31561 cards found
Scattered Groves

Scattered Groves

Land - Forest Plains
({T}: Add {G} or {W}.)
Scattered Groves enters tapped.
Cycling {2}
Scavenger Grounds

Scavenger Grounds

Land - Desert
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep.
Related card: Boseiju Pathlighter
Scavenger Hunt (a)

Scavenger Hunt (a)

Artifact - Attraction
Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 3, 6
  • Unfinity
Scavenger Hunt (b)

Scavenger Hunt (b)

Artifact - Attraction
Visit — Choose "an elf or goblin," "a tail," or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 4, 6
  • Unfinity
Scavenger Hunt (c)

Scavenger Hunt (c)

Artifact - Attraction
Visit — Choose "a creature wearing a hat," "a book or scroll," or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 5, 6
  • Unfinity
Scavenger Hunt (d)

Scavenger Hunt (d)

Artifact - Attraction
Visit — Choose "a weapon," "five or more creatures," or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 3, 4, 6
  • Unfinity
Scavenger Hunt (e)

Scavenger Hunt (e)

Artifact - Attraction
Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion," or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 3, 5, 6
  • Unfinity
Scavenger Hunt (f)

Scavenger Hunt (f)

Artifact - Attraction
Visit — Choose "a four-legged creature," "a liquid other than water," or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 4, 5, 6
  • Unfinity
Scene of the Crime

Scene of the Crime

Artifact Land - Clue
Scene of the Crime enters tapped.
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
{2}, Sacrifice Scene of the Crime: Draw a card.
  • Murders at Karlov Manor
School of the Unseen

School of the Unseen

Land
{T}: Add {C}.
{2}, {T}: Add one mana of any color.
After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world.
  • Alliances
Scorched Ruins

Scorched Ruins

Land
If Scorched Ruins would enter, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {C}{C}{C}{C}.
  • Weatherlight
Scoured Barrens

Scoured Barrens

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Scrubland

Scrubland

Land - Plains Swamp
({T}: Add {W} or {B}.)
Scrying Sheets

Scrying Sheets

Snow Land
{T}: Add {C}.
{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand.
Sea Gate

Sea Gate

Land - Gate
Sea Gate enters tapped.
As Sea Gate enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
An efficient route from a smuggler's ship to a patriar's manor.
Sea Gate Wreckage

Sea Gate Wreckage

Land
{T}: Add {C}.
{2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.
Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.
Sea Gate, Reborn
Sea Gate Restoration

Sea Gate, Reborn

Land
As Sea Gate, Reborn enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
"We carry on the legacy of those who defended our world by continuing to unearth its secrets."
—Tazri
Card has other part: Sea Gate Restoration
Sea of Clouds

Sea of Clouds

Land
Sea of Clouds enters tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
Skybridges from across Kylem converge at the grand stadium of Valor's Reach.
Sea of Sand

Sea of Sand

Plane - Rabiah
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whenever a player draws a nonland card, that player loses 3 life.
Whenever chaos ensues, put target permanent on top of its owner's library.
Seachrome Coast

Seachrome Coast

Land
Seachrome Coast enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Where indoctrination meets inquiry, currents roil restlessly beneath the surface.
Seafarer's Quay

Seafarer's Quay

Land
Blue legendary creatures you control have "bands with other legendary creatures."
  • Legends
Seafloor Debris

Seafloor Debris

Land
Seafloor Debris enters tapped.
{T}: Add {U}.
{T}, Sacrifice Seafloor Debris: Add one mana of any color.
Searstep Pathway
Blightstep Pathway

Searstep Pathway

Land
{T}: Add {R}.
"Our brave Tuskeri brethren blaze new trails, and we follow, mapping the routes of those who survive."
—Solrun, Beskir warrior
Card has other part: Blightstep Pathway
Seaside Citadel

Seaside Citadel

Land
Seaside Citadel enters tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Seaside Haven

Seaside Haven

Land
{T}: Add {C}.
{W}{U}, {T}, Sacrifice a Bird: Draw a card.
  • Onslaught