4059 cards found
The Protector

The Protector

Hero
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
  • Theros Hero's Path
The Provider

The Provider

Hero
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
  • Born of the Gods Hero's Path
The Pyramid of Mars

The Pyramid of Mars

Plane - Mars
When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2.
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
  • Doctor Who
The Rani

The Rani {1}{U}{B}{R}

Legendary Creature - Time Lord Scientist
Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
3/4
The Rebellious Intelligence

The Rebellious Intelligence {5}

Legendary Artifact Creature - Rebel
At the beginning of your upkeep, put a random card from outside the game into your hand. (In Commander sealed, that's everything you didn't play with. In any other commander game, find a way to select a random Magic card.)
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
FEWER
5/5
  • Unknown Event
The Rhystic Storyteller

The Rhystic Storyteller {2}{U}

Legendary Creature - Human Wizard
If The Rhystic Storyteller is your Commander, your deck can't use sleeves.
Whenever you cast a spell with ten or more words of flavor text, draw a card unless an opponent pays {1}.
DISCARDED
2/3
  • Unknown Event
The Ring

The Ring

Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Related cards: Aragorn, Company Leader Bilbo, Retired Burglar Birthday Escape Bombadil's Song Boromir, Warden of the Tower Breaking of the Fellowship Call of the Ring Claim the Precious Dreadful as the Storm Dúnedain Rangers Elrond, Lord of Rivendell Enraged Huorn Faramir, Field Commander Fiery Inscription Frodo Baggins Frodo, Adventurous Hobbit Frodo, Sauron's Bane Galadriel of Lothlórien Galadriel, Elven-Queen Gandalf, Friend of the Shire Glorious Gale Gollum's Bite Gollum, Patient Plotter Horses of the Bruinen In the Darkness Bind Them Inherited Envelope Lord of the Nazgûl Mirrormere Guardian Nazgûl Now for Wrath, Now for Ruin! One Ring to Rule Them All Ranger's Firebrand Rangers of Ithilien Relentless Rohirrim Ringsight Ringwraiths Rohirrim Lancer Sam's Desperate Rescue Samwise the Stouthearted Sauron's Ransom Sauron, Lord of the Rings Sauron, the Dark Lord Sauron, the Necromancer Scroll of Isildur Shortcut to Mushrooms Slip On the Ring Sméagol, Helpful Guide Soothing of Sméagol Stalwarts of Osgiliath The Black Breath The Ring Goes South The Ring Tempts You There and Back Again Took Reaper Uruk-hai Berserker War of the Last Alliance Witch-king of Angmar
  • The Lord of the Rings: Tales of Middle-earth Tokens
The Ring Tempts You

The Ring Tempts You

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become or remain your Ring-bearer.
• The Ring can tempt you even if you don't control a creature.
• The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
• Each time the Ring tempts you, you must choose a creature if you control one.
• Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Related cards: Aragorn, Company Leader Bilbo, Retired Burglar Birthday Escape Bombadil's Song Boromir, Warden of the Tower Breaking of the Fellowship Call of the Ring Claim the Precious Dreadful as the Storm Dúnedain Rangers Elrond, Lord of Rivendell Enraged Huorn Faramir, Field Commander Fiery Inscription Frodo Baggins Frodo, Adventurous Hobbit Frodo, Sauron's Bane Galadriel of Lothlórien Galadriel, Elven-Queen Gandalf, Friend of the Shire Glorious Gale Gollum's Bite Gollum, Patient Plotter Horses of the Bruinen In the Darkness Bind Them Inherited Envelope Lord of the Nazgûl Mirrormere Guardian Nazgûl Now for Wrath, Now for Ruin! One Ring to Rule Them All Ranger's Firebrand Rangers of Ithilien Relentless Rohirrim Ringsight Ringwraiths Rohirrim Lancer Sam's Desperate Rescue Samwise the Stouthearted Sauron's Ransom Sauron, Lord of the Rings Sauron, the Dark Lord Sauron, the Necromancer Scroll of Isildur Shortcut to Mushrooms Slip On the Ring Sméagol, Helpful Guide Soothing of Sméagol Stalwarts of Osgiliath The Black Breath The Ring The Ring Goes South There and Back Again Took Reaper Uruk-hai Berserker War of the Last Alliance Witch-king of Angmar
  • The Lord of the Rings: Tales of Middle-earth Tokens
The Roaring Toeclaws

The Roaring Toeclaws {3}{G}{G}

Legendary Creature - Dinosaur
Whenever The Roaring Toeclaws or another creature you control with mana value five or greater becomes untapped, put +1/+1 counters on it equal to its power.
SIGNED
5/5
  • Unknown Event
The Savant

The Savant

Hero
Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
  • Born of the Gods Hero's Path
The Scholar of Seas

The Scholar of Seas {1}{W}{U}{G}

Legendary Creature - Merfolk Advisor
Other Merfolk you control get +1/+1.
When The Scholar of Seas enters the battlefield, choose one of the following cards at random and create a token that's a copy of it:
• Judge of Currents
• Merrow Reejerey
• Lord of Atlantis
• Merfolk Sovereign
• Sygg, River Guide
• Kumena, Tyrant of Orazca
A
2/2
  • Unknown Event
The Sea Devils

The Sea Devils {2}{G}

Enchantment - Saga
I, II — Create a 2/2 green Alien Salamander creature token with islandwalk.
III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
  • Doctor Who 108 713
The Second Doctor

The Second Doctor {2}{W}{U}

Legendary Creature - Time Lord Doctor
Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
"Well . . . it is a fact, Jamie, that I do tend to get involved."
2/4
The Secret Lair

The Secret Lair

Legendary Land - Lair
{T}: Add {C}.
{T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life.
  • 2020 Heroes of the Realm
The Seventh Doctor

The Seventh Doctor {3}{W}{U}

Legendary Creature - Time Lord Doctor
Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate.
3/6
The Sixth Doctor

The Sixth Doctor {4}{G}{U}

Legendary Creature - Time Lord Doctor
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn.
"This is a situation that requires tact and finesse. Fortunately, I am blessed with both!"
3/3
The Sixth Seraph

The Sixth Seraph {3}{W}{W}

Legendary Creature - Angel
Flying
Artifact spells you cast have demonstrate. (When you cast one, you may copy it. If you do, choose an opponent to also copy it. Copies become tokens.)
3/6
  • Unknown Event
The Slayer

The Slayer

Hero
You start the game with an additional 7 life.
  • Theros Hero's Path
The Sound of Drums

The Sound of Drums {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
{2}{R}: Return The Sound of Drums from your graveyard to your hand.
The Space Family Goblinson

The Space Family Goblinson {2}{R}{G}

Legendary Creature - Goblin Guest
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.
Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
The goblin word for "vacation" translates roughly to "a battered landscape of noise and violence."
1/1
The Spike Cactus

The Spike Cactus {1}{G}{G}

Legendary Creature - Spike
The Spike Cactus enters the battlefield with +1/+1 counters on it equal to the amount of mana spent to cast it.
{2}, Remove a +1/+1 counter from The Spike Cactus: Put a +1/+1 counter on target creature.
TARGET
0/0
  • Unknown Event
The Sprinkler of Stardust

The Sprinkler of Stardust {2}{R}{W}

Legendary Creature - Human Warrior
Whenever The Sprinkler of Stardust attacks, look at the top six cards of your library. You may put an instant or sorcery card from among them onto the battlefield tapped and attacking. It becomes a 2/2 creature with "Whenever this deals combat damage to an opponent, cast a copy of this card." (The 2/2 creature stays on the battlefield.) Put the rest of the cards on the bottom of your library in a random order.
CREATURE
4/4
  • Unknown Event
The Superlatorium (a)

The Superlatorium (a)

Artifact - Attraction
Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 3, 6
  • Unfinity
The Superlatorium (b)

The Superlatorium (b)

Artifact - Attraction
Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 4, 6
  • Unfinity
The Superlatorium (c)

The Superlatorium (c)

Artifact - Attraction
Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 5, 6
  • Unfinity