4631 cards found
Serra's Emissary

Serra's Emissary {4}{W}{W}{W}

Creature - Angel
Flying
As Serra's Emissary enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Where swords fail, faith transcends.
7/7
Serra's Guardian

Serra's Guardian {4}{W}{W}

Creature - Angel
Flying
Vigilance
Other creatures you control have vigilance.
She watches over the city just as Serra watches over all.
5/5
Serra's Hymn

Serra's Hymn {W}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
  • Urza's Saga
Serra's Liturgy

Serra's Liturgy {2}{W}{W}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.
{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
  • Urza's Saga
Servo Exhibition

Servo Exhibition {1}{W}

Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
"The judges really put them through their paces, but they prevailed. I think they even impressed Head Judge Tezzeret."
—Ritika, artificer
Setessan Battle Priest

Setessan Battle Priest {1}{W}

Creature - Human Cleric
Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
"Your god teaches you only how to kill. Karametra teaches me to defend what I hold dear. That is why I will prevail."
1/3
  • Theros
Setessan Griffin

Setessan Griffin {4}{W}

Creature - Griffin
Flying
{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
Most griffins must be caught and broken into the service of the polis. Not so in Setessa, where they volunteer.
3/2
  • Theros
Settle Beyond Reality

Settle Beyond Reality {4}{W}

Sorcery
Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.
Two taken, two judged, one returned.
Settle the Wreckage

Settle the Wreckage {2}{W}{W}

Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Settlement Blacksmith

Settlement Blacksmith {2}{W}

Creature - Human Artificer
When Settlement Blacksmith enters, if you control an Equipment, draw a card.
"Weapons, armor, shields, or tools—whatever the Raven Clan needs, my forge will provide."
—Gunnar of Ravensthorpe
3/3
  • Assassin's Creed
Seven-Tail Mentor

Seven-Tail Mentor {3}{W}

Creature - Fox Samurai
When Seven-Tail Mentor enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
"I have taught you all I can. Take this blade and rise as my equal."
2/3
  • Kamigawa: Neon Dynasty 36 313
Sevinne's Reclamation

Sevinne's Reclamation {2}{W}

Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W}
Sex Appeal

Sex Appeal {W}

Instant
Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.
  • Unglued
Shackles

Shackles {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
"It could be worse," said Gerrard, looking around. "Well, maybe not."
Shade of Trokair

Shade of Trokair {3}{W}

Creature - Shade
{W}: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3—{W}
1/2
Shadow Glider

Shadow Glider {2}{W}

Creature - Kor Soldier
Flying
A few bands of kor sought refuge from the Eldrazi in Zendikar's vast cave networks, relying on their ability to survive in harsh vertical landscapes.
2/2
  • Battle for Zendikar
Shadow Lance

Shadow Lance {W}

Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
{1}{B}: Enchanted creature gets +2/+2 until end of turn.
Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.
Shadowbane

Shadowbane {1}{W}

Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Light creates shadow; light destroys shadow. Such is the transience of darkness.
  • Mirage
Shaggy Camel

Shaggy Camel {3}{W}

Host Creature - Camel
When this creature enters, creatures you control get +1/+1 until end of turn.
3/3
  • Unstable
Shahrazad

Shahrazad {W}{W}

Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Related card: City in a Bottle
  • Arabian Nights
Shaile, Dean of Radiance
Embrose, Dean of Shadow

Shaile, Dean of Radiance {1}{W}

Legendary Creature - Bird Cleric
Flying, vigilance
{T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.
"You are so much stronger than you know."
1/1
Card has other part: Embrose, Dean of Shadow
Shalai's Acolyte

Shalai's Acolyte {4}{W}

Creature - Angel
Kicker {1}{G}
Flying
If Shalai's Acolyte was kicked, it enters with two +1/+1 counters on it.
Armed by Multani, she protected the forest from above.
3/4
  • Dominaria United
Shalai, Voice of Plenty

Shalai, Voice of Plenty {3}{W}

Legendary Creature - Angel
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3/4
Shaman en-Kor

Shaman en-Kor {1}{W}

Creature - Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
1/2
Shardmage's Rescue

Shardmage's Rescue {W}

Enchantment - Aura
Flash
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.
  • Duskmourn: House of Horror 29 411