2833 cards found
Case of the Stashed Skeleton

Case of the Stashed Skeleton {1}{B}

Enchantment - Case
When this Case enters, create a 2/1 black Skeleton creature token and suspect it.
To solve — You control no suspected Skeletons.
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
  • Murders at Karlov Manor Promos 80p 80s
  • Murders at Karlov Manor
Case of the Trampled Garden

Case of the Trampled Garden {2}{G}

Enchantment - Case
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater.
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
  • Murders at Karlov Manor
Case of the Uneaten Feast

Case of the Uneaten Feast {W}

Enchantment - Case
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn.
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
  • Murders at Karlov Manor Promos 10p 10s
  • Murders at Karlov Manor
Cast into the Fire

Cast into the Fire {1}{R}

Instant
Choose one —
• Cast into the Fire deals 1 damage to each of up to two target creatures.
• Exile target artifact.
"But for Gollum, I could not have destroyed the Ring. So let us forgive him! For the Quest is achieved, and now all is over."
—Frodo
  • The Lord of the Rings: Tales of Middle-earth 118 569
Casualties of War

Casualties of War {2}{B}{B}{G}{G}

Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Cathartic Pyre

Cathartic Pyre {1}{R}

Instant
Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
"Leave behind the sorrow of this body. Be blessed, being of light."
Caught in the Crossfire

Caught in the Crossfire {R}{R}

Instant
Spree
+ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature.
+ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
  • Outlaws of Thunder Junction
Cauldron's Gift

Cauldron's Gift {4}{B}

Sorcery
Adamant — If at least three black mana was spent to cast this spell, mill four cards.
You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
  • Throne of Eldraine
Caustic Crawler

Caustic Crawler {3}{B}{B}

Creature - Insect
Landfall — Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.
Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better.
4/3
  • Worldwake
Cautious Survivor

Cautious Survivor {3}{G}

Creature - Elf Survivor
Survival — At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life.
She came back alone, with her recorder broken and its footage scrambled. Whatever she had experienced, she never spoke of again.
4/4
  • Duskmourn: House of Horror
Cayth, Famed Mechanist

Cayth, Famed Mechanist {1}{U}{R}{W}

Legendary Creature - Dwarf Artificer
Fabricate 1
Other nontoken creatures you control have fabricate 1.
{2}, {T}: Choose one —
• Populate.
• Proliferate.
3/3
Celebr-8000

Celebr-8000 {5}

Artifact Creature - Clown Robot
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
3/3
  • Unfinity 185 471
Celebrity Fencer

Celebrity Fencer {3}{W}

Creature - Elf Druid
Alliance — Whenever another creature you control enters, put a +1/+1 counter on Celebrity Fencer.
After a brief but memorable incident at her first performance, she was never heckled again.
3/2
Related card: Celebrity Fencer (Alchemy)
  • Streets of New Capenna
Celebrity Fencer (Alchemy)

Celebrity Fencer (Alchemy) {3}{W}

Creature - Elf Druid
Alliance — Whenever another creature enters under your control, put a +1/+1 counter on Celebrity Fencer.
After a brief but memorable incident at her first performance, she was never heckled again.
3/3
Related card: Celebrity Fencer
  • Streets of New Capenna
Celestine, the Living Saint

Celestine, the Living Saint {4}{W}

Legendary Creature - Human Warrior
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3/4
  • Warhammer 40,000 Commander 10 10★
Cemetery Desecrator

Cemetery Desecrator {4}{B}{B}

Creature - Zombie
Menace
When Cemetery Desecrator enters or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
4/4
Centaur Battlemaster

Centaur Battlemaster {3}{G}{G}

Creature - Centaur Warrior
Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.
"A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider—today."
—Braulios of Pheres Band
3/3
Centaur Chieftain

Centaur Chieftain {3}{G}

Creature - Centaur
Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters, creatures you control get +1/+1 and gain trample until end of turn."
3/3
Centaur Garden

Centaur Garden

Land
{T}: Add {G}. Centaur Garden deals 1 damage to you.
Threshold{G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
Centrifuge

Centrifuge

Artifact - Attraction
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
Originally, the rotors were used exclusively as particle accelerators for engine fuel, and they probably still should be.
Attraction Lights: 3, 6
Cephalid Coliseum

Cephalid Coliseum

Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.
Threshold{U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Cephalid Inkmage

Cephalid Inkmage {2}{U}

Creature - Octopus Wizard
When this creature enters, surveil 3.
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
2/2
  • Foundations
Cephalid Sage

Cephalid Sage {3}{U}

Creature - Octopus
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters, draw three cards, then discard two cards."
2/3
Cerebral Confiscation

Cerebral Confiscation {2}{B}

Sorcery
Choose one —
• Target opponent discards two cards.
• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
"Never rely on secondhand description. Always review the memory yourself."
—Lazav
  • Murders at Karlov Manor
Chain Devil

Chain Devil {3}{B}

Creature - Devil
Animate Chains — When Chain Devil enters, each player sacrifices a nontoken creature.
To these fiends, there's no symphony more beautiful than the melodies of rattling chains and ripping flesh.
4/2