4238 cards found
Shepherd of the Cosmos

Shepherd of the Cosmos {4}{W}{W}

Creature - Angel Warrior
Flying
When Shepherd of the Cosmos enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell {3}{W}
3/3
  • Kaldheim
Shepherd of the Lost

Shepherd of the Lost {4}{W}

Creature - Angel
Flying, first strike, vigilance
"Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation."
—Emeria's Creed
3/3
Shepherding Spirits

Shepherding Spirits {4}{W}{W}

Creature - Spirit
Flying
Plainscycling {2}
"This way, Melinda. A hundred years haven't improved your sense of direction."
4/5
  • Duskmourn: House of Horror
Shield of the Oversoul

Shield of the Oversoul {2}{G/W}

Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible.
As long as enchanted creature is white, it gets +1/+1 and has flying.
Shieldhide Dragon

Shieldhide Dragon {5}{W}

Creature - Dragon
Flying, lifelink
Megamorph {5}{W}{W}
When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3/3
Shilgengar, Sire of Famine

Shilgengar, Sire of Famine {3}{B}{B}

Legendary Creature - Elder Demon
Flying
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
{W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
6/6
Shimian Specter

Shimian Specter {2}{B}{B}

Creature - Specter
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
2/2
Shimmer Dragon

Shimmer Dragon {4}{U}{U}

Creature - Dragon
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
The indigo dragon gladly traded a bit of its hoard for everlasting moonlight.
5/6
Shimmering Efreet

Shimmering Efreet {2}{U}

Creature - Efreet
Flying
Phasing
Whenever Shimmering Efreet phases in, target creature phases out.
Life or death: which is the illusion?"
—Naimah, Femeref philosopher
2/2
  • Visions
Shimmering Glasskite

Shimmering Glasskite {3}{U}

Creature - Spirit
Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
A child's whisper could crack its shell, but not even an oni's scream could penetrate it.
2/3
Shimmering Wings

Shimmering Wings {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{U}: Return Shimmering Wings to its owner's hand.
Shimmerscale Drake

Shimmerscale Drake {4}{U}

Creature - Drake
Flying
Cycling {2}
They are drawn by the brilliant blue glint of the mineral lazotep from the mines below.
3/4
Shimmerwing Chimera

Shimmerwing Chimera {3}{U}

Enchantment Creature - Chimera
Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
It swims upon the winds and soars through the waves.
3/2
  • Theros Beyond Death
Shinechaser

Shinechaser {1}{W}{U}

Creature - Faerie
Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.
1/1
  • Throne of Eldraine
Shinen of Flight's Wings

Shinen of Flight's Wings {4}{U}

Creature - Spirit
Flying
Channel{U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
3/3
  • Saviors of Kamigawa
Shinewend

Shinewend {1}{W}

Creature - Elemental
Flying
Shinewend enters with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
0/0
  • Morningtide
Shining Aerosaur

Shining Aerosaur {4}{W}

Creature - Dinosaur
Flying
"The invaders cloak themselves in the shadows of dusk. Aerosaurs hide in the brilliance of the noonday sun."
—Caparocti Sunborn
3/4
Shipwreck Singer

Shipwreck Singer {U}{B}

Creature - Siren
Flying
{1}{U}: Target creature an opponent controls attacks this turn if able.
{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
Her melody melds death and beauty with such artistry that even the gods weep to hear it.
1/2
Shiv

Shiv

Plane - Dominaria
All creatures have "{R}: This creature gets +1/+0 until end of turn."
Whenever chaos ensues, create a 5/5 red Dragon creature token with flying.
Shiv's Embrace

Shiv's Embrace {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.
When you see the world as a dragon sees it, everything looks fit to burn.
Shivan Branch-Burner

Shivan Branch-Burner {5}{R}{R}

Creature - Dragon
Convoke
Flying, haste
The New Coalition gave Shiv time to prepare a warm welcome for the invaders.
4/4
  • March of the Machine
Shivan Devastator

Shivan Devastator {X}{R}

Creature - Dragon Hydra
Flying, haste
Shivan Devastator enters with X +1/+1 counters on it.
There were many reasons why Shiv was not high on Sheoldred's list of places to conquer: big, fiery reasons.
0/0
Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
Related cards: Darigaaz, Shivan Champion Garth One-Eye Sarkhan, Wanderer to Shiv
Shivan Hellkite

Shivan Hellkite {5}{R}{R}

Creature - Dragon
Flying
{1}{R}: Shivan Hellkite deals 1 damage to any target.
A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.
5/5
Shivan Phoenix

Shivan Phoenix {4}{R}{R}

Creature - Phoenix
Flying
When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.
To strike down the phoenix is to slash at the flame.
3/4
  • Urza's Legacy