6956 cards found
Scorch Rider

Scorch Rider {3}{R}

Creature - Human Warrior
Kicker {1}{R}
When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.
"Lava flows where it pleases. I'm just happy to be along for the ride!"
4/3
  • Zendikar Rising
Scorch Spitter

Scorch Spitter {R}

Creature - Elemental Lizard
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
"Yes, she can be a nuisance. But at least my tea never gets cold."
—Marlan Farthwald, innkeeper
1/1
  • Core Set 2020
Scorch the Fields

Scorch the Fields {4}{R}

Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
"Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest."
—Minaldra, the Vizag Atum
  • Dark Ascension
Scorched Earth

Scorched Earth {X}{R}

Sorcery
As an additional cost to cast this spell, discard X land cards.
Destroy X target lands.
"Fire cleanses as well as destroys; that is the nature of change."
—Oracle en-Vec
Scorched Rusalka

Scorched Rusalka {R}

Creature - Spirit
{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.
1/1
Scorching Dragonfire

Scorching Dragonfire {1}{R}

Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home.
Scorching Lava

Scorching Lava {1}{R}

Instant
Kicker {R}
Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
  • Invasion
Scorching Missile

Scorching Missile {3}{R}

Sorcery
Scorching Missile deals 4 damage to target player or planeswalker.
Flashback {9}{R}
  • Odyssey
Scorching Shot

Scorching Shot {R}{R}

Sorcery
Scorching Shot deals 5 damage to target creature.
Most outlaws prefer to strike when there are no witnesses. Slickshots prefer as many as possible.
  • Outlaws of Thunder Junction 145 369
Scorching Spear

Scorching Spear {R}

Sorcery
Scorching Spear deals 1 damage to any target.
Lift your spear as you might lift your glass, and toast your enemy.
Scorching Winds

Scorching Winds {R}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.
  • Portal
Scorchmark

Scorchmark {1}{R}

Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
"Have you seen your face? Trust me, this will be an improvement."
  • Ravnica Allegiance
Scorchwalker

Scorchwalker {3}{R}

Creature - Elemental
Bloodrush{1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
"Borborygmos's elemental launched an assault, but the Izzet wards held and experiments continue."
—Skyknight report on the Rubblebelt
5/1
  • Gatecrash
Scoria Cat

Scoria Cat {3}{R}{R}

Creature - Cat
Scoria Cat gets +3/+3 as long as you control no untapped lands.
Like a volcano, it too can erupt without warning.
3/3
Scoria Elemental

Scoria Elemental {4}{R}

Creature - Elemental
A single molten cord links it to the subterranean furnaces, drawing heat and metal from beneath Kuldotha. Until that bond is cut, it carves a swath of raw destruction.
6/1
  • Scars of Mirrodin
Scoria Wurm

Scoria Wurm {4}{R}

Creature - Wurm
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.
7/7
Scorn Effigy

Scorn Effigy {3}

Artifact Creature - Scarecrow
Foretell {0}
It remembers every wound it has seen or suffered—and nothing else.
2/3
  • Kaldheim
Scour from Existence

Scour from Existence {7}

Instant
Exile target permanent.
"Our people and our very lands disappear as if they never were. We no longer fight for glory, or honor. We battle now for the right to exist."
—General Tazri, allied commander
  • Battle for Zendikar
Scourge Devil

Scourge Devil {4}{R}

Creature - Devil
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R}
3/3
Scourge Wolf

Scourge Wolf {R}{R}

Creature - Wolf Horror
First strike
Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
2/2
Scourge of Geier Reach

Scourge of Geier Reach {3}{R}{R}

Creature - Elemental
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.
3/3
  • Innistrad
Scourge of Kher Ridges

Scourge of Kher Ridges {6}{R}{R}

Creature - Dragon
Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Doom casts its own flickering shadow.
6/6
  • Future Sight
Scourge of Valkas

Scourge of Valkas {2}{R}{R}{R}

Creature - Dragon
Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
{R}: Scourge of Valkas gets +1/+0 until end of turn.
4/4
Scourge of the Nobilis

Scourge of the Nobilis {2}{R/W}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
  • Eventide
Scourge of the Throne

Scourge of the Throne {4}{R}{R}

Creature - Dragon
Flying
Dethrone
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
5/5