As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become or remain your Ring-bearer.
• The Ring can tempt you even if you don't control a creature.
• The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
• Each time the Ring tempts you, you must choose a creature if you control one.
• Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Related cards:
Aragorn, Company Leader
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Bilbo, Retired Burglar
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Birthday Escape
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Bombadil's Song
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Boromir, Warden of the Tower
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Breaking of the Fellowship
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Call of the Ring
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Claim the Precious
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Dreadful as the Storm
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Dúnedain Rangers
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Elrond, Lord of Rivendell
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Enraged Huorn
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Faramir, Field Commander
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Fiery Inscription
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Frodo Baggins
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Frodo, Adventurous Hobbit
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Frodo, Sauron's Bane
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Galadriel of Lothlórien
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Galadriel, Elven-Queen
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Gandalf, Friend of the Shire
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Glorious Gale
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Gollum's Bite
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Gollum, Patient Plotter
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Horses of the Bruinen
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In the Darkness Bind Them
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Inherited Envelope
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Lord of the Nazgûl
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Mirrormere Guardian
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Nazgûl
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Now for Wrath, Now for Ruin!
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One Ring to Rule Them All
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Ranger's Firebrand
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Rangers of Ithilien
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Relentless Rohirrim
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Ringsight
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Ringwraiths
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Rohirrim Lancer
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Sam's Desperate Rescue
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Samwise the Stouthearted
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Sauron's Ransom
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Sauron, Lord of the Rings
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Sauron, the Dark Lord
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Sauron, the Necromancer
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Scroll of Isildur
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Shortcut to Mushrooms
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Slip On the Ring
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Sméagol, Helpful Guide
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Soothing of Sméagol
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Stalwarts of Osgiliath
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The Black Breath
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The Ring
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The Ring Goes South
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There and Back Again
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Took Reaper
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Uruk-hai Berserker
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War of the Last Alliance
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Witch-king of Angmar