4417 cards found
Shu Farmer

Shu Farmer {1}{W}

Creature - Human
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"The common folk are ceaselessly active. The fields are fertile and the soil productive, and neither flood nor drought plagues us."
—A Shu diplomat
1/1
  • Portal Three Kingdoms
Shu Foot Soldiers

Shu Foot Soldiers {2}{W}

Creature - Human Soldier
Liu Bei lost many men at the battle of Runan because of his lack of strategy. It wasn't until he met Kongming that he began to truly succeed as a leader.
2/3
  • Portal Three Kingdoms
Shu General

Shu General {3}{W}

Creature - Human Soldier
Vigilance; horsemanship
2/2
Shu Grain Caravan

Shu Grain Caravan {2}{W}

Creature - Human Soldier
When Shu Grain Caravan enters, you gain 2 life.
Keeping a million-man army fed was no easy task. Grain and rice caravans were the lifeblood of the empire.
2/2
  • Portal Three Kingdoms
Shu Soldier-Farmers

Shu Soldier-Farmers {4}{W}

Creature - Human Soldier
When Shu Soldier-Farmers enters, you gain 4 life.
During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days.
2/4
Sibilant Spirit

Sibilant Spirit {5}{U}

Creature - Spirit
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
She had expected death to roar, to thunder, to growl. She did not recognize it when it came hissing to her side.
5/6
Sickening Dreams

Sickening Dreams {1}{B}

Sorcery
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
The Patriarch dreams of vile plague.
Side Quest

Side Quest {W}

Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
  • Unstable
Side to Side

Side to Side {2}{G}

Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
His friends at the gym never knew Garanth's secret shame. For years he had tried to walk away from professional arm wrestling, but hey—free monkeys.
  • Unhinged
Siege Rhino

Siege Rhino {1}{W}{B}{G}

Creature - Rhino
Trample
When Siege Rhino enters, each opponent loses 3 life and you gain 3 life.
The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.
4/5
Siege-Gang Commander

Siege-Gang Commander {3}{R}{R}

Creature - Goblin
When Siege-Gang Commander enters, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
"You with the red shirt! You're up next."
2/2
Related card: Kayla's Kindling
Sift

Sift {3}{U}

Sorcery
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
Sign in Blood

Sign in Blood {B}{B}

Sorcery
Target player draws two cards and loses 2 life.
"It's always my brightest students who make the worst decisions."
—Shaile, Silverquill dean
Sigurd, Jarl of Ravensthorpe

Sigurd, Jarl of Ravensthorpe {R}{G}{W}

Legendary Creature - Human Warrior
Vigilance, trample, lifelink
Boast — {1}: Put a lore counter on target Saga you control or remove one from it.
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
3/3
Silence

Silence {W}

Instant
Your opponents can't cast spells this turn.
"No more rhymes now, I mean it."
—Vizzini
Silent Hallcreeper

Silent Hallcreeper {1}{U}

Enchantment Creature - Horror
Silent Hallcreeper can't be blocked.
Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on Silent Hallcreeper.
• Draw a card.
• Silent Hallcreeper becomes a copy of another target creature you control.
1/1
  • Duskmourn: House of Horror Promos 72p 72s
  • Duskmourn: House of Horror 72 345
Silklash Spider

Silklash Spider {3}{G}{G}

Creature - Spider
Reach
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
The only thing that flies over the Krosan Forest is the wind.
2/7
Silverback Ape

Silverback Ape {3}{G}{G}

Creature - Ape
It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless.
5/5
Sima Yi, Wei Field Marshal

Sima Yi, Wei Field Marshal {5}{B}

Legendary Creature - Human Soldier
Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
Sima Yi fought for four generations of the Cao family before his own grandson became emperor and united the three kingdoms.
*/4
Simian Spirit Guide

Simian Spirit Guide {2}{R}

Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
"It's rarely worth questioning where the mana comes from. Just be grateful."
—Jaya Ballard, task mage
2/2
Related card: Elvish Spirit Guide
Simic Growth Chamber

Simic Growth Chamber

Land
Simic Growth Chamber enters tapped.
When Simic Growth Chamber enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Simoon

Simoon {R}{G}

Instant
Simoon deals 1 damage to each creature target opponent controls.
Hot wind whipped up as if the weather itself wanted to fight Phyrexians.
Simulacrum

Simulacrum {1}{B}

Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Sindbad

Sindbad {1}{U}

Creature - Human
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
1/1
Related cards: City in a Bottle Fa'adiyah Seer
Sinkhole

Sinkhole {B}{B}

Sorcery
Destroy target land.