Maester Seymour

Maester Seymour {2}{G}

Legendary Creature - Human Elf Cleric
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control.
1/3
Details
  • Artist: Norikatsu Miyoshi
  • Collector Number: 160
  • Available foil and nonfoil
  • Frame Effects: extendedart, legendary
  • Promo: boosterfun, ffx, universesbeyond
  • Rarity: rare
  • Released: 2025-06-13
  • Set: Final Fantasy Commander
  • Stamp: triangle
Legalities
Rulings
  • 2025-06-06 If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
  • 2025-06-06 Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • 2025-06-06 Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • 2025-06-06 The value of X is determined only once, as Maester Seymour's last ability resolves.
Printings
  • Final Fantasy Commander 68 160 (rare)

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Foreign names
  • Primas Seymor
  • Maître Seymour
  • Maestro Seymour
  • 老師シーモア
  • Venerable Seymour