10988 cards found
Animate Graveyard

Animate Graveyard {3}{B}{B}

Enchantment - Aura
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.
  • Unfinity 65 351
Animate Library

Animate Library {4}{U}{U}

Enchantment - Aura
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile Animate Library instead.
Sometimes the books hit back.
Animate Spell

Animate Spell {U}

Enchantment - Aura
Flash
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Animate Wall

Animate Wall {W}

Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers."
—Norin the Wary
Animation Module

Animation Module {1}

Artifact
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.
{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Design leads to progress.
Animist's Awakening

Animist's Awakening {X}{G}

Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Anje's Ravager

Anje's Ravager {2}{R}

Creature - Vampire Berserker
Anje's Ravager attacks each combat if able.
Whenever Anje's Ravager attacks, discard your hand, then draw three cards.
Madness {1}{R}
3/3
Anje, Maid of Dishonor

Anje, Maid of Dishonor {2}{B}{R}

Legendary Creature - Vampire
Whenever Anje, Maid of Dishonor and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn.
{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
4/5
Ankh of Mishra

Ankh of Mishra {2}

Artifact
Whenever a land enters, Ankh of Mishra deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
Ankle Shanker

Ankle Shanker {2}{R}{W}{B}

Creature - Goblin Berserker
Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
The stature of the fighter matters less than the depth of the cut.
2/2
Annex Sentry

Annex Sentry {2}{W}

Artifact Creature - Phyrexian Cleric
Toxic 1
When Annex Sentry enters, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.
1/4
Annie Joins Up

Annie Joins Up {1}{R}{G}{W}

Legendary Enchantment
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
One last job, then she could retire in peace.
  • Outlaws of Thunder Junction Promos 191p 191s
  • Outlaws of Thunder Junction 191 347
Ano'thr, Equipment Commander

Ano'thr, Equipment Commander {R}{W}

Legendary Creature - Kor Warrior
As Ano'thr, Equipment Commander enters the battlefield, choose two abilities for it to gain —
• Equipment spells you cast cost {1} less to cast.
• Equip costs you pay cost {1} less.
• Equipped creatures you control get +1/+1.
• Equipped creatures you control have haste.
2/2
  • Unknown Event
Anointed Peacekeeper

Anointed Peacekeeper {2}{W}

Creature - Human Cleric
Vigilance
As Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
3/3
Anointed Procession

Anointed Procession {3}{W}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"The gods here may walk among the people, but they are not with them."
—Gideon Jura
Related card: Faithful Disciple
Another Round

Another Round {X}{X}{2}{W}

Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Weary travelers trade stories of the Eversaloon, an extraplanar respite that appears at the moment it is most needed.
  • Outlaws of Thunder Junction Promos 1p 1s
  • Outlaws of Thunder Junction 1 307
Anowon, the Ruin Sage

Anowon, the Ruin Sage {3}{B}{B}

Legendary Creature - Vampire Shaman
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."
4/3
Anrakyr the Traveller

Anrakyr the Traveller {4}{B}

Legendary Artifact Creature - Necron
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
"Though it may take an eternity, I will see the myriad dynasties united once more."
4/4
  • Warhammer 40,000 Commander 28 28★
Ant Queen

Ant Queen {3}{G}{G}

Creature - Insect
{1}{G}: Create a 1/1 green Insect creature token.
"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
—Borzard, exterminator captain
5/5
Antagonism

Antagonism {3}{R}

Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
  • Urza's Saga
Anthem of Rakdos

Anthem of Rakdos {2}{B}{R}{R}

Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
  • Dissension
Anthousa, Setessan Hero

Anthousa, Setessan Hero {3}{G}{G}

Legendary Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
The warriors she leads can rarely keep pace with her, and neither can the tales.
4/5
Anthroplasm

Anthroplasm {2}{U}{U}

Creature - Shapeshifter
Anthroplasm enters with two +1/+1 counters on it.
{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
I never metamorphosis I didn't like.
0/0
  • Urza's Legacy
Anticipate

Anticipate {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"You thought I wouldn't see that coming?"
Antique Collector

Antique Collector {1}{G}

Creature - Human Rogue
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
2/2
  • Alchemy: Innistrad