675 cards found
Mazemind Tome

Mazemind Tome {2}

Artifact
{T}, Put a page counter on this artifact: Scry 1.
{2}, {T}, Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
Meandering River

Meandering River

Land
Meandering River enters tapped.
{T}: Add {W} or {U}.
The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
Megantic Sliver

Megantic Sliver {5}{G}

Creature - Sliver
Sliver creatures you control get +3/+3.
Even the thrums, the lowliest of slivers, become deadly in its presence.
3/3
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
2/2
Merchant of Secrets

Merchant of Secrets {2}{U}

Creature - Human Wizard
When Merchant of Secrets enters, draw a card.
To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.
1/1
Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
1/1
Merfolk Sovereign

Merfolk Sovereign {1}{U}{U}

Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."
2/2
Mesa Enchantress

Mesa Enchantress {1}{W}{W}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."
0/2
Related card: Verduran Enchantress
Meteor Golem

Meteor Golem {7}

Artifact Creature - Golem
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
3/3
Midnight Reaper

Midnight Reaper {2}{B}

Creature - Zombie Knight
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
No one welcomes his visit, yet all must grant him tribute.
3/2
Related card: Raddic, Tal Zealot
Military Intelligence

Military Intelligence {1}{U}

Enchantment
Whenever you attack with two or more creatures, draw a card.
To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.
Mind Spring

Mind Spring {X}{U}{U}

Sorcery
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Mind Stone

Mind Stone {2}

Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
"Not by age but by capacity is wisdom gained."
—Titus Maccius Plautus, Trinummus
Mishra's Factory

Mishra's Factory

Land
{T}: Add {C}.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Related card: Golgothian Sylex
Mitotic Slime

Mitotic Slime {4}{G}

Creature - Ooze
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
4/4
Mobilization

Mobilization {2}{W}

Enchantment
Soldier creatures have vigilance.
{2}{W}: Create a 1/1 white Soldier creature token.
Wars are won with strength, valor, and numbers—especially numbers.
Moldervine Reclamation

Moldervine Reclamation {3}{B}{G}

Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
"The heroes of the past nourish our spirits by their example—and nourish our crops by their decay."
—Jeddeg, philosopher of graves
Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer {4}{G}{G}{G}

Legendary Creature - Elemental
Trample
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
*/*
Mortify

Mortify {1}{W}{B}

Instant
Destroy target creature or enchantment.
The queen sent her champion to defeat the necromancer threat. His helmet was returned the next day, warped and stained with blood.
Mortivore

Mortivore {2}{B}{B}

Creature - Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore.
*/*
Moss Diamond

Moss Diamond {2}

Artifact
Moss Diamond enters tapped.
{T}: Add {G}.
Every facet a promise of Chauntea's bounty.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Muldrotha, the Gravetide

Muldrotha, the Gravetide {3}{B}{G}{U}

Legendary Creature - Elemental Avatar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard.
"My child grew from rot and ruin, yet she bloomed."
—Multani
6/6
Murder

Murder {1}{B}{B}

Instant
Destroy target creature.
Razorkin have only one hobby.
Mutavault

Mutavault

Land
{T}: Add {C}.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some worlds possess a hidden core where life's essence constantly surges.