15093 cards found
Angel of the Dawn

Angel of the Dawn {4}{W}

Creature - Angel
Flying
When Angel of the Dawn enters, creatures you control get +1/+1 and gain vigilance until end of turn.
She sings for all those who have been silenced.
3/3
Angel's Feather

Angel's Feather {2}

Artifact
Whenever a player casts a white spell, you may gain 1 life.
The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.
Angel's Grace

Angel's Grace {W}

Instant
Split second
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Angel's Herald

Angel's Herald {W}

Creature - Human Cleric
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Rigorous faith and belief are rewarded on occasion, and richly so.
1/1
Related card: Empyrial Archangel
  • Shards of Alara
Angel's Mercy

Angel's Mercy {2}{W}{W}

Instant
You gain 7 life.
"She rose above me, and in that moment Varrik the Bloody died and I was born."
—Varrik the Just
Angel's Tomb

Angel's Tomb {3}

Artifact
Whenever a creature you control enters, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
"Faith can quicken the stones themselves with life."
—Writings of Mikaeus
Angelfire Crusader

Angelfire Crusader {3}{W}

Creature - Human Soldier Knight
{R}: Angelfire Crusader gets +1/+0 until end of turn.
Nothing burns hotter than the fires of holy rage.
2/3
  • Apocalypse
Angelfire Ignition

Angelfire Ignition {1}{R}{W}

Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback {2}{R}{W}
"My angel is the flint, and I am her steel."
Related card: Recruit Instructor
Angelheart Protector

Angelheart Protector {2}{W}

Creature - Human Cleric
When Angelheart Protector enters, target creature you control gains indestructible until end of turn.
"We shall persevere."
3/2
  • Zendikar Rising
Angelheart Vial

Angelheart Vial {5}

Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
It holds a whisper from Iona: "Persevere."
Angelic Arbiter

Angelic Arbiter {5}{W}{W}

Creature - Angel
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
5/6
Angelic Armaments

Angelic Armaments {3}

Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4}
Forged in dark hours from the flame that would not die.
Angelic Benediction

Angelic Benediction {3}{W}

Enchantment
Exalted
Whenever a creature you control attacks alone, you may tap target creature.
"Only the bravest are worthy of our blessing."
Angelic Blessing

Angelic Blessing {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Angelic Captain

Angelic Captain {3}{R}{W}

Creature - Angel Ally
Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.
4/3
Angelic Chorus

Angelic Chorus {3}{W}{W}

Enchantment
Whenever a creature you control enters, you gain life equal to its toughness.
The harmony of the glorious is a dirge to the wicked.
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Angelic Gift

Angelic Gift {1}{W}

Enchantment - Aura
Enchant creature
When Angelic Gift enters, draw a card.
Enchanted creature has flying.
Related card: Faithful Disciple
Angelic Guardian

Angelic Guardian {4}{W}{W}

Creature - Angel
Flying
Whenever one or more creatures you control attack, they gain indestructible until end of turn.
5/5
Angelic Observer

Angelic Observer {5}{W}

Creature - Angel Advisor
This spell costs {1} less to cast for each Citizen you control.
Flying
Still and solemn as the statues of her kind that decorated the Park Heights rooftops, she gazed in sorrow on the city below.
3/3
  • Streets of New Capenna
Angelic Overseer

Angelic Overseer {3}{W}{W}

Creature - Angel
Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
From mortal hope immortal power springs.
5/3
  • Innistrad
Angelic Page

Angelic Page {1}{W}

Creature - Angel Spirit
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
Angelic Skirmisher

Angelic Skirmisher {4}{W}{W}

Creature - Angel
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
"A keen mind wields an army as a deft hand wields a sword."
4/4
Angelic Wall

Angelic Wall {1}{W}

Creature - Wall
Defender
Flying
"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
—Tales of Ikarov the Voyager
0/4
Angelsong

Angelsong {1}{W}

Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2}
Clash of sword and cry of beast fall mute when angels sound the call to prayer.