139 cards found
Citadel Gate

Citadel Gate

Land - Gate
Citadel Gate enters the battlefield tapped.
As Citadel Gate enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
A beacon of order and safety, for those who can afford it.
  • Commander Legends: Battle for Baldur's Gate
Cloudcrest Lake

Cloudcrest Lake

Land
{T}: Add {C}.
{T}: Add {W} or {U}. Cloudcrest Lake doesn't untap during your next untap step.
  • Champions of Kamigawa
Coastal Tower

Coastal Tower

Land
Coastal Tower enters the battlefield tapped.
{T}: Add {W} or {U}.
A beacon in the night, a dream in the fog.
Codie, Vociferous Codex

Codie, Vociferous Codex {3}

Legendary Artifact Creature - Construct
You can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
1/4
Codsworth, Handy Helper

Codsworth, Handy Helper {2}{W}

Legendary Artifact Creature - Robot
Commanders you control have ward {2}.
{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.
{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
"Proud to serve!"
2/3
Concealed Courtyard

Concealed Courtyard

Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Crystal Quarry

Crystal Quarry

Land
{T}: Add {C}.
{5}, {T}: Add {W}{U}{B}{R}{G}.
"How tragic that greed eclipses beauty."
—Seton, centaur druid
Desert of the True

Desert of the True

Land - Desert
Desert of the True enters the battlefield tapped.
{T}: Add {W}.
Cycling {1}{W}
Deserted Beach

Deserted Beach

Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
Drownyard floods and unnatural frost made the once peaceful boardwalk deceptively treacherous.
Desolate Mire

Desolate Mire

Land
{1}, {T}: Add {W}{B}.
Silence, the poetry of a whispering wind, the centurial fall of tar on pale sand.
Drifting Meadow

Drifting Meadow

Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W}.
Cycling {2}
Dromar's Cavern

Dromar's Cavern

Land - Lair
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B}.
Eiganjo Castle

Eiganjo Castle

Legendary Land
{T}: Add {W}.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot.
Eiganjo, Seat of the Empire

Eiganjo, Seat of the Empire

Legendary Land
{T}: Add {W}.
Channel{2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Emeria, Shattered Skyclave
Emeria's Call

Emeria, Shattered Skyclave

Land
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {W}.
"You called it the castle of a god. It is less than that, and so much more."
—Kasla, Emeria shepherd
Card has other part: Emeria's Call
Emeria, the Sky Ruin

Emeria, the Sky Ruin

Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Enchanted Prairie

Enchanted Prairie

Enchantment Land
Enchanted Prairie enters the battlefield tapped.
{T}: Add {W} or {U}.
Fabrication Foundry

Fabrication Foundry {1}{W}

Artifact
{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
{2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
  • The Lost Caverns of Ixalan Promos 12p 12s
  • The Lost Caverns of Ixalan 12 354
Fetid Heath

Fetid Heath

Land
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
—Talara, elvish safewright
Fieldmist Borderpost

Fieldmist Borderpost {1}{W}{U}

Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
Fieldmist Borderpost enters the battlefield tapped.
{T}: Add {W} or {U}.
Flagstones of Trokair

Flagstones of Trokair

Legendary Land
{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.
Forbidding Watchtower

Forbidding Watchtower

Land
Forbidding Watchtower enters the battlefield tapped.
{T}: Add {W}.
{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Forlorn Flats

Forlorn Flats

Land - Desert
Forlorn Flats enters the battlefield tapped.
When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {W} or {B}.
"Should have known that shine on the horizon wasn't water."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Forsaken Sanctuary

Forsaken Sanctuary

Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.
"Prayers will curdle on the tongue and be heard by rotting ears."
—Minaldra, the Vizag Atum
Fortified Beachhead

Fortified Beachhead

Land
As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.
{T}: Add {W} or {U}.
{5}, {T}: Soldiers you control get +1/+1 until end of turn.