31561 cards found
Parapet

Parapet {1}{W}

Enchantment
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
There is no wall that can't be improved by making it taller.
  • Visions
Relic Ward

Relic Ward {1}{W}

Enchantment - Aura
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud.
Asmira's prayers alone should have freed Mangara from the amber prison . . .
  • Visions
Retribution of the Meek

Retribution of the Meek {2}{W}

Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
"Tread upon the meek, and they shall wound your feet and make you crawl."
—Asmira, Holy Avenger
  • Visions
Tithe

Tithe {W}

Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Betrayal

Betrayal {U}

Enchantment - Aura
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
"Sometimes a burden can be borne only on the shoulders of a willing enemy."
—Suq'Ata aphorism
  • Visions
Breezekeeper

Breezekeeper {3}{U}

Creature - Djinn
Flying
Phasing
"He blows a gust across the cliff to vanish in a breath of wind."
—"Song of the Wind Being"
4/4
  • Visions
Chronatog

Chronatog {1}{U}

Creature - Atog
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
For the chronatog, there is no meal like the present.
1/2
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Dream Tides

Dream Tides {2}{U}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
  • Visions
Flooded Shoreline

Flooded Shoreline {U}{U}

Enchantment
{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
"Some say the sea is jealous of the land and wishes to climb its heights to meet the sky."
—Afari, Tales
  • Visions
Foreshadow

Foreshadow {1}{U}

Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
  • Visions
Knight of the Mists

Knight of the Mists {2}{U}

Creature - Human Knight
Flanking
When Knight of the Mists enters, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
Fear the mists, for they are armed.
2/2
Mystic Veil

Mystic Veil {1}{U}

Enchantment - Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud.
"Magic is my thread, my will the needle. I weave over you as if you never were."
—Poetics of Hanan
  • Visions
Rainbow Efreet

Rainbow Efreet {3}{U}

Creature - Efreet
Flying
{U}{U}: Rainbow Efreet phases out.
"A beauty made more so by its fleeting visitations."
—Teferi
3/1
Shimmering Efreet

Shimmering Efreet {2}{U}

Creature - Efreet
Flying
Phasing
Whenever Shimmering Efreet phases in, target creature phases out.
Life or death: which is the illusion?"
—Naimah, Femeref philosopher
2/2
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Teferi's Realm

Teferi's Realm {1}{U}{U}

World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out.
"Fire is dead. Water has killed him."
—From The Stories of Nature
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Three Wishes

Three Wishes {1}{U}{U}

Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
  • Visions
Time and Tide

Time and Tide {U}{U}

Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?"
—Teferi
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Vanishing

Vanishing {U}

Enchantment - Aura
Enchant creature
{U}{U}: Enchanted creature phases out.
"Careless, like a child with fire, so was I with time."
—Teferi
  • Visions
Vision Charm

Vision Charm {U}

Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out.
  • Visions
Aku Djinn

Aku Djinn {3}{B}{B}

Creature - Djinn
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
"Your arrogance amazes me, Kaervek. Did you not know the price you would pay?"
—Mangara
5/6
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Blanket of Night

Blanket of Night {1}{B}{B}

Enchantment
Each land is a Swamp in addition to its other land types.
"Kaervek imprisoned Mangara out of jealousy, but he taints Jamuraa simply out of spite."
—Asmira, Holy Avenger
  • Visions
Death Watch

Death Watch {B}

Enchantment - Aura
Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
"Watch death wait / Wait, death, watch / Steal breath swiftly / but steal life slowly."
—Suq'Ata dirge
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Desolation

Desolation {1}{B}{B}

Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. Desolation deals 2 damage to each player who sacrificed a Plains this way.
"Kill a creature, destroy the present. Kill the land, destroy the future."
—Kaervek
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Forbidden Ritual

Forbidden Ritual {2}{B}{B}

Sorcery
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent of their choice or discards a card. You may repeat this process any number of times.
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Infernal Harvest

Infernal Harvest {1}{B}

Sorcery
As an additional cost to cast this spell, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.
"I offered you eternal life; I just didn't say where."
—Shauku, Endbringer
  • Visions