31561 cards found
Nissa, Steward of Elements

Nissa, Steward of Elements {X}{G}{U}

Legendary Planeswalker - Nissa
[+2]: Scry 2.
[0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
[–6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Loyalty:
X
Oko's Hospitality

Oko's Hospitality {3}{G}{U}

Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
"My advisors recommend I let them eat you."
—Oko
Related card: Oko, the Trickster
  • Throne of Eldraine
Oko, Thief of Crowns

Oko, Thief of Crowns {1}{G}{U}

Legendary Planeswalker - Oko
[+2]: Create a Food token.
[+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
[–5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Loyalty:
4
Oko, the Ringleader

Oko, the Ringleader {2}{G}{U}

Legendary Planeswalker - Oko
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
[+1]: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
[–1]: Create a 3/3 green Elk creature token.
[–5]: For each other nonland permanent you control, create a token that's a copy of that permanent.
Loyalty:
3
  • Outlaws of Thunder Junction Promos 223p 223s
  • Outlaws of Thunder Junction 223 296 305
Oko, the Trickster

Oko, the Trickster {4}{G}{U}

Legendary Planeswalker - Oko
[+1]: Put two +1/+1 counters on up to one target creature you control.
[0]: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
[–7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
Loyalty:
4
Related card: Oko's Hospitality
Oversimplify

Oversimplify {3}{G}{U}

Sorcery
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
"A fine example of addition by subtraction."
—Deekah, professor of fractal theory
Planar Genesis

Planar Genesis {G}{U}

Instant
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Out of nothing, something was born.
  • Modern Horizons 3
Plasm Capture

Plasm Capture {G}{G}{U}{U}

Instant
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
"Everything serves a purpose. Even you."
—Vorel of the Hull Clade
Primal Empathy

Primal Empathy {1}{G}{U}

Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
"From this day forward, we confront this world together, lifting each other up."
Quandrix Command

Quandrix Command {1}{G}{U}

Instant
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Rally the Galadhrim

Rally the Galadhrim {2}{G}{U}

Sorcery
Create a token that's a copy of target creature you control.
Conspire
  • Tales of Middle-earth Commander 499 543
Replicate

Replicate {1}{G}{U}

Sorcery
Create a token that's a copy of target creature you control.
Card has other part: Repudiate
Related card: Replicating Ring
Repudiate

Repudiate {G/U}{G/U}

Instant
Counter target activated or triggered ability.
Card has other part: Replicate
Repulsive Mutation

Repulsive Mutation {X}{G}{U}

Instant
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
"Remind me to send the biomancer team a gift basket."
—Olana, Simic field researcher
  • Murders at Karlov Manor
Research

Research {G}{U}

Instant
Shuffle up to four cards you own from outside the game into your library.
Card has other part: Development
  • Dissension
Ride the Avalanche

Ride the Avalanche {G}{U}

Instant
The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
The mountain will build your cairn of snow and ice and stone.
Sail into the West

Sail into the West {2}{G}{U}

Instant
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
  • Tales of Middle-earth Commander 68 149 475
Secret Plans

Secret Plans {G}{U}

Enchantment
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
Seventh Stage of Magic Design

Seventh Stage of Magic Design {4}{G}{U}

Enchantment
Double all your spells and abilities. (All spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana.)
  • Unknown Event
Shielding Plax

Shielding Plax {2}{G/U}

Enchantment - Aura
Enchant creature
When Shielding Plax enters, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
Silent Extraction

Silent Extraction {G}{U}

Instant
Choose target spell. Counter that spell unless its controller pays {2}.
Threshold — If seven or more cards are in your graveyard, seek a creature card with the same mana value as the chosen spell.
  • Alchemy: Outlaws of Thunder Junction
Simic Ascendancy

Simic Ascendancy {G}{U}

Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Simic Charm

Simic Charm {G}{U}

Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
"We measure our progress in heartbeats."
—Prime Speaker Zegana
Snakeform

Snakeform {2}{G/U}

Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
Losing his possessions distressed him, but the lack of limbs was strangely liberating.
Song of Eärendil

Song of Eärendil {3}{G}{U}

Enchantment - Saga
I — Scry 2, then draw two cards.
II — Create a Treasure token and a 2/2 blue Bird creature token with flying.
III — Put a flying counter on each creature you control without flying.
  • Tales of Middle-earth Commander 69 479