13167 cards found
Apes of Rath

Apes of Rath {2}{G}{G}

Creature - Ape
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
Monkeys three, monkeys through.
5/4
  • Tempest
Apex Altisaur

Apex Altisaur {7}{G}{G}

Creature - Dinosaur
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.
Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
It brings belligerence to new heights.
10/10
Apex Devastator

Apex Devastator {8}{G}{G}

Creature - Chimera Hydra
Cascade, cascade, cascade, cascade
10/10
Apex Observatory
Eye of Ojer Taq

Apex Observatory

Artifact
Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.
{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
Though they had never left the Core, the Oltec knew the stars.
Card has other part: Eye of Ojer Taq
  • The Lost Caverns of Ixalan Commander 15b 35b
Apex of Power

Apex of Power {7}{R}{R}{R}

Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
"As I desire, so it shall be."
—Nicol Bolas
Aplan Mortarium

Aplan Mortarium

Plane - Alfava Metraxis
Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.
Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
  • Doctor Who
Apocalypse

Apocalypse {2}{R}{R}{R}

Sorcery
Exile all permanents. You discard your hand.
"There is a future in which I can see only mist and a single shadow."
—Oracle en-Vec
  • Tempest
Apocalypse Chime

Apocalypse Chime {2}

Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."
—Grandmother Sengir
Related cards: Abbey Gargoyles Abbey Matron Aether Storm Aliban's Tower Ambush Ambush Party An-Havva Constable An-Havva Inn An-Havva Township An-Zerrin Ruins Anaba Ancestor Anaba Bodyguard Anaba Shaman Anaba Spirit Crafter Autumn Willow Aysen Abbey Aysen Bureaucrats Aysen Crusader Aysen Highway Baki's Curse Baron Sengir Beast Walkers Black Carriage Broken Visage Carapace Castle Sengir Cemetery Gate Chain Stasis Chandler Clockwork Gnomes Clockwork Steed Clockwork Swarm Coral Reef Dark Maze Daughter of Autumn Death Speakers Didgeridoo Drudge Spell Dry Spell Dwarven Pony Dwarven Sea Clan Dwarven Trader Ebony Rhino Eron the Relentless Evaporate Faerie Noble Feast of the Unicorn Feroz's Ban Folk of An-Havva Forget Funeral March Ghost Hounds Giant Albatross Giant Oyster Grandmother Sengir Greater Werewolf Hazduhr the Abbot Headstone Heart Wolf Hungry Mist Ihsan's Shade Irini Sengir Ironclaw Curse Jinx Joven Joven's Ferrets Joven's Tools Koskun Falls Koskun Keep Labyrinth Minotaur Leaping Lizard Leeches Mammoth Harness Marjhan Memory Lapse Merchant Scroll Mesa Falcon Mystic Decree Narwhal Orcish Mine Primal Order Prophecy Rashka the Slayer Reef Pirates Renewal Retribution Reveka, Wizard Savant Root Spider Roots Roterothopter Rysorian Badger Samite Alchemist Sea Sprite Sea Troll Sengir Autocrat Sengir Bats Serra Aviary Serra Bestiary Serra Inquisitors Serra Paladin Serrated Arrows Shrink Soraya the Falconer Spectral Bears Timmerian Fiends Torture Trade Caravan Truce Veldrane of Sengir Wall of Kelp Willow Faerie Willow Priestess Winter Sky Wizards' School
Apocalypse Hydra

Apocalypse Hydra {X}{R}{G}

Creature - Hydra
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
0/0
Appeal

Appeal {G}

Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Card has other part: Authority
Appetite for the Unnatural

Appetite for the Unnatural {2}{G}

Instant
Destroy target artifact or enchantment. You gain 2 life.
"I'd just let the monkey have it if I were you. You can make another, but the same can't be said of your fingers."
—Turni, Greenwheel groundskeeper
Applied Aeronautics

Applied Aeronautics

Artifact - Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
  • Unstable
Apprentice Sharpshooter

Apprentice Sharpshooter {2}{G}

Creature - Human Archer
Reach
Training
Innistrad's best archers are trained by the Quiver of Kessig, an order of cathars who specialize in ranged combat.
1/4
Approach My Molten Realm

Approach My Molten Realm

Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
"It's a dragon-infested lavascape of notorious peril. Make yourselves at home."
  • Archenemy Schemes
Aquastrand Spider

Aquastrand Spider {1}{G}

Creature - Spider Mutant
Graft 2
{G}: Target creature with a +1/+1 counter on it gains reach until end of turn.
0/0
Arachnoform

Arachnoform {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type.
Deep within the endless webs of cloning silk, the weaver awaits.
Related card: Ishkanah, Broodmother
  • Kaldheim
Arachnogenesis

Arachnogenesis {2}{G}

Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Every movement is a summons—even your screams.
Arachnoid

Arachnoid {6}

Artifact Creature - Spider
Reach
It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes.
2/6
  • Fifth Dawn
Arachnoid Adaptation

Arachnoid Adaptation {G}

Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
"Deploy the blightwidows. Rankle's pests should make for a delicious meal."
—Ayara, Furnace Queen
  • March of the Machine
Arachnus Spinner

Arachnus Spinner {5}{G}

Creature - Spider
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
5/7
Related card: Arachnus Web
Arachnus Web

Arachnus Web {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Related card: Arachnus Spinner
Aradara Express

Aradara Express {5}

Artifact - Vehicle
Menace
Crew 4
It glides around the city, a sublime combination of elegance and utility.
8/6
Arashi, the Sky Asunder

Arashi, the Sky Asunder {3}{G}{G}

Legendary Creature - Spirit
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel{X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
5/5
Arashin War Beast

Arashin War Beast {5}{G}{G}

Creature - Beast
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library.
6/6
Arasta of the Endless Web

Arasta of the Endless Web {2}{G}{G}

Legendary Enchantment Creature - Spider
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.
3/5