546 cards found
Rotted Hystrix

Rotted Hystrix {4}{G}

Creature - Phyrexian Beast
Vorinclex had no grand plan. The oil did its own work, evolving creatures into worthy predators.
3/6
  • New Phyrexia
Rotting Fensnake

Rotting Fensnake {3}{B}

Creature - Zombie Snake
Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
  • Innistrad
Royal Assassin

Royal Assassin {1}{B}{B}

Creature - Human Assassin
{T}: Destroy target tapped creature.
An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.
1/1
Rune-Scarred Demon

Rune-Scarred Demon {5}{B}{B}

Creature - Demon
Flying
When Rune-Scarred Demon enters, search your library for a card, put it into your hand, then shuffle.
The litany of the infernal on his flesh pulses to the beating of his dark heart.
6/6
Runeclaw Bear

Runeclaw Bear {1}{G}

Creature - Bear
The only honey it wants is the sweet nectar flowing through your veins.
2/2
Rust Tick

Rust Tick {3}

Artifact Creature - Insect
You may choose not to untap Rust Tick during your untap step.
{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.
1/3
  • Scars of Mirrodin
Rusted Sentinel

Rusted Sentinel {4}

Artifact Creature - Golem
Rusted Sentinel enters tapped.
It has to deliberate a moment on the best way to break your face.
3/4
  • Magic 2012
Rusted Slasher

Rusted Slasher {4}

Artifact Creature - Phyrexian Horror
Sacrifice an artifact: Regenerate Rusted Slasher.
"It's a beautiful vision. Discarded debris is reborn as a singular entity."
—Urabrask the Hidden
4/1
  • Mirrodin Besieged
Saberclaw Golem

Saberclaw Golem {5}

Artifact Creature - Golem
{R}: Saberclaw Golem gains first strike until end of turn.
The warriors of the Blade Tribe charged the golem, twenty strong. They returned numbering ten . . . and a half.
4/2
  • Scars of Mirrodin
Sacred Wolf

Sacred Wolf {2}{G}

Creature - Wolf
Hexproof
"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."
—Aref the Hunter
3/1
Salvage Scout

Salvage Scout {W}

Creature - Human Scout
{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
"I'm not saying it's dangerous work. I'm just saying don't sign up if you have plans for your seventieth birthday."
1/1
  • Scars of Mirrodin
Sangromancer

Sangromancer {2}{B}{B}

Creature - Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3/3
Scoria Elemental

Scoria Elemental {4}{R}

Creature - Elemental
A single molten cord links it to the subterranean furnaces, drawing heat and metal from beneath Kuldotha. Until that bond is cut, it carves a swath of raw destruction.
6/1
  • Scars of Mirrodin
Scourge Servant

Scourge Servant {4}{B}

Creature - Phyrexian Zombie
Infect
"The union of the oil and necrogen has produced many pleasing reactions."
—Sheoldred, Whispering One
3/3
  • Mirrodin Besieged
Scourge of Geier Reach

Scourge of Geier Reach {3}{R}{R}

Creature - Elemental
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.
3/3
  • Innistrad
Scrapdiver Serpent

Scrapdiver Serpent {5}{U}{U}

Creature - Serpent
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
Smart artificers clean up after themselves.
5/5
Screeching Bat
Stalking Vampire

Screeching Bat {2}{B}

Creature - Bat
Flying
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.
The bat has such clarity of hearing that simple sounds become symphonies.
2/2
Card has other part: Stalking Vampire
  • Innistrad
Screeching Silcaw

Screeching Silcaw {1}{U}

Creature - Bird
Flying
Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
It's adaptively deaf to its own cries.
1/2
  • Scars of Mirrodin
Selfless Cathar

Selfless Cathar {W}

Creature - Human Cleric
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
"If I fail to offer myself, we will surely be overrun. My fate would be the same."
1/1
Selhoff Occultist

Selhoff Occultist {2}{U}

Creature - Human Rogue
Whenever Selhoff Occultist or another creature dies, target player mills a card.
"The mist whispers to those who know it to be more than a mundane fog."
2/3
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
Sensor Splicer

Sensor Splicer {4}{W}

Creature - Phyrexian Artificer
When Sensor Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.
1/1
Septic Rats

Septic Rats {1}{B}{B}

Creature - Phyrexian Rat
Infect
Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
2/2
  • Mirrodin Besieged
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
Follow the light. In its absence, follow her.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serum Raker

Serum Raker {2}{U}{U}

Creature - Phyrexian Drake
Flying
When Serum Raker dies, each player discards a card.
The serum from the blinkmoths they gather greases the joints of witch engines.
3/2
  • Mirrodin Besieged