target spell that's the second spell cast this turn.
"I see where you're going with that. I don't like it."
—Dierk, geistmage
  • Avacyn Restored
Secrets of the Dead

Secrets of the Dead {2}{U}

Enchantment
Whenever you cast a spell from your graveyard, draw a card.
"The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard."
—Amalric of Midvast Hall
Selfless Cathar

Selfless Cathar {W}

Creature - Human Cleric
{1}{W}, Sacrifice this creature: Creatures you control get +1/+1 until end of turn.
"If I fail to offer myself, we will surely be overrun. My fate would be the same."
1/1
Selhoff Occultist

Selhoff Occultist {2}{U}

Creature - Human Rogue
Whenever this creature or another creature dies, target player mills a card.
"The mist whispers to those who know it to be more than a mundane fog."
2/3
Sensory Deprivation

Sensory Deprivation {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.
Seraph Sanctuary

Seraph Sanctuary

Land
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
{T}: Add {C}.
Seraph of Dawn

Seraph of Dawn {2}{W}{W}

Creature - Angel
Flying, lifelink
She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.
2/4
Related card: Protean War Engine
Sever the Bloodline

Sever the Bloodline {3}{B}

Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B}
Sharpened Pitchfork

Sharpened Pitchfork {2}

Artifact - Equipment
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip {1}
Not everyone can have a sword of blessed silver. Not everyone needs one, either.
Shattered Perception

Shattered Perception {2}{R}

Sorcery
Discard all the cards in your hand, then draw that many cards.
Flashback {5}{R}
"You must shatter the fetters of the past. Only then can you truly act."
—Rem Karolus, Blade of the Inquisitors
  • Dark Ascension
Sheltering Word

Sheltering Word {1}{G}

Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness.
Shimmering Grotto

Shimmering Grotto

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see."
—Hildin, priest of Avacyn
Shriekgeist

Shriekgeist {1}{U}

Creature - Spirit
Flying
Whenever this creature deals combat damage to a player, that player mills two cards.
Wounds of the flesh are easy to heal. Wounds of the mind may never be undone.
1/1
Sigarda, Host of Herons

Sigarda, Host of Herons {2}{G}{W}{W}

Legendary Creature - Angel
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Great devotion yields great reward.
5/5
Sightless Ghoul

Sightless Ghoul {3}{B}

Creature - Zombie Soldier
This creature can't block.
Undying
It blindly marches on Thraben's gates, guided by its master's direful will.
2/2
  • Dark Ascension
Silent Departure

Silent Departure {U}

Sorcery
Return target creature to its owner's hand.
Flashback {4}{U}
The same magic that lets geists pass through our realm can force them out of it.
Silver-Inlaid Dagger

Silver-Inlaid Dagger {1}

Artifact - Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
Magical etchings turned a whittler's tool into a wolfhunter's weapon.
  • Innistrad
Silverblade Paladin

Silverblade Paladin {1}{W}{W}

Creature - Human Knight
Soulbond
As long as this creature is paired with another creature, both creatures have double strike.
2/2
Silverchase Fox

Silverchase Fox {1}{W}

Creature - Fox
{1}{W}, Sacrifice this creature: Exile target enchantment.
"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."
—Britta, midwife of Gatstaf
2/2
Silverclaw Griffin

Silverclaw Griffin {3}{W}{W}

Creature - Griffin
Flying, first strike
It patrols the grafs for miles around Thraben, ensuring that the unhallowed do not wake for long.
3/2
  • Dark Ascension