4601 cards found
Vampire's Zeal

Vampire's Zeal {W}

Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
The Feast of Blood sends new life essence flowing through the vampire who partakes, manifesting as even greater strength and speed.
  • Ixalan
Vanguard Seraph

Vanguard Seraph {3}{W}

Creature - Angel Warrior
Flying
Whenever you gain life for the first time each turn, surveil 1.
She guides expedition parties through the perilous floating ruins of Zendikar's ancient empires.
3/3
  • Foundations
Vanguard of Brimaz

Vanguard of Brimaz {W}{W}

Creature - Cat Soldier
Vigilance
Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
"The humans and their gods never blessed me. Only the pride deserves my allegiance."
2/2
Vanguard of the Rose

Vanguard of the Rose {1}{W}

Creature - Vampire Knight
{1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
"No one soul is worth more than Torrezon's salvation. Press on."
3/1
  • The Lost Caverns of Ixalan
Vanish into Eternity

Vanish into Eternity {2}{W}

Instant
This spell costs {3} more to cast if it targets a creature.
Exile target nonland permanent.
Faced with a blast that would level not only New Phyrexia, but also a dozen innocent worlds, Elspeth consigned it—and herself—to the nothingness in between.
Vanquish

Vanquish {2}{W}

Instant
Destroy target blocking creature.
"All beings have an inner light. Let me show you yours."
—Ushanti, leonin seer
  • Fifth Dawn
Vanquish the Foul

Vanquish the Foul {5}{W}

Sorcery
Destroy target creature with power 4 or greater. Scry 1.
  • Theros
Vanquish the Horde

Vanquish the Horde {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Odric took no joy in violence but neither did he mourn for the twisted things he dispatched. All that mattered were the lives he had saved.
Vassal's Duty

Vassal's Duty {3}{W}

Enchantment
{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
"My life is yours, my lord. There is no greater service than to yield it for your safety."
  • Champions of Kamigawa
Vault 101: Birthday Party

Vault 101: Birthday Party {3}{W}

Enchantment - Saga
I — Create a 1/1 white Human Soldier creature token and a Food token.
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
  • Fallout 28 556
Vault 13: Dweller's Journey

Vault 13: Dweller's Journey {3}{W}

Enchantment - Saga
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
  • Fallout 26 554
Vault 75: Middle School

Vault 75: Middle School {2}{W}{W}

Enchantment - Saga
I — Exile all creatures with power 4 or greater.
II, III — Put a +1/+1 counter on each creature you control.
  • Fallout 27 555
Veil of Assimilation

Veil of Assimilation {1}{W}

Artifact
Whenever Veil of Assimilation or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
"Hear only harmony. See only glory. Speak only truth."
—Atraxa
  • Phyrexia: All Will Be One
Veiled Ascension

Veiled Ascension {3}{W}

Enchantment
When Veiled Ascension enters, put a flying counter on each face-down creature you control.
Face-down creatures you control enter with a flying counter on them.
At the beginning of your upkeep, you may cloak the top card of your library.
  • Murders at Karlov Manor Commander 18 329
Venerable Knight

Venerable Knight {W}

Creature - Human Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
"May this blade guide you on your great journey, as it did me on mine."
2/1
  • Throne of Eldraine
Venerable Lammasu

Venerable Lammasu {6}{W}

Creature - Lammasu
Flying
Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history.
5/4
  • Khans of Tarkir
Venerable Monk

Venerable Monk {2}{W}

Creature - Human Monk Cleric
When Venerable Monk enters, you gain 2 life.
Age wears the flesh but galvanizes the soul.
2/2
Venerated Loxodon

Venerated Loxodon {4}{W}

Creature - Elephant Cleric
Convoke
When Venerated Loxodon enters, put a +1/+1 counter on each creature that convoked it.
4/4
Related card: Emmara, Voice of the Conclave
Vengeance

Vengeance {3}{W}

Sorcery
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
Vengeful Archon

Vengeful Archon {4}{W}{W}{W}

Creature - Archon
Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
7/7
  • Magic 2011
Vengeful Dreams

Vengeful Dreams {W}{W}

Instant
As an additional cost to cast this spell, discard X cards.
Exile X target attacking creatures.
Teroh dreams of his enemies' doom.
Vengeful Townsfolk

Vengeful Townsfolk {2}{W}

Creature - Human Citizen
Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.
"The Sterling Company says they protect us, but where are they when the Hellspurs burn half the town? Counting their vaults!"
3/3
  • Outlaws of Thunder Junction
Verge Rangers

Verge Rangers {2}{W}

Creature - Human Scout Ranger
First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library.
3/3
Vesperlark

Vesperlark {2}{W}

Creature - Elemental
Flying
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke {1}{W}
2/1
Vessel of Ephemera

Vessel of Ephemera {1}{W}

Enchantment
{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
Geists seeking redemption must first be given the opportunity.
  • Shadows over Innistrad