546 cards found
Spectral Rider

Spectral Rider {W}{W}

Creature - Spirit Knight
Intimidate
Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.
2/2
  • Innistrad
Spellskite

Spellskite {2}

Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite.
"Let's show Vorinclex that progress doesn't always need teeth or claws."
—Malcator, Executor of Synthesis
0/4
Sphinx of Uthuun

Sphinx of Uthuun {5}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Uthuun enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/6
Spikeshot Elder

Spikeshot Elder {R}

Creature - Goblin Shaman
{1}{R}{R}: Spikeshot Elder deals damage equal to its power to any target.
Now that he knows a thousand ways of hurting people, his next shamanic quest is to discover a thousand more.
1/1
Spin Engine

Spin Engine {3}

Artifact Creature - Construct
{R}: Target creature can't block Spin Engine this turn.
"It will be battle-ready before our strike at Oxid Ridge, and it will guarantee our victory."
—Ketuc of the Helm
3/1
  • Mirrodin Besieged
Spinebiter

Spinebiter {4}{G}{G}

Creature - Phyrexian Beast
Infect
You may have Spinebiter assign its combat damage as though it weren't blocked.
3/4
  • New Phyrexia
Spined Thopter

Spined Thopter {2}{U/P}

Artifact Creature - Phyrexian Thopter
Flying
"I appreciate the depravity of noble designs turned to devious ends."
—Tezzeret
2/1
Spiraling Duelist

Spiraling Duelist {2}{R}{R}

Creature - Human Berserker
Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.
"I never move the same way twice. Those rotters can't grasp chaos."
3/1
  • Mirrodin Besieged
Spire Monitor

Spire Monitor {4}{U}

Creature - Phyrexian Drake
Flash
Flying
Each monitor is given an eye for each spire it is to guard.
3/3
Spire Serpent

Spire Serpent {4}{U}

Creature - Serpent
Defender
Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
A mirror to draw its eye, a rod to rouse its rage, and a sword to break its bonds.
3/5
Splinterfright

Splinterfright {2}{G}

Creature - Elemental
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.
*/*
Stalking Vampire
Screeching Bat

Stalking Vampire

Creature - Vampire
(Color indicator: Stalking Vampire is black)
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.
Each form she takes is an exploration of the senses.
5/5
Card has other part: Screeching Bat
  • Innistrad
Stampeding Rhino

Stampeding Rhino {4}{G}

Creature - Rhino
Trample
The quickest way to get through the jungle is to agitate a rhino and run in its wake.
4/4
Steel Hellkite

Steel Hellkite {6}

Artifact Creature - Dragon
Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5/5
Stingerfling Spider

Stingerfling Spider {4}{G}

Creature - Spider
Reach
When Stingerfling Spider enters, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
2/5
Stitched Drake

Stitched Drake {1}{U}{U}

Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
"The best skaab are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf
3/4
Stitcher's Apprentice

Stitcher's Apprentice {1}{U}

Creature - Homunculus
{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
"Oglor create life, Oglor take it away. Oglor god! . . . until Master return."
1/2
Stonehorn Dignitary

Stonehorn Dignitary {3}{W}

Creature - Rhino Soldier
When Stonehorn Dignitary enters, target opponent skips their next combat phase.
It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention.
1/4
Stormblood Berserker

Stormblood Berserker {1}{R}

Creature - Human Berserker
Bloodthirst 2
Menace
Blood is holy to those whose god is War.
1/1
Stormfront Pegasus

Stormfront Pegasus {1}{W}

Creature - Pegasus
Flying
Its hooves touch the earth only when a hero must rise.
2/1
Related card: Wingsteed Trainer
Stromkirk Noble

Stromkirk Noble {R}

Creature - Vampire Noble
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
"A responsible king walks among his subjects."
1/1
  • Innistrad
Stromkirk Patrol

Stromkirk Patrol {4}{B}

Creature - Vampire Soldier
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
"You'd best move along, human. Our palates are far less discerning than our master's."
4/3
Sturmgeist

Sturmgeist {3}{U}{U}

Creature - Spirit
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
*/*
  • Innistrad
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
Sunblast Angel

Sunblast Angel {4}{W}{W}

Creature - Angel
Flying
When Sunblast Angel enters, destroy all tapped creatures.
There may exist powers even greater than Phyrexia.
4/5