Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it.
"The High Fae are capable of magics that would make even the great Gadwick himself seem little more than a clumsy apprentice." —Chulane, Teller of Tales
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. Saddle 3
Flying Lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Flying, vigilance, trample As Archon of Valor's Reach enters, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type.
Archpriest of Iona's power is equal to the number of creatures in your party. At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Backup 1 Deathtouch Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
{T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
"Artifice sundered the world. It shall not again wreak such sorrow."
Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
Haste Whenever Ardoz, Cobbler of War or another creature you control enters, that creature gets +2/+0 until end of turn. {3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
Arena of Glory enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert Arena of Glory: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn.
Argent Dais enters with two oil counters on it. Whenever two or more creatures attack, put an oil counter on Argent Dais. {2}, {T}, Remove two oil counters from Argent Dais: Exile another target nonland permanent. Its controller draws two cards.