33454 cards found
Rigo, Streetwise Mentor

Rigo, Streetwise Mentor {G/W}{W}{W/U}

Legendary Creature - Cat Citizen
Rigo enters with a shield counter on it.
Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
2/2
Sandman's Quicksand

Sandman's Quicksand {1}{B}{B}

Sorcery
Mayhem {3}{B}
All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead.
Bronze Horse

Bronze Horse {7}

Artifact Creature - Horse
Trample
As long as you control another creature, prevent all damage that would be dealt to this creature by spells that target it.
4/4
Fortified Rampart

Fortified Rampart {1}{W}

Creature - Wall
Defender
The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for what's to come.
0/6
  • Battle for Zendikar
Arashin Foremost

Arashin Foremost {1}{W}{W}

Creature - Human Warrior
Double strike
Whenever this creature enters or attacks, another target Warrior creature you control gains double strike until end of turn.
"I would gladly give my life if it would inspire my clan to victory."
2/2
Sphinx's Decree

Sphinx's Decree {1}{W}

Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
"Be still."
—Azor
Gaelicat

Gaelicat {2}{W}

Creature - Cat
Flying, vigilance
As long as you control two or more artifacts, this creature gets +2/+0.
"That's the ticket! Now, let's get moving to North Mountain!"
—Galuf Baldesion
1/3
  • Final Fantasy
Master of Waves

Master of Waves {3}{U}

Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue.
2/1
Hired Muscle

Hired Muscle {1}{B}{B}

Creature - Human Warrior
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
2/2
Card has other part: Scarmaker
  • Betrayers of Kamigawa
Mox Poison

Mox Poison {0}

Artifact
{T}: Add one mana of any color. You get two poison counters.
Bogardan Firefiend

Bogardan Firefiend {2}{R}

Creature - Elemental Spirit
When this creature dies, it deals 2 damage to target creature.
"The next one who tells me to relax and curl up by a fire is dead."
—Mirri of the Weatherlight
2/1
Skittish Valesk

Skittish Valesk {6}{R}

Creature - Beast
At the beginning of your upkeep, flip a coin. If you lose the flip, turn this creature face down.
Morph {5}{R}
5/5
  • Onslaught
Ransack

Ransack {3}{U}

Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Meekstone

Meekstone {1}

Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
The bigger they are, the stronger its pull.
Peacekeeper Avatar

Peacekeeper Avatar

Vanguard
{3}: For each opponent who controls a creature, create a token that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random.
Hand size bonus: +0
Life bonus: +9
Related card: Arrest
  • Magic Online Avatars
Fathom Fleet Cutthroat

Fathom Fleet Cutthroat {3}{B}

Creature - Human Pirate
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
"It was a bad evening for you, mate. Now it's chow time for the sharks."
3/3
Overwhelming Forces

Overwhelming Forces {6}{B}{B}

Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Town Takeover! Sterling Company Expands Territory Again
Skilled Animator

Skilled Animator {2}{U}

Creature - Human Artificer
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
1/3
Emperor of Bones

Emperor of Bones {1}{B}

Creature - Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard.
{1}{B}: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
2/2
Death Baron

Death Baron {1}{B}{B}

Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
For the necromancer barons, killing and recruitment are one and the same.
2/2
Sphinx of Foresight

Sphinx of Foresight {2}{U}{U}

Creature - Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
"I do not understand the future I see: the guilds subverted, the world at war, armies bent to a cruel conqueror's will."
4/4
Infectious Host

Infectious Host {2}{B}

Creature - Zombie
When this creature dies, target player loses 2 life.
"Lost man, dead man, knocking on the door. Cankerman, soreman, knock no more."
—Ravnican children's rhyme
1/1
  • Ravnica: City of Guilds
Stronghold Arena

Stronghold Arena {1}{B}

Enchantment
Kicker {G} and/or {W}
When this enchantment enters, you gain 3 life for each time it was kicked.
Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Guild Artisan

Guild Artisan {1}{R}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens."
Your discerning eye for value makes you nearly impossible to swindle.
  • Commander Legends: Battle for Baldur's Gate 179 505
Treacherous Urge

Treacherous Urge {4}{B}

Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
  • Planar Chaos