10312 cards found
Knight of Cliffhaven

Knight of Cliffhaven {1}{W}

Creature - Kor Knight
Level up {3}
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
2/2
Knight of New Benalia

Knight of New Benalia {1}{W}

Creature - Human Knight
The mage-smiths of New Benalia have perfected the art of blending fine steel and enchanted glass into weapons that are both beautiful and deadly. Only elite knights are entrusted with these martial works of art.
3/1
  • Dominaria
Knight of Old Benalia

Knight of Old Benalia {3}{W}{W}

Creature - Human Knight
Suspend 5—{W}
When this creature enters, other creatures you control get +1/+1 until end of turn.
3/3
Knight of Sorrows

Knight of Sorrows {4}{W}

Creature - Human Knight
This creature can block an additional creature each combat.
Afterlife 1
The helmet reveals no eyes to witness your penance, no mouth to offer absolution.
3/3
Knight of Sursi

Knight of Sursi {3}{W}

Creature - Human Knight
Flying; flanking
Suspend 3—{W}
2/2
Knight of Valor

Knight of Valor {2}{W}

Creature - Human Knight
Flanking
{1}{W}: Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn.
2/2
  • Visions
Knight of the Keep

Knight of the Keep {2}{W}

Creature - Human Knight
Now the cries of clear strong voices came ringing over the fields. They rode in: a long line of mail-clad Men, swift, shining, fell and fair to look upon. Suddenly they swept up with a noise like thunder, and the foremost horseman swerved.
3/2
Knight of the Mists

Knight of the Mists {2}{U}

Creature - Human Knight
Flanking
When this creature enters, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
Fear the mists, for they are armed.
2/2
Knight of the New Coalition

Knight of the New Coalition {3}{W}

Creature - Human Knight
Vigilance
When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.
Raised in a long tradition of heroes, every Benalish knight knows the day might come when they will be called to face Phyrexia.
2/2
  • March of the Machine
Knight of the Pilgrim's Road

Knight of the Pilgrim's Road {2}{W}

Creature - Human Knight
Renown 1
"To be a knight, Gideon, is to be the shield for the meek against the cruel."
3/2
  • Magic Origins
Knight of the Skyward Eye

Knight of the Skyward Eye {1}{W}

Creature - Human Knight
{3}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
2/2
Knight of the Stampede

Knight of the Stampede {3}{G}

Creature - Human Knight
Dinosaur spells you cast cost {2} less to cast.
"My whisper becomes a thousand roars."
2/4
  • Rivals of Ixalan
Knight of the Tusk

Knight of the Tusk {4}{W}{W}

Creature - Human Knight
Vigilance
"Horse? Who needs a horse?"
3/7
Knight's Pledge

Knight's Pledge {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
"As long as my faith persists, so shall I."
Knighted Myr

Knighted Myr {2}{W}

Artifact Creature - Myr Knight
{2}{W}: Adapt 1.
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
"This one fights like a leonin!"
—Jor Kadeen
2/2
Knightly Valor

Knightly Valor {4}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance.
Enchanted creature gets +2/+2 and has vigilance.
Related cards: Giant Secrets Stormkeld Curator
Knights of Dol Amroth

Knights of Dol Amroth {3}{U}

Creature - Human Knight
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
And so the companies came and were hailed and cheered and passed through the Gate.
3/3
  • The Lord of the Rings: Tales of Middle-earth 59 432 510
Knights of Thorn

Knights of Thorn {3}{W}

Creature - Human Knight
Protection from red; banding
"With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks."
—Tivadar of Thorn, History of the Goblin Wars
2/2
Kobold Taskmaster

Kobold Taskmaster {1}{R}

Creature - Kobold
Other Kobold creatures you control get +1/+0.
The taskmaster knows that there is no cure for the common kobold.
1/2
Kobolds of Kher Keep

Kobolds of Kher Keep {0}

Creature - Kobold
(Color indicator: Kobolds of Kher Keep is red)
0/1
Related cards: Kher Keep Prossh, Skyraider of Kher Rohgahh of Kher Keep Rohgahh, Kher Keep Overlord Rosnakht, Heir of Rohgahh
Kodama's Might

Kodama's Might {G}

Instant - Arcane
Target creature gets +2/+2 until end of turn.
Splice onto Arcane {G}
  • Champions of Kamigawa
Kodama's Reach

Kodama's Reach {2}{G}

Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The land grows only where the kami will it."
—Dosan the Falling Leaf
Koilos Roc

Koilos Roc {4}{U}

Creature - Bird
Flash
Flying
When this creature enters, create a tapped Powerstone token.
3/3
  • The Brothers' War
Kolaghan Aspirant

Kolaghan Aspirant {1}{R}

Creature - Human Warrior
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
She answers the call of the Crave, the desire for battle sated only by bloodshed.
2/1
  • Dragons of Tarkir
Kolaghan Skirmisher

Kolaghan Skirmisher {1}{B}

Creature - Human Warrior
Dash {2}{B}
Kolaghan's army rushes from kill to kill, desperate to avoid the dragon's wrath.
2/2
  • Dragons of Tarkir