4595 cards found
Solar Tide

Solar Tide {4}{W}{W}

Sorcery
Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands.
  • Mirrodin
Soldier of the Grey Host

Soldier of the Grey Host {3}{W}

Creature - Spirit Soldier
Flash
Flying
When Soldier of the Grey Host enters, target creature gets +2/+0 until end of turn.
"The Dead awaken; for the hour is come for the oathbreakers."
—Malbeth the Seer
2/2
  • The Lord of the Rings: Tales of Middle-earth 32 483
Soldier of the Pantheon

Soldier of the Pantheon {W}

Creature - Human Soldier
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
"I hear the gods' voices in my dreams each night, and I offer bloody trophies on their altars each day."
2/1
Soldiers of the Watch

Soldiers of the Watch {1}{W}

Creature - Human Soldier
Double team
2/1
Related card: Seatower Imprisonment
  • Alchemy Horizons: Baldur's Gate
Solemn Offering

Solemn Offering {2}{W}

Sorcery
Destroy target artifact or enchantment. You gain 4 life.
"You will be reimbursed for your donation."
"The reimbursement is spiritual."
—Temple signs
Solemn Recruit

Solemn Recruit {1}{W}{W}

Creature - Dwarf Warrior
Double strike
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
"I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur."
2/2
Solemnity

Solemnity {2}{W}

Enchantment
Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
The arrival of the God-Pharaoh marked a betrayal of both gods and mortals.
Solid Footing

Solid Footing {W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
  • Ikoria: Lair of Behemoths
Solidarity

Solidarity {3}{W}

Instant
Creatures you control get +0/+5 until end of turn.
"We must all hang together, or assuredly we shall all hang separately."
—Benjamin Franklin
Solitary Camel

Solitary Camel {2}{W}

Creature - Camel
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard.
Deserts are inhospitable, not uninhabitable.
3/2
Solitary Confinement

Solitary Confinement {2}{W}

Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud.
Prevent all damage that would be dealt to you.
Solitary Sanctuary

Solitary Sanctuary {2}{W}

Enchantment
When Solitary Sanctuary enters, tap target creature an opponent controls and put a stun counter on it.
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
  • Wilds of Eldraine
Solitude

Solitude {3}{W}{W}

Creature - Elemental Incarnation
Flash
Lifelink
When Solitude enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
3/2
Solstice Zealot

Solstice Zealot {2}{W}

Creature - Rhino Cleric
When Solstice Zealot enters, you get {E}{E}.
{T}, Pay {E}: Tap target creature.
"Embrace the light, or succumb to the shadows."
2/3
  • Modern Horizons 3
Soltari Champion

Soltari Champion {2}{W}

Creature - Soltari Soldier
Shadow
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2/2
Soltari Crusader

Soltari Crusader {2}{W}

Creature - Soltari Knight
Shadow
{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
"Carry war to the Dauthi, no matter the way, no matter the world."
—Soltari battle chant
2/1
  • Tempest
Soltari Emissary

Soltari Emissary {1}{W}

Creature - Soltari Soldier
{W}: Soltari Emissary gains shadow until end of turn.
Alone at the portal, Ertai began his meditation. He realized immediately that he was not alone.
2/1
Soltari Foot Soldier

Soltari Foot Soldier {W}

Creature - Soltari Soldier
Shadow
"Children of the Ruins, raised to be warriors, know that life begins when another speaks their names."
—Soltari Tales of Life
1/1
Soltari Lancer

Soltari Lancer {2}{W}

Creature - Soltari Knight
Shadow
Soltari Lancer has first strike as long as it's attacking.
"In times of war the victors rarely save their best for last."
—Gerrard of the Weatherlight
2/2
Soltari Monk

Soltari Monk {W}{W}

Creature - Soltari Monk Cleric
Protection from black
Shadow
"Prayer rarely explains."
—Orim, Samite healer
2/1
Soltari Priest

Soltari Priest {W}{W}

Creature - Soltari Cleric
Protection from red
Shadow
"In Rath," the priest said, "there is even greater need for prayer."
2/1
Soltari Trooper

Soltari Trooper {1}{W}

Creature - Soltari Soldier
Shadow
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
"Dauthi blood is Soltari wine."
—Soltari Tales of Life
1/1
Soltari Visionary

Soltari Visionary {1}{W}{W}

Creature - Soltari Cleric
Shadow
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
2/2
Sonar Strike

Sonar Strike {1}{W}

Instant
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
Valley's midnight clerics channel the life force of other animals into blinding strikes and searing shrieks.
  • Bloomburrow
Song of the Worldsoul

Song of the Worldsoul {4}{W}{W}

Enchantment
Whenever you cast a spell, populate.
"Mat'Selesnya sings out, and life flourishes in answer."
  • Commander 2019