10317 cards found
Absorb Energy

Absorb Energy {1}{U}{U}

Instant
Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
  • Alchemy: Innistrad
Absorb Identity

Absorb Identity {1}{U}

Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
  • Kaldheim
Abstergo Entertainment

Abstergo Entertainment

Legendary Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards.
"We make history yours!"
Abstruse Appropriation

Abstruse Appropriation {2}{W}{B}

Instant
Devoid
Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.
"Kozilek experiences reality on his own terms."
—Ayli, high priest of the Eternal Pilgrims
  • Modern Horizons 3 Promos
  • Modern Horizons 3 177 342
Abstruse Archaic

Abstruse Archaic {4}

Creature - Avatar
Vigilance
{1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy.
3/4
  • Commander Masters 712 744
Abuelo's Awakening

Abuelo's Awakening {X}{3}{W}

Sorcery
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Quintorius touched the old poncho he'd found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth.
  • The Lost Caverns of Ixalan Promos 1p 1s
  • The Lost Caverns of Ixalan 1 353
Abuelo, Ancestral Echo

Abuelo, Ancestral Echo {1}{W}{U}

Legendary Creature - Spirit
Flying, ward {2}
{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
  • The Lost Caverns of Ixalan Promos 219p 219s
  • The Lost Caverns of Ixalan 219 297
Abundance

Abundance {2}{G}{G}

Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Abundant Growth

Abundant Growth {G}
(Abundant Groot)

Enchantment - Aura
Enchant land
When Abundant Growth enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Groot is renowned as one of the best Gardeners of the Galaxy.
Abundant Harvest

Abundant Harvest {G}

Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Mood: Surrounded by the abundance of nature.
Abyssal Harvester

Abyssal Harvester {1}{B}{B}

Creature - Demon Warlock
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
3/2
Abyssal Persecutor

Abyssal Persecutor {2}{B}{B}

Creature - Demon
Flying, trample
You can't win the game and your opponents can't lose the game.
"Come not between the Nazgûl and his prey! Or he will not slay thee in thy turn. He will bear thee away to the houses of lamentation, where thy flesh shall be devoured, and thy shriveled mind be left naked to the Lidless Eye."
6/6
Abyssal Specter

Abyssal Specter {2}{B}{B}

Creature - Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
2/3
Abzan Ascendancy

Abzan Ascendancy {W}{B}{G}

Enchantment
When Abzan Ascendancy enters, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Abzan Beastmaster

Abzan Beastmaster {2}{G}

Creature - Dog Shaman
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
His beasts move the great siege towers of the Abzan across the endless sands.
2/1
Academic Probation

Academic Probation {1}{W}

Sorcery - Lesson
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Academy Loremaster

Academy Loremaster {U}{U}

Creature - Human Wizard
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
2/3
Academy Manufactor

Academy Manufactor {3}

Artifact Creature - Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
1/3
Academy Ruins

Academy Ruins

Legendary Land
{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
The Tolarian Academy was home to some of the greatest discoveries in Dominaria's history—as well as its greatest tragedies.
Access Denied

Access Denied {3}{U}{U}

Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Acclaimed Contender

Acclaimed Contender {2}{W}

Creature - Human Knight
When Acclaimed Contender enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Related card: Raddic, Tal Zealot
Accomplished Alchemist

Accomplished Alchemist {3}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
2/5
Accumulated Knowledge

Accumulated Knowledge {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
"I have seen and heard much here. There are secrets within secrets. Let me show you."
—Takara, to Eladamri
Accursed Marauder

Accursed Marauder {1}{B}

Creature - Zombie Warrior
When Accursed Marauder enters, each player sacrifices a nontoken creature of their choice.
The Accursed are ever drawn to the Hekma, as though its presence provides a brief respite in their lives of eternal torment.
2/1
Ace's Baseball Bat

Ace's Baseball Bat {2}

Legendary Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature {1}
Equip {3}