31320 cards found
Valor's Reach

Valor's Reach

Plane - Kylem
Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.
Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
  • March of the Machine Commander
Valor's Reach Tag Team
Invasion of Kylem

Valor's Reach Tag Team

Sorcery
(Color indicator: Valor's Reach Tag Team is white and red)
Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
"Let's give these creeps the old one-two!"
Card has other part: Invasion of Kylem
  • March of the Machine
Valorous Charge

Valorous Charge {1}{W}{W}

Sorcery
White creatures get +2/+0 until end of turn.
Stand in the way of truth at your peril.
  • Portal
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
Value Town

Value Town

Land - Town
Value Town enters the battlefield tapped.
{T}: Add {U} or {R}.
Card has other part: Take a Trip to...
  • Mystery Booster 2
Vampire Champion Fury

Vampire Champion Fury

Stickers
{TK}{TK} — Hellbent — This creature gets +3/+3 as long as you have no cards in hand.
{TK}{TK}{TK}{TK}{2}, Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power.
{TK}{TK} — 1/5
{TK}{TK}{TK} — 6/3
  • Unfinity Sticker Sheets
Vampire Nocturnus Avatar

Vampire Nocturnus Avatar

Vanguard
Play with the top card of your library revealed.
As long as the top card of your library is black, black creatures you control get +2/+1.
Hand size bonus: -1
Life bonus: -2
  • Magic Online Avatars
Vampire's Bite

Vampire's Bite {B}

Instant
Kicker {2}{B}
Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn.
Vampire's Kiss

Vampire's Kiss {1}{B}

Sorcery
Target player loses 2 life and you gain 2 life. Create two Blood tokens.
Young vampires gorge themselves at every meal, but their elders have learned to savor the smallest bite.
Vampire's Zeal

Vampire's Zeal {W}

Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
The Feast of Blood sends new life essence flowing through the vampire who partakes, manifesting as even greater strength and speed.
  • Ixalan
Vampires' Vengeance

Vampires' Vengeance {2}{R}

Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token.
Olivia was quick to make an example of any village that refused to pay her blood tithe.
Vampiric Embrace

Vampiric Embrace {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
  • Urza's Saga
Vampiric Feast

Vampiric Feast {5}{B}{B}

Sorcery
Vampiric Feast deals 4 damage to any target and you gain 4 life.
It's not always gold the thief is after.
Vampiric Fury

Vampiric Fury {1}{R}

Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust.
Vampiric Link

Vampiric Link {B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
The familiar's fangs deliver the master's bite.
Related card: Spirit Link
Vampiric Rites

Vampiric Rites {B}

Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
For vampires, blood carries more than life. Memories long eroded from the minds of bloodchiefs can be reclaimed from the veins of their sired kin.
Vampiric Touch

Vampiric Touch {2}{B}

Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
A touch, not comforting, but of death.
  • Portal
Vampiric Tutor

Vampiric Tutor {B}

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
True power is achieved through blood and sweat. But mostly blood.
Vampirism

Vampirism {1}{B}

Enchantment - Aura
Enchant creature
When Vampirism enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Vance's Blasting Cannons
Spitfire Bastion

Vance's Blasting Cannons {3}{R}

Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
With a broadside assault, Captain Vance carved the cliffs to form her new home.
Card has other part: Spitfire Bastion
Vandalblast

Vandalblast {R}

Sorcery
Destroy target artifact you don't control.
Overload {4}{R}
Beauty is in the eye of the exploder.
Vandalize

Vandalize {4}{R}

Sorcery
Choose one or both —
• Destroy target artifact.
• Destroy target land.
"As we have learned from Kolaghan, to ruin is to rule."
—Shensu, Kolaghan rider
Vanguard's Shield

Vanguard's Shield {2}

Artifact - Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip {3}
Wars are not fought on a single front.
  • Avacyn Restored
Vanish from Sight

Vanish from Sight {3}{U}

Instant
Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1.
The Wanderer flung out her hand, but too late—Kaito had vanished into the House's maw.
  • Duskmourn: House of Horror
Vanish into Eternity

Vanish into Eternity {2}{W}

Instant
This spell costs {3} more to cast if it targets a creature.
Exile target nonland permanent.
Faced with a blast that would level not only New Phyrexia, but also a dozen innocent worlds, Elspeth consigned it—and herself—to the nothingness in between.