10988 cards found
Archon of Justice

Archon of Justice {3}{W}{W}

Creature - Archon
Flying
When Archon of Justice dies, exile target permanent.
In dark times, Truth bears a blade.
4/4
Archon of Redemption

Archon of Redemption {3}{W}{W}

Creature - Archon
Flying
Whenever Archon of Redemption or another creature you control with flying enters, you may gain life equal to that creature's power.
Until Emeria is freed, he raises his sword in her name.
3/4
Archon of Sun's Grace

Archon of Sun's Grace {2}{W}{W}

Creature - Archon
Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
3/4
Archon of Valor's Reach

Archon of Valor's Reach {4}{G}{W}

Creature - Archon
Flying, vigilance, trample
As Archon of Valor's Reach enters, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.
5/6
Archon of the Triumvirate

Archon of the Triumvirate {5}{W}{U}

Creature - Archon
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control.
4/5
Archon of the Wild Rose

Archon of the Wild Rose {2}{W}{W}

Creature - Archon
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
The curse of Redtooth Keep could only be broken by a mystical rose that blooms in moonlight.
4/4
  • Wilds of Eldraine 1 323
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Archpriest of Iona

Archpriest of Iona {W}

Creature - Human Cleric
Archpriest of Iona's power is equal to the number of creatures in your party.
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
*/2
Archpriest of Shadows

Archpriest of Shadows {3}{B}{B}

Creature - Human Warlock
Backup 1
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
4/4
  • March of the Machine Promos 89p 89s
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Archway of Innovation

Archway of Innovation

Land
Archway of Innovation enters tapped unless you control an Island.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn has improvise.
Archwing Dragon

Archwing Dragon {2}{R}{R}

Creature - Dragon
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
Swifter than an angel, crueler than a demon, and relentless as a ghoul.
4/4
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Arclight Phoenix

Arclight Phoenix {3}{R}

Creature - Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
Some storms never blow over.
3/2
Arco-Flagellant

Arco-Flagellant {2}{B}

Creature - Human
Squad {2}
Arco-Flagellant can't block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
3/1
  • Warhammer 40,000 Commander 29 29★
Arcum Dagsson

Arcum Dagsson {3}{U}

Legendary Creature - Human Artificer
{T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
"Artifice sundered the world. It shall not again wreak such sorrow."
2/2
Arden Angel

Arden Angel {4}{W}{W}

Creature - Angel
Flying
At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
Cast from dreams and forged in hope.
4/4
Ardoz, Cobbler of War

Ardoz, Cobbler of War {1}{R}

Legendary Creature - Goblin Shaman
Haste
Whenever Ardoz, Cobbler of War or another creature you control enters, that creature gets +2/+0 until end of turn.
{3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
1/1
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Arena

Arena

Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
Arena Rector

Arena Rector {3}{W}

Creature - Human Cleric
When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Her call echoes across worlds, calling the loyal to battle.
1/2
Arena of Glory

Arena of Glory

Land
Arena of Glory enters tapped unless you control a Mountain.
{T}: Add {R}.
{R}, {T}, Exert Arena of Glory: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn.
Arena of the Ancients

Arena of the Ancients {3}

Artifact
Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters, tap all legendary creatures.
Argent Dais

Argent Dais {1}{W}

Artifact
Argent Dais enters with two oil counters on it.
Whenever two or more creatures attack, put an oil counter on Argent Dais.
{2}, {T}, Remove two oil counters from Argent Dais: Exile another target nonland permanent. Its controller draws two cards.
Argent Sphinx

Argent Sphinx {2}{U}{U}

Creature - Sphinx
Flying
Metalcraft{U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
A great mirage, a dream of wings and silver.
4/3
Argentum Armor

Argentum Armor {6}

Artifact - Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
Argentum Masticore

Argentum Masticore {5}

Artifact Creature - Phyrexian Masticore
First strike, protection from multicolored
At the beginning of your upkeep, sacrifice Argentum Masticore unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
5/5
  • Phyrexia: All Will Be One Promos 222p 222s
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Argivian Archaeologist

Argivian Archaeologist {1}{W}{W}

Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.
1/1
Related card: Golgothian Sylex
Argoth, Sanctum of Nature
Titania, Gaea Incarnate

Argoth, Sanctum of Nature

Land
Argoth, Sanctum of Nature enters tapped unless you control a legendary green creature.
{T}: Add {G}.
{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
Card has other part: Titania, Gaea Incarnate
Related card: Titania, Voice of Gaea