4162 cards found
The Mighty Will Fall

The Mighty Will Fall

Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
"Cry out for your comrades so that they may join you in misery."
  • Archenemy: Nicol Bolas Schemes
The Millennium Calendar

The Millennium Calendar {1}

Legendary Artifact
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
{2}, {T}: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
  • The Lost Caverns of Ixalan Promos 257p 257s
  • The Lost Caverns of Ixalan 257 388
The Moment

The Moment {2}

Legendary Artifact
At the beginning of your upkeep, put a time counter on The Moment.
{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
The Monumental Facade

The Monumental Facade

Land - Sphere
The Monumental Facade enters the battlefield with two oil counters on it.
{T}: Add {C}.
{T}, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.
  • Phyrexia: All Will Be One Promos 255p 255s
  • Phyrexia: All Will Be One 255 401
The Moonbase

The Moonbase

Plane - Moon
Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."
Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
  • Doctor Who
The Mycosynth Gardens

The Mycosynth Gardens

Land - Sphere
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.
As the Invasion Tree grew, its branches pierced through the world's silent core.
  • Phyrexia: All Will Be One Promos 256p 256s
  • Phyrexia: All Will Be One 256 402
The Myriad Pools
The Everflowing Well

The Myriad Pools

Legendary Artifact Land
{T}: Add {U}.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
Card has other part: The Everflowing Well
The One Ring

The One Ring {4}

Legendary Artifact
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Related card: The One Ring (Alchemy)
The One Ring (Alchemy)

The One Ring (Alchemy) {4}

Legendary Artifact
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{1}, {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Related card: The One Ring
  • The Lord of the Rings: Tales of Middle-earth
The Ozolith

The Ozolith {1}

Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
As it twists, so does all life around it.
The Peregrine Dynamo

The Peregrine Dynamo {3}

Legendary Artifact Creature - Construct
Haste
{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy.
Jhoira stumbled upon an ally, not just a good source of spare parts.
1/5
  • Dominaria United Commander 19 95
The Philosopher

The Philosopher

Hero
{2}, {T}: Tap target creature.
  • Theros Hero's Path
The Pieces Are Coming Together

The Pieces Are Coming Together

Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
"Cretins build machines. I construct destiny."
  • Archenemy Schemes
The Pit

The Pit

Plane - The Abyss
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
Whenever chaos ensues, each player sacrifices a nonartifact creature.
  • March of the Machine Commander
The Prismatic Piper

The Prismatic Piper {5}

Legendary Creature - Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner
It is everything and nothing.
3/3
The Protector

The Protector

Hero
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
  • Theros Hero's Path
The Provider

The Provider

Hero
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
  • Born of the Gods Hero's Path
The Pyramid of Mars

The Pyramid of Mars

Plane - Mars
When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2.
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
  • Doctor Who
The Rack

The Rack {1}

Artifact
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Related card: Golgothian Sylex
The Ring

The Ring

Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Related cards: Aragorn, Company Leader Bilbo, Retired Burglar Birthday Escape Bombadil's Song Boromir, Warden of the Tower Breaking of the Fellowship Call of the Ring Claim the Precious Dreadful as the Storm Dúnedain Rangers Elrond, Lord of Rivendell Enraged Huorn Faramir, Field Commander Fiery Inscription Frodo Baggins Frodo, Adventurous Hobbit Frodo, Sauron's Bane Galadriel of Lothlórien Galadriel, Elven-Queen Gandalf, Friend of the Shire Glorious Gale Gollum's Bite Gollum, Patient Plotter Horses of the Bruinen In the Darkness Bind Them Inherited Envelope Lord of the Nazgûl Mirrormere Guardian Nazgûl Now for Wrath, Now for Ruin! One Ring to Rule Them All Ranger's Firebrand Rangers of Ithilien Relentless Rohirrim Ringsight Ringwraiths Rohirrim Lancer Sam's Desperate Rescue Samwise the Stouthearted Sauron's Ransom Sauron, Lord of the Rings Sauron, the Dark Lord Sauron, the Necromancer Scroll of Isildur Shortcut to Mushrooms Slip On the Ring Sméagol, Helpful Guide Soothing of Sméagol Stalwarts of Osgiliath The Black Breath The Ring Goes South The Ring Tempts You There and Back Again Took Reaper Uruk-hai Berserker War of the Last Alliance Witch-king of Angmar
  • The Lord of the Rings: Tales of Middle-earth Tokens
The Ring Tempts You

The Ring Tempts You

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become or remain your Ring-bearer.
• The Ring can tempt you even if you don't control a creature.
• The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
• Each time the Ring tempts you, you must choose a creature if you control one.
• Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Related cards: Aragorn, Company Leader Bilbo, Retired Burglar Birthday Escape Bombadil's Song Boromir, Warden of the Tower Breaking of the Fellowship Call of the Ring Claim the Precious Dreadful as the Storm Dúnedain Rangers Elrond, Lord of Rivendell Enraged Huorn Faramir, Field Commander Fiery Inscription Frodo Baggins Frodo, Adventurous Hobbit Frodo, Sauron's Bane Galadriel of Lothlórien Galadriel, Elven-Queen Gandalf, Friend of the Shire Glorious Gale Gollum's Bite Gollum, Patient Plotter Horses of the Bruinen In the Darkness Bind Them Inherited Envelope Lord of the Nazgûl Mirrormere Guardian Nazgûl Now for Wrath, Now for Ruin! One Ring to Rule Them All Ranger's Firebrand Rangers of Ithilien Relentless Rohirrim Ringsight Ringwraiths Rohirrim Lancer Sam's Desperate Rescue Samwise the Stouthearted Sauron's Ransom Sauron, Lord of the Rings Sauron, the Dark Lord Sauron, the Necromancer Scroll of Isildur Shortcut to Mushrooms Slip On the Ring Sméagol, Helpful Guide Soothing of Sméagol Stalwarts of Osgiliath The Black Breath The Ring The Ring Goes South There and Back Again Took Reaper Uruk-hai Berserker War of the Last Alliance Witch-king of Angmar
  • The Lord of the Rings: Tales of Middle-earth Tokens
The Savant

The Savant

Hero
Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
  • Born of the Gods Hero's Path
The Secret Lair

The Secret Lair

Legendary Land - Lair
{T}: Add {C}.
{T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life.
  • 2020 Heroes of the Realm
The Seedcore

The Seedcore

Land - Sphere
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.
Corrupted{T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.
  • Phyrexia: All Will Be One Promos 259p 259s
  • Phyrexia: All Will Be One 259 403
The Shire

The Shire

Legendary Land
The Shire enters the battlefield tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
"You must start somewhere and have some roots, and the soil of the Shire is deep."
—Merry