4417 cards found
Shield Bearer

Shield Bearer {1}{W}

Creature - Human Soldier
Banding
"You have almost completed your four years, my son. Soon you shall be a skyknight."
—Arna Kennerüd, skyknight
0/3
Shield Wall

Shield Wall {1}{W}

Instant
Creatures you control get +0/+2 until end of turn.
"If not for the wizard, we'd all be dead now. 'Course, it was him that started all this in the first place."
—Onean veteran
Shifting Sky

Shifting Sky {2}{U}

Enchantment
As Shifting Sky enters, choose a color.
All nonland permanents are the chosen color.
Master the sky and you rule everything beneath it.
—Metathran saying
Shifting Woodland

Shifting Woodland

Land
Shifting Woodland enters tapped unless you control a Forest.
{T}: Add {G}.
Delirium{2}{G}{G}: Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Shilgengar, Sire of Famine

Shilgengar, Sire of Famine {3}{B}{B}

Legendary Creature - Elder Demon
Flying
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
{W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
6/6
Shimian Night Stalker

Shimian Night Stalker {3}{B}{B}

Creature - Nightstalker
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
"When churchyards yawn and hell itself breathes out/ Contagion to this world."
—William Shakespeare, Hamlet
4/4
Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep
(Helm's Deep)

Legendary Land
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
The keep was called the Hornburg, for a trumpet sounded upon the tower echoed in the Deep behind, as if armies long-forgotten were issuing to war from caves beneath the hills.
Shipwreck Marsh

Shipwreck Marsh

Land
Shipwreck Marsh enters tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
Shire Shirriff

Shire Shirriff {1}{W}

Creature - Halfling Soldier
Vigilance
When Shire Shirriff enters, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
2/2
  • The Lord of the Rings: Tales of Middle-earth 30 441 481
Shirei, Shizo's Caretaker

Shirei, Shizo's Caretaker {4}{B}

Legendary Creature - Spirit
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
2/2
Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
Related cards: Darigaaz, Shivan Champion Garth One-Eye Sarkhan, Wanderer to Shiv
Shivan Oasis

Shivan Oasis

Land
Shivan Oasis enters tapped.
{T}: Add {R} or {G}.
Only the hardiest explorers survive to eat the fruit.
Shivan Reef

Shivan Reef

Land
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly."
—Wandering mage
Shock Troops

Shock Troops {3}{R}

Creature - Human Soldier
Sacrifice Shock Troops: It deals 2 damage to any target.
War is a conflict that determines not who is right—but who is left.
2/2
Shoe Tree

Shoe Tree {4}{G}

Creature - Treefolk
Shoe Tree enters with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.
It grows several feet a year.
3/3
Show and Tell

Show and Tell {2}{U}

Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Shower of Sparks

Shower of Sparks {R}

Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
The viashino had learned how to operate the rig through trial and error—mostly error.
Shrapnel Blast

Shrapnel Blast {1}{R}

Instant
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
From trinket to trauma.
Shrieking Specter

Shrieking Specter {5}{B}

Creature - Specter
Flying
Whenever Shrieking Specter attacks, defending player discards a card.
2/2
  • Starter 1999
Shrink

Shrink {G}

Instant
Target creature gets -5/-0 until end of turn.
"May you decrease like coal upon the hearth . . . Evaporate like water in a pail, Become as little as a linseed-grain . . . And so diminish that you come to nothing."
—Anglo-Saxon curse
Related card: Apocalypse Chime
Shu Cavalry

Shu Cavalry {2}{W}

Creature - Human Soldier
Horsemanship
In establishing the Shu kingdom, Liu Bei's forces fought against Ma Chao at Chengdu. Eventually, Ma Chao surrendered and became one of Liu Bei's Tiger Generals.
2/2
Shu Defender

Shu Defender {2}{W}

Creature - Human Soldier
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Confronting Cao Cao's army at Steepslope Bridge, Zhang Fei bellowed, "I am Zhang Fei of Yan! Who dares fight me to the death?" Cao Cao's army cowered and fled.
2/2
  • Portal Three Kingdoms
Shu Elite Companions

Shu Elite Companions {4}{W}

Creature - Human Soldier
Horsemanship
Throughout the three kingdoms, important generals were often guarded by small groups of expert soldiers known as "elite companions."
3/3
Shu Elite Infantry

Shu Elite Infantry {3}{W}

Creature - Human Soldier
Kongming's first campaign against the Wei kingdom was a rousing success until an arrogant Shu general, Ma Su, foolishly lost the city of Jieting.
3/3
  • Portal Three Kingdoms