9155 cards found
Kayla's Reconstruction

Kayla's Reconstruction {X}{W}{W}{W}

Sorcery
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Anyone can destroy a continent. Few have the vision to rebuild one.
Kaza, Roil Chaser

Kaza, Roil Chaser {U}{R}

Legendary Creature - Human Wizard
Flying, haste
{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
"What sort of life is that, huddling in the familiar and safe? No thanks. Put me right in the center of the action."
1/2
Kazandu Blademaster

Kazandu Blademaster {W}{W}

Creature - Human Soldier Ally
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."
1/1
Kazandu Mammoth
Kazandu Valley

Kazandu Mammoth {1}{G}{G}

Creature - Elephant
Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.
"It doesn't obey me. It cooperates with me."
—Triel, Kazandu tuskcaller
3/3
Card has other part: Kazandu Valley
Kazandu Nectarpot

Kazandu Nectarpot {1}{G}

Creature - Insect
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
1/3
Related card: Hinterland Chef
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Kazandu Refuge

Kazandu Refuge

Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
Kazandu Valley
Kazandu Mammoth

Kazandu Valley

Land
Kazandu Valley enters the battlefield tapped.
{T}: Add {G}.
"The elves stick to the trees. Here, where the trees welcome the sky and leave room for grazing herds—this is our land."
—Triel, Kazandu tuskcaller
Card has other part: Kazandu Mammoth
Kederekt Parasite

Kederekt Parasite {B}

Creature - Horror
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains.
1/1
Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar {1}{R}

Legendary Creature - Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner
1/1
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Keen Duelist

Keen Duelist {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
2/2
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Keeper of Fables

Keeper of Fables {3}{G}{G}

Creature - Cat
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
"Only the lion knows more stories than I do."
—Chulane, Teller of Tales
4/5
Keeper of the Accord

Keeper of the Accord {3}{W}

Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/4
Keeper of the Nine Gales

Keeper of the Nine Gales {2}{U}

Creature - Bird Wizard
Flying
{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
"You cannot fight the storm."
1/2
Keeper of the Sacred Word

Keeper of the Sacred Word {2}{G}

Creature - Human Druid
As Keeper of the Sacred Word enters the battlefield, choose a word.
Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
This is not a subliminal message.
2/3
Keeper of the Secret Lair

Keeper of the Secret Lair {1}{U}

Legendary Creature - Merfolk Rogue
Flash
You may cast Secret Lair spells as though they had flash.
Secret Lair spells you cast cost {1} less to cast.
2/1
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Keldon Flamesage

Keldon Flamesage {2}{R}

Creature - Human Shaman
Enlist
Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
2/3
Keldon Halberdier

Keldon Halberdier {4}{R}

Creature - Human Warrior
First strike
Suspend 4—{R}
4/1
Keldon Overseer

Keldon Overseer {2}{R}

Creature - Human Warrior
Kicker {3}{R}
Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/1
Keldon Warlord

Keldon Warlord {2}{R}{R}

Creature - Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
*/*
Keleth, Sunmane Familiar

Keleth, Sunmane Familiar {1}{W}

Legendary Creature - Horse
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner
1/1
Kellan Joins Up

Kellan Joins Up {G}{W}{U}

Legendary Enchantment
When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
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Kellan, Daring Traveler

Kellan, Daring Traveler {1}{W}

Legendary Creature - Human Faerie Scout
Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
2/3
Card has other part: Journey On
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Kellan, Inquisitive Prodigy

Kellan, Inquisitive Prodigy {2}{G}{U}

Legendary Creature - Human Faerie Detective
Flying, vigilance
Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
3/4
Card has other part: Tail the Suspect
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Kellan, the Fae-Blooded

Kellan, the Fae-Blooded {2}{R}

Legendary Creature - Human Faerie
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.
2/2
Card has other part: Birthright Boon
Kellan, the Kid

Kellan, the Kid {G}{W}{U}

Legendary Creature - Human Faerie Rogue
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
"I found out who I was. Now it's time to discover who I am."
3/3
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