4936 cards found
Torii Watchward

Torii Watchward {4}{W}

Creature - Spirit
Vigilance
Soulshift 4
3/3
  • Saviors of Kamigawa
Tormented Angel

Tormented Angel {3}{W}

Creature - Angel
Flying
Falling from heaven is not as painful as surviving the impact.
1/5
Tornellan Protector

Tornellan Protector {2}{W}

Creature - Cleric
{T}: Until end of turn, each time damage is dealt to target creature or player, prevent X of that damage, where X is a number from 1 to 3 chosen at random each time.
1/2
  • Sega Dreamcast Cards
Totem-Guide Hartebeest

Totem-Guide Hartebeest {4}{W}

Creature - Antelope
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
It is hunted, but not for the kill. The magic within draws others to its presence.
2/5
Toucan-Puffin

Toucan-Puffin {2}{W}

Creature - Bird
Flying
When this creature enters, target creature you control gets +2/+0 until end of turn.
Though Sokka believed the toucan-puffins were gathering intel for the enemy, it's far more likely they were simply gathering nesting for their mates.
2/2
  • Avatar: The Last Airbender Eternal
Touch of the Eternal

Touch of the Eternal {5}{W}{W}

Enchantment
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
"Time is a vigilant tyrant, but there are those who have broken free of its gaze."
—Laikas, Erunian monk
  • Magic 2013
Touch the Spirit Realm

Touch the Spirit Realm {2}{W}

Enchantment
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel{1}{W}, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Town Sentry

Town Sentry {2}{W}

Creature - Human Soldier
Whenever this creature blocks, it gets +0/+2 until end of turn.
"So he gots a sword. Big deal."
"Yeah, it's a big deal—it's a big sword!"
—Two goblins outside the gates of Trokin
2/2
  • Portal Second Age
Trade Caravan

Trade Caravan {W}

Creature - Human Nomad
At the beginning of your upkeep, put a currency counter on this creature.
Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.
1/1
Related card: Apocalypse Chime
  • Homelands 19a 19b
Tragic Arrogance

Tragic Arrogance {3}{W}{W}

Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
The spear thrown by Kytheon's own hand was the weapon that felled his friends.
Tragic Poet

Tragic Poet {W}

Creature - Human
{T}, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.
"In a healing world I write—I, who will never be healed. Let my last gift be one of memory: from a thousand lost thoughts, choose one, and remember my name."
1/1
Trained Arynx

Trained Arynx {1}{W}

Creature - Cat Beast Mount
Whenever this creature attacks while saddled, it gains first strike until end of turn. Scry 1.
Saddle 2
3/1
  • Outlaws of Thunder Junction
Trained Caracal

Trained Caracal {W}

Creature - Cat
Lifelink
Some Ravnicans consider carrying a sword to be beneath them, preferring instead a tooth-and-claw escort.
1/1
Trained Pronghorn

Trained Pronghorn {1}{W}

Creature - Antelope
Discard a card: Prevent all damage that would be dealt to this creature this turn.
"The desert asked the Ancestor for children, and the antelope were born."
—Nomad myth
1/1
  • Judgment
Transcendence

Transcendence {3}{W}{W}{W}

Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost.
  • Torment
Transcendent Envoy

Transcendent Envoy {1}{W}

Enchantment Creature - Griffin
Flying
Aura spells you cast cost {1} less to cast.
"The first griffins were made by the gods to capture falling stars; they were given the keenest eyes and the swiftest wings, and sent to keep watch above the clouds."
—The Cosmogony
1/2
Transcendent Master

Transcendent Master {1}{W}{W}

Creature - Human Cleric Avatar
Level up {1}
LEVEL 6-11
6/6
Lifelink
LEVEL 12+
9/9
Lifelink, indestructible
3/3
Trap Digger

Trap Digger {3}{W}

Creature - Human Soldier
{2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: This creature deals 3 damage to target attacking creature without flying.
1/3
  • Scourge
Trap Runner

Trap Runner {2}{W}{W}

Creature - Human Soldier
{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared.
"How could I catch her when the trees conspired to stop me?"
2/3
Trapeze Artist

Trapeze Artist {W}

Creature - Human Performer
Flying
This creature enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
Heinrich catches the trapeze only about half the time, but he looks so good falling.
2/1
  • Unfinity 32 318
Trapjaw Tyrant

Trapjaw Tyrant {3}{W}{W}

Creature - Dinosaur
Enrage — Whenever this creature is dealt damage, exile target creature an opponent controls until this creature leaves the battlefield.
"I would advise you not to struggle."
—Huatli
5/5
Trapped in the Screen

Trapped in the Screen {2}{W}

Enchantment
Ward {2}
When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.
Maggie had always wanted to be on television.
  • Duskmourn: House of Horror
Trapped in the Tower

Trapped in the Tower {1}{W}

Enchantment - Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"At least up here I have some peace and quiet."
  • Throne of Eldraine
Traveling Minister

Traveling Minister {W}

Creature - Human Cleric
{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
Priests of the Sigardian Sect travel to the farthest reaches to spread hope and healing, even in the darkest times.
1/1
Traveling Philosopher

Traveling Philosopher {1}{W}

Creature - Human Advisor
The Champion and the philosopher Olexa returned from the opposing camp at dusk. Behind them, the enemy raised sail and departed, breaking the siege. When asked what the two had done, the Champion replied, "We spoke to them."
—The Theriad
2/2
  • Theros