8001 cards found
Archpriest of Iona

Archpriest of Iona {W}

Creature - Human Cleric
Archpriest of Iona's power is equal to the number of creatures in your party.
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
*/2
Archpriest of Shadows

Archpriest of Shadows {3}{B}{B}

Creature - Human Warlock
Backup 1
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
4/4
  • March of the Machine Promos 89p 89s
  • March of the Machine 89 356
Archway of Innovation

Archway of Innovation

Land
This land enters tapped unless you control an Island.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn has improvise.
  • Modern Horizons 3 Promos
  • Modern Horizons 3 214 350
Arclight Phoenix

Arclight Phoenix {3}{R}

Creature - Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.
Some storms never blow over.
3/2
Arco-Flagellant

Arco-Flagellant {2}{B}

Creature - Human
Squad {2}
This creature can't block.
Endurant — Pay 3 life: This creature gains indestructible until end of turn.
3/1
  • Warhammer 40,000 Commander 29 29★
Arden Angel

Arden Angel {4}{W}{W}

Creature - Angel
Flying
At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
Cast from dreams and forged in hope.
4/4
Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist {2}{W}

Legendary Creature - Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner
"With the right tools, even the sky is within reach."
2/2
Ardent Militia

Ardent Militia {4}{W}

Creature - Human Soldier
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
2/5
Ardenvale Fealty

Ardenvale Fealty {1}{W}

Instant - Adventure
Create a 2/2 white Knight creature token with vigilance.
Card has other part: Virtue of Loyalty
  • Wilds of Eldraine 38b 277b
  • Wilds of Eldraine Promos 38pb 38sb
Arena

Arena

Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
Arena Rector

Arena Rector {3}{W}

Creature - Human Cleric
When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Her call echoes across worlds, calling the loyal to battle.
1/2
Arena of Glory

Arena of Glory

Land
This land enters tapped unless you control a Mountain.
{T}: Add {R}.
{R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn.
  • Modern Horizons 3 Promos
  • Modern Horizons 3 215 351
Argent Dais

Argent Dais {1}{W}

Artifact
This artifact enters with two oil counters on it.
Whenever two or more creatures attack, put an oil counter on this artifact.
{2}, {T}, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.
  • Modern Horizons 3 Promos
  • Modern Horizons 3 20 447
Argentum Masticore

Argentum Masticore {5}

Artifact Creature - Phyrexian Masticore
First strike, protection from multicolored
At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
5/5
  • Phyrexia: All Will Be One Promos 222p 222s
  • Phyrexia: All Will Be One 222 393
Argivian Archaeologist

Argivian Archaeologist {1}{W}{W}

Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Fascinated by the lore of ancient struggles, archaeologists search incessantly for remnants of an earlier, more powerful era.
1/1
Related card: Golgothian Sylex
Argoth, Sanctum of Nature
Titania, Gaea Incarnate

Argoth, Sanctum of Nature

Land
This land enters tapped unless you control a legendary green creature.
{T}: Add {G}.
{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
Card has other part: Titania, Gaea Incarnate
Related card: Titania, Voice of Gaea
Argothian Enchantress

Argothian Enchantress {1}{G}

Creature - Human Druid
Shroud
Whenever you cast an enchantment spell, draw a card.
0/1
Arguel's Blood Fast
Temple of Aclazotz

Arguel's Blood Fast {1}{B}

Legendary Enchantment
{1}{B}, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
Arguel's vision led him into the jungles of Ixalan . . .
Card has other part: Temple of Aclazotz
Related card: High Marshal Arguel
Arid Mesa

Arid Mesa

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle {2}{G}{U}

Legendary Creature - Kraken
Arixmethes enters tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land.
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{T}: Add {G}{U}.
12/12
Arjun, the Shifting Flame

Arjun, the Shifting Flame {4}{U}{R}

Legendary Creature - Sphinx Wizard
Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
He speaks directly into his supplicants' minds using fiery words that inflame their thoughts and incite their passions.
5/5
Arlinn Kord
Arlinn, Embraced by the Moon

Arlinn Kord {2}{R}{G}

Legendary Planeswalker - Arlinn
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
Loyalty:
3
Card has other part: Arlinn, Embraced by the Moon
Arlinn, Embraced by the Moon
Arlinn Kord

Arlinn, Embraced by the Moon

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, Embraced by the Moon is red and green)
[+1]: Creatures you control get +1/+1 and gain trample until end of turn.
[–1]: Arlinn deals 3 damage to any target. Transform Arlinn.
[–6]: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'"
Card has other part: Arlinn Kord
Arlinn, Voice of the Pack

Arlinn, Voice of the Pack {4}{G}{G}

Legendary Planeswalker - Arlinn
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[–2]: Create a 2/2 green Wolf creature token.
Loyalty:
7
Arlinn, the Moon's Fury
Arlinn, the Pack's Hope

Arlinn, the Moon's Fury

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, the Moon's Fury is red and green)
Nightbound
[+2]: Add {R}{G}.
[0]: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Loyalty:
4
Card has other part: Arlinn, the Pack's Hope