11230 cards found
Arrester's Admonition

Arrester's Admonition {2}{U}

Instant
Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
Law is the voice of reason.
  • Ravnica Allegiance
Arrester's Zeal

Arrester's Zeal {W}

Instant
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Law is the light of civilization.
Arrogant Outlaw

Arrogant Outlaw {2}{B}

Creature - Vampire Noble
When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
The debased remnants of the Falkenrath bloodline prowl the passes near their ruined castles.
3/2
Arrogant Poet

Arrogant Poet {1}{B}

Creature - Human Warlock
Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.
"I would be kinder to my peers, Professor, but I simply don't have any."
2/1
  • Strixhaven: School of Mages
Arrow Storm

Arrow Storm {3}{R}{R}

Sorcery
Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
First the thunder, then the rain.
Arterial Flow

Arterial Flow {1}{B}{B}

Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
"It is impious to admit, but I do enjoy pirate blood. Something in the salty tang of it, the spice of rebellion."
  • Rivals of Ixalan
Artful Takedown

Artful Takedown {2}{U}{B}

Instant
Choose one or both —
• Tap target creature.
• Target creature gets -2/-4 until end of turn.
Dimir assassinations are choreographed like dance routines. Each challenge is anticipated and countered with graceful ease.
  • Guilds of Ravnica
Artificer's Assistant

Artificer's Assistant {U}

Creature - Bird
Flying
Whenever you cast a historic spell, scry 1.
1/1
Artificer's Dragon

Artificer's Dragon {6}

Artifact Creature - Dragon
Flying
{R}: Artifact creatures you control get +1/+0 until end of turn.
Unearth {3}{R}{R}
4/4
Artillery Blast

Artillery Blast {1}{W}

Instant
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
To conserve ammunition, Jhoira modified ancient Thran artillery cannons to fire gouts of pure Shivan lava.
  • Dominaria United
Artillery Enthusiast

Artillery Enthusiast {R}

Creature - Goblin Artificer
Modified creatures you control have menace.
When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value.
1/2
  • Alchemy: Kamigawa
Artistic Refusal

Artistic Refusal {4}{U}{U}

Instant
Convoke
Choose one or both —
• Counter target spell.
• Draw two cards, then discard a card.
Errant wouldn't allow anything to stop her from decorating the streets of New Capenna.
  • March of the Machine
Arvad the Cursed

Arvad the Cursed {3}{W}{B}

Legendary Creature - Vampire Knight
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
"I won't abandon the Weatherlight. My destiny is to serve at Jhoira's side. This 'illness' means I must trust my faith more and myself less."
3/3
Arvad, Weatherlight Smuggler

Arvad, Weatherlight Smuggler {W}{B}

Legendary Creature - Vampire Knight
Deathtouch, lifelink
At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.
1/1
  • Alchemy: Dominaria
Arwen Undómiel

Arwen Undómiel {G}{U}

Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on target creature.
{4}{G}{U}: Scry 2.
She was called Undómiel, for she was the Evenstar of her people.
2/2
  • The Lord of the Rings: Tales of Middle-earth 194 645
Arwen's Gift

Arwen's Gift {3}{U}

Sorcery
This spell costs {1} less to cast if you control two or more legendary creatures.
Scry 2, then draw two cards.
"Wear this now in memory of Elfstone and Evenstar with whom your life has been woven!"
  • The Lord of the Rings: Tales of Middle-earth 39 490
Arwen, Mortal Queen

Arwen, Mortal Queen {1}{G}{W}

Legendary Creature - Elf Noble
Arwen, Mortal Queen enters the battlefield with an indestructible counter on it.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
2/2
Aryel, Knight of Windgrace

Aryel, Knight of Windgrace {2}{W}{B}

Legendary Creature - Human Knight
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
4/4
As Foretold

As Foretold {2}{U}

Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
Asari Captain

Asari Captain {3}{R}{W}

Creature - Human Samurai
Haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
"Go! Show them your fury!"
4/3
Related cards: Asari Captain (Alchemy) Imperial Blademaster
  • Kamigawa: Neon Dynasty 215 327
Asari Captain (Alchemy)

Asari Captain (Alchemy) {1}{R}{W}

Creature - Human Samurai
Trample, haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
2/1
Related card: Asari Captain
  • Kamigawa: Neon Dynasty
Ascend from Avernus

Ascend from Avernus {X}{W}{W}{W}

Sorcery
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Ascendant Packleader

Ascendant Packleader {G}

Creature - Wolf
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
2/1
Ascendant Spirit

Ascendant Spirit {U}

Snow Creature - Spirit
{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
1/1
Ascent of the Worthy

Ascent of the Worthy {1}{W}{B}

Enchantment - Saga
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
  • Kaldheim