2228 cards found
Callous Sell-Sword

Callous Sell-Sword {1}{B}

Creature - Human Soldier
Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.
2/2
Card has other part: Burn Together
  • Wilds of Eldraine
Camaraderie

Camaraderie {4}{G}{W}

Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
"Within the song of Mat'Selesnya, one becomes all."
—Heruj, Selesnya hierophant
Can't Wake Up

Can't Wake Up {1}{U}

Sorcery - Adventure
Target player mills four cards.
Card has other part: Cruel Somnophage
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
Canyon Slough

Canyon Slough

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Canyon Slough enters the battlefield tapped.
Cycling {2}
Captain N'ghathrod

Captain N'ghathrod {3}{U}{B}

Legendary Creature - Horror Pirate
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
3/6
  • Commander Legends: Battle for Baldur's Gate 640 646 931
Captain Sisay

Captain Sisay {2}{G}{W}

Legendary Creature - Human Soldier
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
2/2
Captive Audience

Captive Audience {5}{B}{R}

Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
  • Ravnica Allegiance
Captured Sunlight

Captured Sunlight {2}{G}{W}

Sorcery
Cascade
You gain 4 life.
  • Alara Reborn
Captured by Lagacs

Captured by Lagacs {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When Captured by Lagacs enters the battlefield, support 2.
Carnage

Carnage {2}{B}{R}

Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
Card has other part: Carnival
  • Ravnica Allegiance
Carnage Gladiator

Carnage Gladiator {2}{B}{R}

Creature - Skeleton Warrior
Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate Carnage Gladiator.
Not the foulest or bloodiest act at Rix Maadi by a stretch.
4/2
Carnage Interpreter

Carnage Interpreter {1}{B/R}{B/R}

Creature - Devil Detective
When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times.
As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace.
3/3
  • Ravnica: Clue Edition
Carnival

Carnival {B/R}

Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Card has other part: Carnage
  • Ravnica Allegiance
Carnival Hellsteed

Carnival Hellsteed {4}{B}{R}

Creature - Nightmare Horse
First strike, haste
Unleash
Its favorite treats are candied hands and sweet hearts.
5/4
Catti-brie of Mithral Hall

Catti-brie of Mithral Hall {G}{W}

Legendary Creature - Human Archer
First strike, reach
Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.
{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
2/2
Cauldron Dance

Cauldron Dance {4}{B}{R}

Instant
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Cavern Harpy

Cavern Harpy {U}{B}

Creature - Harpy Beast
Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
2/1
Cavern Thoctar

Cavern Thoctar {5}{G}

Creature - Beast
{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get.
5/5
  • Shards of Alara
Celestial Colonnade

Celestial Colonnade

Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Regulator

Celestial Regulator {1}{W}{U}

Creature - Angel Advisor
Flying
When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
2/3
Related card: Celestial Regulator (Alchemy)
  • Streets of New Capenna
Celestial Regulator (Alchemy)

Celestial Regulator (Alchemy) {1}{W}{U}

Creature - Angel Advisor
Flying
When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
1/4
Related card: Celestial Regulator
  • Streets of New Capenna
Cemetery Puca

Cemetery Puca {1}{U/B}{U/B}

Creature - Shapeshifter
Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.
"'Tis a strange creature indeed that chooses the vanquished over the victor."
—Awylla, elvish safewright
1/2
  • Shadowmoor
Centaur Archer

Centaur Archer {1}{R}{G}

Creature - Centaur Archer
{T}: Centaur Archer deals 1 damage to target creature with flying.
"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight."
—Arna Kennerüd, Skyknight
3/2
Centaur Healer

Centaur Healer {1}{G}{W}

Creature - Centaur Cleric
When Centaur Healer enters the battlefield, you gain 3 life.
Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.
3/3