2204 cards found
Delver of Secrets
Insectile Aberration

Delver of Secrets {U}

Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
Insects always occupied a special place in the wizard's heart.
1/1
Card has other part: Insectile Aberration
Demonic Consultation

Demonic Consultation {B}

Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Demonic Tutor

Demonic Tutor {1}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
"Is the knowledge really forbidden because it is dangerous to you? Or perhaps because it is dangerous to those who seek to control you?"
Related card: Key to the Archive
Denizen of the Deep

Denizen of the Deep {6}{U}{U}

Creature - Serpent
When Denizen of the Deep enters, return each other creature you control to its owner's hand.
"Don't be silly, Grandfather. If the tides were caused by some monster drinking the ocean, wouldn't more ships go missing?"
—Leda, Vodalian youth
11/11
Derevi, Empyrial Tactician

Derevi, Empyrial Tactician {G}{W}{U}

Legendary Creature - Bird Wizard
Flying
When Derevi, Empyrial Tactician enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.
{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
2/3
Descendants' Path

Descendants' Path {2}{G}

Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
"Only a fool goes out there unprepared. If the heat doesn't get you, the time alone with your thoughts likely will."
—Ertha Jo, frontier mentor
Related card: City in a Bottle
Deserted Beach

Deserted Beach

Land
Deserted Beach enters tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
Deserted Temple

Deserted Temple
(Weathertop)

Land
{T}: Add {C}.
{1}, {T}: Untap target land.
Amon Sûl they called it. It was burned and broken, and nothing remains of it now but a tumbled ring, like a rough crown on the old hill's head.
Desertion

Desertion {3}{U}{U}

Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
"It is one thing to run away. It is quite another to escape your fate."
—Oko
Desmond Miles

Desmond Miles {1}{B}

Legendary Creature - Human Assassin
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
1/3
Desolation Angel

Desolation Angel {3}{B}{B}

Creature - Angel
Kicker {W}{W}
Flying
When Desolation Angel enters, destroy all lands you control. If it was kicked, destroy all lands instead.
5/4
Despark

Despark {W}{B}

Instant
Exile target permanent with mana value 4 or greater.
"A tale of a tyrant being humiliated and losing all his power? I'm inspired already!"
—Killian, Silverquill mage-student
Related card: Key to the Archive
Detention Sphere

Detention Sphere {1}{W}{U}

Enchantment
When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Diabolic Edict

Diabolic Edict {1}{B}

Instant
Target player sacrifices a creature of their choice.
Diabolic Intent

Diabolic Intent {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
"Alas for Saruman! The palantir was his downfall, I now perceive. Perilous to us all are the devices of an art deeper than we possess ourselves."
—Gandalf
Diabolic Tutor

Diabolic Tutor {2}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
"And just as she was singing her final song, Miku's microphone died!"
Dictate of Erebos

Dictate of Erebos {3}{B}{B}

Enchantment
Flash
Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
Dictation Quillograph

Dictation Quillograph

Artifact - Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
  • Unstable
Dimir Aqueduct

Dimir Aqueduct

Land
Dimir Aqueduct enters tapped.
When Dimir Aqueduct enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Dina, Soul Steeper

Dina, Soul Steeper {B}{G}

Legendary Creature - Dryad Druid
Whenever you gain life, each opponent loses 1 life.
{1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Her concoctions corroded metal and fortified organic tissue. They would be studied for generations.
1/3
Dining Room

Dining Room

Land
Dining Room enters tapped.
{T}: Add {R} or {G}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Dino DNA

Dino DNA {1}

Artifact
Imprint{1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
"Dinosaurs left their blueprints behind for us."
—Mr. DNA
  • Jurassic World Collection 20 45
Dire Undercurrents

Dire Undercurrents {3}{U/B}{U/B}

Enchantment
Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.
Dirge Bat

Dirge Bat {2}{B}{B}

Creature - Bat
Mutate {4}{B}{B}
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
3/3