1590 cards found
Djeru and Hazoret

Djeru and Hazoret {2}{R}{R}{W}

Legendary Creature - Human God
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
5/4
  • March of the Machine Promos 221p 221s
  • March of the Machine 221 304
Djinn Illuminatus

Djinn Illuminatus {5}{U/R}{U/R}

Creature - Djinn
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost.
3/5
Doc Aurlock, Grizzled Genius

Doc Aurlock, Grizzled Genius {G}{U}

Legendary Creature - Bear Druid
Spells you cast from your graveyard or from exile cost {2} less to cast.
Plotting cards from your hand costs {2} less.
"Learning stops only when you close your mind off to wonder."
2/3
  • Outlaws of Thunder Junction
Dog Walker

Dog Walker {R}{W}

Creature - Human Citizen
Vigilance
Disguise {R/W}{R/W}
When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.
3/1
  • Murders at Karlov Manor
Dominus of Fealty

Dominus of Fealty {U/R}{U/R}{U/R}{U/R}{U/R}

Creature - Spirit Avatar
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
"Nothing is truly your own. It is his, whether you know it or not."
—The Seer's Parables
4/4
Don't Worry About It

Don't Worry About It {1}{G}{U}

Enchantment - Aura
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.)
Enchanted card costs {1} less to cast.
When you cast enchanted card, copy it.
  • Mystery Booster 2
Doom Foretold

Doom Foretold {2}{W}{B}

Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
In the end, death usually has its way.
  • Throne of Eldraine Promos 187p 187s
  • Throne of Eldraine 187 378
Doomgape

Doomgape {4}{B/G}{B/G}{B/G}

Creature - Elemental
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
It eats and eats until the juiciest morsel it can find is itself.
10/10
Doppelgang

Doppelgang {X}{X}{X}{G}{U}

Sorcery
For each of X target permanents, create X tokens that are copies of that permanent.
"Suspect spotted at the Tin Street Market, Yescu Street entrance. And the Oak Street entrance. And somehow also in Lobar Alley!"
—Avult of the Foundway Associates
  • Murders at Karlov Manor Promos 198p 198s
  • Murders at Karlov Manor 198 414
Dormant Sliver

Dormant Sliver {2}{G}{U}

Creature - Sliver
All Sliver creatures have defender.
All Slivers have "When this permanent enters, draw a card."
"It triggers the hive's period of Aetheric fertility—a time when even feeding is a lower priority than reproduction."
—Rukarumel, field journal
2/2
Double Cleave

Double Cleave {1}{R/W}

Instant
Target creature gains double strike until end of turn.
"When in doubt, kill 'em twice."
Double Major

Double Major {G}{U}

Instant
Copy target creature spell you control, except it isn't legendary if the spell is legendary.
"Now I can dedicate myself fully to zoetimancy and void theory!"
Double Negative

Double Negative {U}{U}{R}

Instant
Counter up to two target spells.
They feared each other for their differences but were absolutely terrified at their similarities.
  • Alara Reborn
Dracoplasm

Dracoplasm {U}{R}

Creature - Shapeshifter
Flying
As Dracoplasm enters, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
{R}: Dracoplasm gets +1/+0 until end of turn.
0/0
Drag to the Roots

Drag to the Roots {2}{B}{G}

Instant
Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.
Destroy target nonland permanent.
"Valgavoth commands us to feed the trees. Let our blood be their mulch, our flesh their soil."
—Victor, Valgavoth's seneschal
  • Duskmourn: House of Horror 213 414
Dragonshift

Dragonshift {1}{U}{R}

Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R}
  • Dragon's Maze
Drain the Well

Drain the Well {2}{B/G}{B/G}

Sorcery
Destroy target land. You gain 2 life.
Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.
  • Eventide
Drakewing Krasis

Drakewing Krasis {1}{G}{U}

Creature - Lizard Drake
Flying, trample
Cautious not to repeat Vig's mistakes, the Simic fuse life essences using magic alone. Each result is called a krasis.
3/1
  • Gatecrash
Dramatic Finale

Dramatic Finale {W/B}{W/B}{W/B}{W/B}

Enchantment
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
The enraptured audience barely noticed their programs were suddenly blank.
Drana and Linvala

Drana and Linvala {1}{W}{W}{B}

Legendary Creature - Vampire Angel
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
3/4
  • March of the Machine Promos 222p 222s
  • March of the Machine 222 305
Drana's Emissary

Drana's Emissary {1}{W}{B}

Creature - Vampire Cleric Ally
Flying
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
"The taste of freedom is sweeter than blood."
2/2
Dreamdew Entrancer

Dreamdew Entrancer {2}{G}{U}

Creature - Frog Wizard
Reach
When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
"Your dreams are too precious to leave to chance."
3/4
Dreg Mangler

Dreg Mangler {1}{B}{G}

Creature - Plant Zombie
Haste
Scavenge {3}{B}{G}
3/3
Drey Keeper

Drey Keeper {3}{B}{G}

Creature - Elf Druid
When Drey Keeper enters, create two 1/1 green Squirrel creature tokens.
{3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
He gave the squirrels acorns. They gave him vengeance.
2/2
Drooling Groodion

Drooling Groodion {3}{B}{B}{G}

Creature - Beast
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
"The Golgari expand, yes, but I refuse to call their tainted creations 'growth.'"
—Veszka, Selesnya evangel
4/3