4874 cards found
Snow-Covered Plains

Snow-Covered Plains

Basic Snow Land - Plains
({T}: Add {W}.)
Snow-Covered Swamp

Snow-Covered Swamp

Basic Snow Land - Swamp
({T}: Add {B}.)
Snow-Covered Wastes

Snow-Covered Wastes

Basic Snow Land
{T}: Add {C}.
Snowfield Sinkhole

Snowfield Sinkhole

Snow Land - Plains Swamp
({T}: Add {W} or {B}.)
Snowfield Sinkhole enters tapped.
"Young Vitima bellowed to the Cosmos, daring the gods to punish her hubris! Well, she got their attention, as you can see."
—Iskene, Kannah storyteller
Snubhorn Sentry

Snubhorn Sentry {W}

Creature - Dinosaur
Ascend
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
They're fun to train—if you like stubborn, aggressive, and fiercely territorial.
0/3
So Tiny

So Tiny {U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
His sword sounded like a silver chime on the glass jar, and the sprite laughed with delight.
Soaring Seacliff

Soaring Seacliff

Land
Soaring Seacliff enters tapped.
When Soaring Seacliff enters, target creature gains flying until end of turn.
{T}: Add {U}.
Socketed Sprocketer

Socketed Sprocketer {U}

Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)
You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.
Uninstall a 6 from Socketed Sprocketer: Draw a card.
1/1
  • Unstable
Sokenzan

Sokenzan

Plane - Kamigawa
All creatures get +1/+1 and have haste.
Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sokenzan, Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land
{T}: Add {R}.
Channel{3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
"I built this arc reactor to save my life, but I intend to use it to save the world."
—Tony Stark, Iron Man
Related card: Ring Out
Sol Talisman

Sol Talisman

Artifact
Suspend 3—{1}
{T}: Add {C}{C}.
Soldevi Excavations

Soldevi Excavations

Land
If Soldevi Excavations would enter, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {C}{U}.
{1}, {T}: Scry 1.
Soldevi Sentry

Soldevi Sentry {1}

Artifact Creature - Soldier
{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
"A dreadful invention. What ease is there under the watchful eye of cold steel?"
—Sorine Relicbane, Soldevi Heretic
1/1
  • Alliances 132a 132b
Soldier of Fortune

Soldier of Fortune {R}

Creature - Human Mercenary
{R}, {T}: Target player shuffles their library.
"Loyalty to coin alone is loyalty nonetheless."
—General Varchild
1/1
  • Alliances
Soldier of the Pantheon

Soldier of the Pantheon {W}

Creature - Human Soldier
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
"I hear the gods' voices in my dreams each night, and I offer bloody trophies on their altars each day."
2/1
Solid Footing

Solid Footing {W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
  • Ikoria: Lair of Behemoths
Soltari Foot Soldier

Soltari Foot Soldier {W}

Creature - Soltari Soldier
Shadow
"Children of the Ruins, raised to be warriors, know that life begins when another speaks their names."
—Soltari Tales of Life
1/1
Somberwald Vigilante

Somberwald Vigilante {R}

Creature - Human Warrior
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
He has nothing left but his resentment.
1/1
Some Disassembly Required

Some Disassembly Required {B}

Enchantment
{B}, Sacrifice a creature: Distribute the sacrificed creature's keyword abilities among any number of other target creatures until end of turn. If it's December, you gain 1 life for each of those keywords.
Now all they needed was a jolly, happy soul.
  • Happy Holidays
Song of Totentanz

Song of Totentanz {X}{R}

Sorcery
Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
Townsfolk tapped their feet and hummed along, unwittingly amplifying the tune that would summon their doom.
  • Wilds of Eldraine 150 353
  • Wilds of Eldraine Promos 150p 150s
Song-Mad Ruins
Song-Mad Treachery

Song-Mad Ruins

Land
Song-Mad Ruins enters tapped.
{T}: Add {R}.
"They call it the Singing City, but those eerie sounds aren't music. They worm their way into your brain until rational thought is impossible."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Song-Mad Treachery
  • Zendikar Rising
Songs of the Damned

Songs of the Damned {B}

Instant
Add {B} for each creature card in your graveyard.
Not wind, but the breath of the dead.
Songstitcher

Songstitcher {W}

Creature - Human Cleric
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
The true names of birds are songs woven into their souls.
1/1
Sonic Seizure

Sonic Seizure {R}

Instant
As an additional cost to cast this spell, discard a card at random.
Sonic Seizure deals 3 damage to any target.
  • Torment