3417 cards found
Cass, Hand of Vengeance

Cass, Hand of Vengeance {2}{R}{W}

Legendary Creature - Human Ranger
Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
4/3
Cat Collector

Cat Collector {2}{W}

Creature - Human Citizen
When this creature enters, create a Food token.
Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
"Why so many? Because they need a home, just like I once did."
3/2
  • Foundations
Catapult Squad

Catapult Squad {1}{W}

Creature - Human Soldier
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Together they could hit anything between the heavens and the horizon.
2/1
  • Onslaught
Cateran Enforcer

Cateran Enforcer {3}{B}{B}

Creature - Horror Mercenary
Fear
{4}, {T}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
4/3
  • Mercadian Masques
Cateran Kidnappers

Cateran Kidnappers {2}{B}{B}

Creature - Human Mercenary
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Recruits aren't always volunteers.
4/2
  • Mercadian Masques
Cateran Overlord

Cateran Overlord {4}{B}{B}{B}

Creature - Horror Mercenary
Sacrifice a creature: Regenerate Cateran Overlord.
{6}, {T}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7/5
  • Mercadian Masques
Cateran Persuader

Cateran Persuader {B}{B}

Creature - Human Mercenary
{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/1
  • Mercadian Masques
Cathar Commando

Cathar Commando {1}{W}

Creature - Human Soldier
Flash
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
"Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I'll stab them in the back while they sleep if I have to."
3/1
Cathar's Companion

Cathar's Companion {2}{W}

Creature - Dog
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn.
"Unwavering and loyal, they represent stability in uncertain times."
—Rem Karolus, Slayer of Angels
3/1
Caustic Crawler

Caustic Crawler {3}{B}{B}

Creature - Insect
Landfall — Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.
Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better.
4/3
  • Worldwake
Cavalier of Flame

Cavalier of Flame {2}{R}{R}{R}

Creature - Elemental Knight
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6/5
Cavalry Drillmaster

Cavalry Drillmaster {1}{W}

Creature - Human Knight
When Cavalry Drillmaster enters, target creature gets +2/+0 and gains first strike until end of turn.
2/1
Cavern Harpy

Cavern Harpy {U}{B}

Creature - Harpy Beast
Flying
When Cavern Harpy enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
2/1
Caves of Chaos Adventurer

Caves of Chaos Adventurer {3}{R}

Creature - Human Barbarian
Trample
When Caves of Chaos Adventurer enters, you take the initiative.
Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
5/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Battle for Baldur's Gate Promos 167s 167p
  • Commander Legends: Battle for Baldur's Gate 167 579
Celebrity Fencer

Celebrity Fencer {3}{W}

Creature - Elf Druid
Alliance — Whenever another creature you control enters, put a +1/+1 counter on Celebrity Fencer.
After a brief but memorable incident at her first performance, she was never heckled again.
3/2
Related card: Celebrity Fencer (Alchemy)
  • Streets of New Capenna
Celestial Messenger

Celestial Messenger {2}{U}{U}

Creature - Bird Spirit
Flash
Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.
"It soars on the winds of dreams."
—Mu Yanling
3/2
  • Core Set 2020
Celestial Unicorn

Celestial Unicorn {2}{W}

Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
When all hope fails, its light remains.
3/2
Celestus Sanctifier

Celestus Sanctifier {2}{W}

Creature - Human Cleric
If it's neither day nor night, it becomes day as Celestus Sanctifier enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
3/2
Cemetery Gatekeeper

Cemetery Gatekeeper {1}{R}

Creature - Vampire
First strike
When Cemetery Gatekeeper enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
2/1
Centaur Archer

Centaur Archer {1}{R}{G}

Creature - Centaur Archer
{T}: Centaur Archer deals 1 damage to target creature with flying.
"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight."
—Arna Kennerüd, Skyknight
3/2
Centaur Safeguard

Centaur Safeguard {2}{G/W}

Creature - Centaur Warrior
When Centaur Safeguard dies, you may gain 3 life.
Swift, strong, and selfless, the centaurs are the shields of the Conclave.
3/1
  • Ravnica: City of Guilds
Cephalid Inkshrouder

Cephalid Inkshrouder {2}{U}

Creature - Octopus
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn.
Cephalids shrink from the harsh glare of scrutiny.
2/1
  • Judgment
Cephalid Looter

Cephalid Looter {2}{U}

Creature - Octopus Rogue
{T}: Target player draws a card, then discards a card.
"Amazing, isn't it, what humans will throw away when they're drowning?"
2/1
Chain Devil

Chain Devil {3}{B}

Creature - Devil
Animate Chains — When Chain Devil enters, each player sacrifices a nontoken creature of their choice.
To these fiends, there's no symphony more beautiful than the melodies of rattling chains and ripping flesh.
4/2
Chained Brute

Chained Brute {1}{R}

Creature - Devil
Chained Brute doesn't untap during your untap step.
{1}, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.
A momentary lapse is all it needs to break free.
4/3
Related card: Tibalt, Wicked Tormentor
  • Jumpstart