5112 cards found
Shrieking Grotesque

Shrieking Grotesque {2}{W}

Creature - Gargoyle
Flying
When this creature enters, if {B} was spent to cast it, target player discards a card.
Orzhov mage-sculptors bring their stone to life before they carve it. The shrieking begins as soon as the mouths are formed.
2/1
  • Guildpact
Shrike Force

Shrike Force {2}{W}

Creature - Bird Knight
Flying, double strike, vigilance
"I've trained every one of them in aerial maneuvers, talon strikes, and dive precision. They are the top of my class, and they may surpass me one day."
—Quickwing, master flyer
1/3
  • Bloomburrow
Shrine Keeper

Shrine Keeper {W}{W}

Creature - Human Cleric
2/2
Shrouded Shepherd

Shrouded Shepherd {1}{W}

Creature - Spirit Warrior
When this creature enters, target creature you control gets +2/+2 until end of turn.
2/2
Card has other part: Cleave Shadows
  • Wilds of Eldraine
Shu Cavalry

Shu Cavalry {2}{W}

Creature - Human Soldier
Horsemanship
In establishing the Shu kingdom, Liu Bei's forces fought against Ma Chao at Chengdu. Eventually, Ma Chao surrendered and became one of Liu Bei's Tiger Generals.
2/2
Shu Defender

Shu Defender {2}{W}

Creature - Human Soldier
Whenever this creature blocks, it gets +0/+2 until end of turn.
Confronting Cao Cao's army at Steepslope Bridge, Zhang Fei bellowed, "I am Zhang Fei of Yan! Who dares fight me to the death?" Cao Cao's army cowered and fled.
2/2
  • Portal Three Kingdoms
Shu Elite Companions

Shu Elite Companions {4}{W}

Creature - Human Soldier
Horsemanship
Throughout the three kingdoms, important generals were often guarded by small groups of expert soldiers known as "elite companions."
3/3
Shu Elite Infantry

Shu Elite Infantry {3}{W}

Creature - Human Soldier
Kongming's first campaign against the Wei kingdom was a rousing success until an arrogant Shu general, Ma Su, foolishly lost the city of Jieting.
3/3
  • Portal Three Kingdoms
Shu Farmer

Shu Farmer {1}{W}

Creature - Human
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"The common folk are ceaselessly active. The fields are fertile and the soil productive, and neither flood nor drought plagues us."
—A Shu diplomat
1/1
  • Portal Three Kingdoms
Shu Foot Soldiers

Shu Foot Soldiers {2}{W}

Creature - Human Soldier
Liu Bei lost many men at the battle of Runan because of his lack of strategy. It wasn't until he met Kongming that he began to truly succeed as a leader.
2/3
  • Portal Three Kingdoms
Shu General

Shu General {3}{W}

Creature - Human Soldier
Vigilance; horsemanship
2/2
Shu Grain Caravan

Shu Grain Caravan {2}{W}

Creature - Human Soldier
When this creature enters, you gain 2 life.
Keeping a million-man army fed was no easy task. Grain and rice caravans were the lifeblood of the empire.
2/2
  • Portal Three Kingdoms
Shu Soldier-Farmers

Shu Soldier-Farmers {4}{W}

Creature - Human Soldier
When this creature enters, you gain 4 life.
During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days.
2/4
Sidar Jabari

Sidar Jabari {3}{W}

Legendary Creature - Human Knight
Flanking
Whenever Sidar Jabari attacks, tap target creature defending player controls.
"Prophecy is whatever one makes of it, but destiny cannot be changed."
—Sidar Jabari
2/2
Side Quest

Side Quest {W}

Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
  • Unstable
Sidequest: Catch a Fish
Cooking Campsite

Sidequest: Catch a Fish {2}{W}

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
"I am Noctis, Prince of Lucis and King of Fishing!"
Card has other part: Cooking Campsite
  • Final Fantasy
Sidewinder Sliver

Sidewinder Sliver {W}

Creature - Sliver
All Sliver creatures have flanking.
"They encircled our patrol with the stealth of snakes, corralling us like livestock."
—Merrik Aidar, Benalish patrol
1/1
Siege Mastodon

Siege Mastodon {4}{W}

Creature - Elephant
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
—General Avitora
3/5
Siege Striker

Siege Striker {2}{W}

Creature - Human Soldier
Double strike
Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
1/1
  • Core Set 2021
Siege Veteran

Siege Veteran {2}{W}

Creature - Human Soldier
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
"Steady, recruit. We fight in the light of justice. We cast no shadow."
2/2
Siegecraft

Siegecraft {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+4.
"They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun."
—Golran, dragonscale captain
Sierra, Nuka's Biggest Fan

Sierra, Nuka's Biggest Fan {3}{W}

Legendary Creature - Human Citizen
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
3/4
Sigarda's Aid

Sigarda's Aid {W}

Enchantment
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
The Order of Saint Traft found new strength with Sigarda's support.
Sigarda's Imprisonment

Sigarda's Imprisonment {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{4}{W}: Exile enchanted creature. Create a Blood token.
Sigarda's Splendor

Sigarda's Splendor {2}{W}{W}

Enchantment
As this enchantment enters, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.
Whenever you cast a white spell, you gain 1 life.