4769 cards found
Vengeful Archon

Vengeful Archon {4}{W}{W}{W}

Creature - Archon
Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, this creature deals that much damage to target player or planeswalker.
7/7
  • Magic 2011
Vengeful Dreams

Vengeful Dreams {W}{W}

Instant
As an additional cost to cast this spell, discard X cards.
Exile X target attacking creatures.
Teroh dreams of his enemies' doom.
Vengeful Townsfolk

Vengeful Townsfolk {2}{W}

Creature - Human Citizen
Whenever one or more other creatures you control die, put a +1/+1 counter on this creature.
"The Sterling Company says they protect us, but where are they when the Hellspurs burn half the town? Counting their vaults!"
3/3
  • Outlaws of Thunder Junction
Verge Rangers

Verge Rangers {2}{W}

Creature - Human Scout Ranger
First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library.
3/3
Vesperlark

Vesperlark {2}{W}

Creature - Elemental
Flying
When this creature leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke {1}{W}
2/1
Vessel of Ephemera

Vessel of Ephemera {1}{W}

Enchantment
{2}{W}, Sacrifice this enchantment: Create two 1/1 white Spirit creature tokens with flying.
Geists seeking redemption must first be given the opportunity.
  • Shadows over Innistrad
Veteran Armorer

Veteran Armorer {1}{W}

Creature - Human Soldier
Other creatures you control get +0/+1.
"Give me a sword and I'll kill a few enemies. But give me a hammer and a fiery forge, and I'll turn the tide of battle."
2/2
Veteran Armorsmith

Veteran Armorsmith {W}{W}

Creature - Human Soldier
Other Soldier creatures you control get +0/+1.
"Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel."
2/3
Veteran Bodyguard

Veteran Bodyguard {3}{W}{W}

Creature - Human
As long as this creature is untapped, all damage that would be dealt to you by unblocked creatures is dealt to this creature instead.
Good bodyguards are hard to find, mainly because they don't live long.
2/5
Veteran Cavalier

Veteran Cavalier {W}{W}

Creature - Human Knight
Vigilance
Spirit is the sword and experience the sharpening stone.
—Arabian proverb
2/2
Veteran Dungeoneer

Veteran Dungeoneer {3}{W}

Creature - Human Warrior
When this creature enters, venture into the dungeon.
Her tales of glory light a fire in the souls of the next generation of adventurers.
3/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Veteran Soldier

Veteran Soldier {1}{W}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
You've always been happiest fighting for a cause you believe in alongside loyal comrades.
  • Commander Legends: Battle for Baldur's Gate 48 480
Veteran Survivor

Veteran Survivor {W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard.
As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof.
2/1
  • Duskmourn: House of Horror
Veteran Swordsmith

Veteran Swordsmith {2}{W}

Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
"Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel."
3/2
Veteran of the Depths

Veteran of the Depths {3}{W}

Creature - Merfolk Soldier
Whenever this creature becomes tapped, you may put a +1/+1 counter on it.
In the backwaters of the Merrow Lanes lie stones scarred with tallies of countless generations, each representing a victory of merrow soldiers.
2/2
Veteran's Powerblade

Veteran's Powerblade {3}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip Soldier {W}
Equip {2}
  • The Brothers' War
Veteran's Reflexes

Veteran's Reflexes {W}

Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
"Assume everything wants to kill you. At the very least, assume everything wants what's in your pack."
Vexilus Praetor

Vexilus Praetor {3}{W}

Creature - Custodes Warrior
Flash
Vigilance
Aegis of the Emperor — Commanders you control have protection from everything.
There is no greater bulwark than the Praetors of the Adeptus Custodes, the bodyguards of the Emperor of Mankind.
3/4
  • Warhammer 40,000 Commander 19 19★
Victory's Envoy

Victory's Envoy {3}{W}{W}

Creature - Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Her paean is the clash of spears, her prayer a battle cry.
3/3
Victory's Herald

Victory's Herald {3}{W}{W}{W}

Creature - Angel
Flying
Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
4/4
Vigil for the Lost

Vigil for the Lost {3}{W}

Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
"As she grew cold in my arms, I swore an oath that her funeral pyre would be dwarfed by a bonfire of our enemies."
  • Scars of Mirrodin
Vigilance

Vigilance {W}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
"Put a spear in a peasant's hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior."
—Sensei Golden-Tail
  • Champions of Kamigawa
Vigilant Martyr

Vigilant Martyr {W}

Creature - Human Cleric
Sacrifice this creature: Regenerate target creature.
{W}{W}, {T}, Sacrifice this creature: Counter target spell that targets an enchantment.
1/1
  • Mirage
Vigilant Sentry

Vigilant Sentry {1}{W}{W}

Creature - Human Nomad
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
2/2
Village Bell-Ringer

Village Bell-Ringer {2}{W}

Creature - Human Scout
Flash
When this creature enters, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
1/4