34764 cards found
Artificer's Hex

Artificer's Hex {B}

Enchantment - Aura
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
"Some treasures aren't worth finding, let alone stealing."
—Dack Fayden
  • Magic 2014
Guardian Archon

Guardian Archon {4}{W}{W}

Creature - Archon
Flying
As this creature enters, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
5/5
Void Maw

Void Maw {4}{B}{B}

Creature - Horror
Trample
If another creature would die, exile it instead.
Put a card exiled with this creature into its owner's graveyard: This creature gets +2/+2 until end of turn.
4/5
  • Coldsnap
Overpowering Attack

Overpowering Attack {3}{R}{R}

Sorcery
Freerunning {2}{R}
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
  • Assassin's Creed 37 218
Hand of Death

Hand of Death {2}{B}

Sorcery
Destroy target nonblack creature.
The touch of death is never gentle.
Maester Seymour

Maester Seymour {2}{G}

Legendary Creature - Human Elf Cleric
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control.
1/3
  • Final Fantasy Commander 68 160
Diviner's Wand

Diviner's Wand {3}

Kindred Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters, you may attach this Equipment to it.
Equip {3}
  • Morningtide
Spellstutter Sprite

Spellstutter Sprite {1}{U}

Creature - Faerie Wizard
Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
1/1
Time Wipe

Time Wipe {2}{W}{W}{U}

Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
"To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place."
—Teferi
Carnage Gladiator

Carnage Gladiator {2}{B}{R}

Creature - Skeleton Warrior
Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate this creature.
Not the foulest or bloodiest act at Rix Maadi by a stretch.
4/2
Marsh Goblins

Marsh Goblins {B}{R}

Creature - Goblin
Swampwalk
Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.
1/1
  • The Dark
Inspirational Antelope

Inspirational Antelope {1}{G}

Creature - Antelope
Legacy — Before the game starts, choose a keyword or ability word and write it below.
Spells with __________ you cast cost {1} less to cast.
1/3
Gray Merchant of Alphabet

Gray Merchant of Alphabet {3}{B}{B}

Creature - Zombie Performer
When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
Like any young zombie, Gary dreamed of escaping the underworld to join the circus.
2/4
  • Unfinity 75 361
Gimli, Mournful Avenger

Gimli, Mournful Avenger {1}{R}{G}

Legendary Creature - Dwarf Warrior
Gimli has indestructible as long as two or more creatures died under your control this turn.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
3/2
Continue?

Continue? {1}{W}

Instant
Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
"You've gotta give it your all because anything less won't get the job done."
  • Teenage Mutant Ninja Turtles Eternal
Quintorius, History Chaser

Quintorius, History Chaser {2}{R}{W}

Legendary Planeswalker - Quintorius
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
[+1]: You may discard a card. If you do, draw two cards, then mill a card.
[–4]: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
Loyalty:
5
  • Secrets of Strixhaven Commander
Jace, the Mind Sculptor

Jace, the Mind Sculptor {2}{U}{U}

Legendary Planeswalker - Jace
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[–1]: Return target creature to its owner's hand.
[–12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Loyalty:
3
Nexus of Becoming

Nexus of Becoming {6}

Artifact
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
Deep Water

Deep Water {U}{U}

Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
  • The Dark
Fuel the Flames

Fuel the Flames {2}{R}

Instant
Fuel the Flames deals 2 damage to each creature.
Cycling {2}
"Our world died, but we survived. Funny how it's the opposite for you."
—Rido, Endrider
  • Aetherdrift
Kami of the Hunt

Kami of the Hunt {2}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, this creature gets +1/+1 until end of turn.
"Don't worry, Jiro. The kami would never attack us this close to home . . . . Jiro?"
—Hoto, temple guardian, last words
2/2
  • Champions of Kamigawa
Foresight

Foresight {1}{U}

Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
  • Alliances 29a 29b
Sterling Hound

Sterling Hound {3}

Artifact Creature - Dog
When this creature enters, surveil 2.
"Beware of Cog"
—Prosperity courthouse sign
3/2
  • Outlaws of Thunder Junction
Dark Tutelage

Dark Tutelage {2}{B}

Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
"It is a rough road that leads to the heights of greatness."
—Seneca, Epistles, trans. Gummere
Searchlight Geist

Searchlight Geist {2}{B}

Creature - Spirit
Flying
{3}{B}: This creature gains deathtouch until end of turn.
It rises with the fall of darkness, seeking souls to extinguish.
2/1
  • Avacyn Restored