425 cards found
Recruiter of the Guard

Recruiter of the Guard {2}{W}

Creature - Human Soldier
When Recruiter of the Guard enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Before a cause can have supporters, it has to have a voice.
1/1
Reflecting Pool

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
Does it reflect the future that once was or the past that can never be?
Regal Behemoth

Regal Behemoth {4}{G}{G}

Creature - Dinosaur
Trample
When Regal Behemoth enters, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
5/5
Regicide

Regicide {B}

Instant
Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
"You're done!"
  • Conspiracy: Take the Crown
Reign of the Pit

Reign of the Pit {4}{B}{B}

Sorcery
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
Reito Lantern

Reito Lantern {2}

Artifact
{3}: Put target card from a graveyard on the bottom of its owner's library.
Lanterns carved from the mystic stones of the Reito Mines were said to light the way of lost souls.
Relic Crush

Relic Crush {4}{G}

Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
There are many ruins, but there used to be many more.
Repulse

Repulse {2}{U}

Instant
Return target creature to its owner's hand.
Draw a card.
"You aren't invited."
Respite

Respite {1}{G}

Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
"If they board us we're finished," warned Orim. Crovax nodded. "And if they don't . . . what then?"
Reviving Dose

Reviving Dose {2}{W}

Instant
You gain 3 life.
Draw a card.
Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.
Reya Dawnbringer

Reya Dawnbringer {6}{W}{W}{W}

Legendary Creature - Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
4/6
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Rousing of Souls

Rousing of Souls {2}{W}

Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
"We remember. We rise."
  • Conspiracy
Rout

Rout {3}{W}{W}

Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it.
Destroy all creatures. They can't be regenerated.
"End this. What I seek is far greater."
—Elesh Norn, Grand Cenobite
Runed Servitor

Runed Servitor {2}

Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
2/2
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{G}

Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
1/1
Sanctum Prelate

Sanctum Prelate {1}{W}{W}

Creature - Human Cleric
As Sanctum Prelate enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
"These halls are sacred. You will be silent."
2/2
Sangromancer

Sangromancer {2}{B}{B}

Creature - Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3/3
Scaled Wurm

Scaled Wurm {7}{G}

Creature - Wurm
The wurms become so big, a single scale can be used as a roof for a human dwelling.
7/6
Scourge of the Throne

Scourge of the Throne {4}{R}{R}

Creature - Dragon
Flying
Dethrone
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
5/5
Screaming Seahawk

Screaming Seahawk {4}{U}

Creature - Bird
Flying
When Screaming Seahawk enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2/2
Secret Summoning

Secret Summoning

Conspiracy
Hidden agenda
Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
  • Conspiracy
Secrets of Paradise

Secrets of Paradise

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "{T}: Add one mana of any color."
  • Conspiracy
Selvala's Charge

Selvala's Charge {4}{G}

Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
Selvala's arrival never goes unnoticed.
  • Conspiracy
Selvala's Enforcer

Selvala's Enforcer {3}{G}

Creature - Elf Warrior
Parley — When Selvala's Enforcer enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
2/2
  • Conspiracy