9386 cards found
Astral Slide

Astral Slide {2}{W}

Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
"The hum of the universe is never off-key."
—Mystic elder
Athreos, God of Passage

Athreos, God of Passage {1}{W}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
5/4
Atinlay Igpay

Atinlay Igpay {5}{W}

Eaturecray - Igpay
Oubleday ikestray
Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay.
Isthay iecepay ofay avorflay exttay oesn'tday eallyray aysay anythingay.
3/3
  • Unhinged
Atog

Atog {1}{R}

Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
On Dominaria, a scavenger. On Mirrodin, a predator.
1/2
Related card: Golgothian Sylex
Attended Knight

Attended Knight {2}{W}

Creature - Human Knight
First strike
When Attended Knight enters, create a 1/1 white Soldier creature token.
2/2
Attrition

Attrition {1}{B}{B}

Enchantment
{B}, Sacrifice a creature: Destroy target nonblack creature.
"I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless."
—Davvol, Evincar of Rath
Auger Spree

Auger Spree {1}{B}{R}

Instant
Target creature gets +4/-4 until end of turn.
"Finally, a weapon the Boros can't confiscate!"
—Juri, proprietor of the Juri Revue
Augur il-Vec

Augur il-Vec {1}{W}

Creature - Human Cleric
Shadow
Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.
"If it would end this exile, my life is yours."
1/3
  • Future Sight
Augur of Bolas

Augur of Bolas {1}{U}

Creature - Merfolk Wizard
When Augur of Bolas enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
Augur of Skulls

Augur of Skulls {1}{B}

Creature - Skeleton Wizard
{1}{B}: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.
Within each empty skull, it seeks ways to preserve its own failing undeath.
1/1
Augury Adept

Augury Adept {1}{W/U}{W/U}

Creature - Kithkin Wizard
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
Moonstones grant limited foresight but unlimited advantages.
2/2
Augury Owl

Augury Owl {1}{U}

Creature - Bird
Flying
When Augury Owl enters, scry 3.
1/1
Auntie's Hovel

Auntie's Hovel

Land
As Auntie's Hovel enters, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters tapped.
{T}: Add {B} or {R}.
The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in.
  • Lorwyn
Auntie's Snitch

Auntie's Snitch {2}{B}

Creature - Goblin Rogue
Auntie's Snitch can't block.
Prowl {1}{B}
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
3/1
Aura Barbs

Aura Barbs {2}{R}

Instant - Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Aura Finesse

Aura Finesse {U}

Instant
Attach target Aura you control to target creature.
Draw a card.
"Although armor and auras can be similar, the brains required to use them are worlds apart."
—Zilan, Makindi auramancer
  • Rise of the Eldrazi
Aura Gnarlid

Aura Gnarlid {2}{G}

Creature - Beast
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.
2/2
Aura Graft

Aura Graft {1}{U}

Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
"It's not really stealing. It's more like extended borrowing."
Aura Shards

Aura Shards {1}{G}{W}

Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Gaea forged her soldiers into self-wielding weapons that struck down all impurities.
Aura of Dominion

Aura of Dominion {U}{U}

Enchantment - Aura
Enchant creature
{1}, Tap an untapped creature you control: Untap enchanted creature.
"Lies and deceit do yield results, but legitimate authority is the ultimate form of control."
—Meloku the Clouded Mirror
  • Champions of Kamigawa
Aura of Silence

Aura of Silence {1}{W}{W}

Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Not all silences are easily broken.
Auramancer

Auramancer {2}{W}

Creature - Human Wizard
When Auramancer enters, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
2/2
Auramancer's Guise

Auramancer's Guise {2}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
"Consider not what the mask hides, but what it can reveal."
Auratouched Mage

Auratouched Mage {5}{W}

Creature - Human Wizard
When Auratouched Mage enters, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
3/3
Aurelia's Fury

Aurelia's Fury {X}{R}{W}

Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.