607 cards found
Kitesail

Kitesail {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
Kitesailing is a way of life—and without practice, the end of it.
Kitesail Apprentice

Kitesail Apprentice {W}

Creature - Kor Soldier
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.
1/1
Knight of Cliffhaven

Knight of Cliffhaven {1}{W}

Creature - Kor Knight
Level up {3}
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
2/2
Kor Aeronaut

Kor Aeronaut {W}{W}

Creature - Kor Soldier
Kicker {1}{W}
Flying
When Kor Aeronaut enters, if it was kicked, target creature gains flying until end of turn.
2/2
Kor Cartographer

Kor Cartographer {3}{W}

Creature - Kor Scout
When Kor Cartographer enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Kor have no concept of exploration. They return to homelands forgotten.
2/2
Kor Duelist

Kor Duelist {W}

Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike.
"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."
1/1
Kor Firewalker

Kor Firewalker {W}{W}

Creature - Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."
2/2
Kor Hookmaster

Kor Hookmaster {2}{W}

Creature - Kor Soldier
When Kor Hookmaster enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"For us, a rope represents the ties that bind the kor. For you, it's more literal."
2/2
Kor Line-Slinger

Kor Line-Slinger {1}{W}

Creature - Kor Scout
{T}: Tap target creature with power 3 or less.
"I tried to tell her to stay behind, that this fight was too dangerous. I spent the next hour tied to the rafters."
—Zahr Gada, Halimar expedition leader
0/1
  • Rise of the Eldrazi
Kor Outfitter

Kor Outfitter {W}{W}

Creature - Kor Soldier
When Kor Outfitter enters, you may attach target Equipment you control to target creature you control.
"We take only what we need to survive. Believe me, you will need this."
2/2
Kor Sanctifiers

Kor Sanctifiers {2}{W}

Creature - Kor Cleric
Kicker {W}
When Kor Sanctifiers enters, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."
2/3
Kor Skyfisher

Kor Skyfisher {1}{W}

Creature - Kor Soldier
Flying
When Kor Skyfisher enters, return a permanent you control to its owner's hand.
"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."
2/3
Kor Spiritdancer

Kor Spiritdancer {1}{W}

Creature - Kor Wizard
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
0/2
Kozilek's Predator

Kozilek's Predator {3}{G}

Creature - Eldrazi Drone
When Kozilek's Predator enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
It's difficult to outwit something that doesn't speak, strategize, or even think.
3/3
Kozilek, Butcher of Truth

Kozilek, Butcher of Truth {10}

Legendary Creature - Eldrazi
When you cast this spell, draw four cards.
Annihilator 4
When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
12/12
Kraken Hatchling

Kraken Hatchling {U}

Creature - Kraken
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
Related card: Kiora, the Tide's Fury
Lagac Lizard

Lagac Lizard {3}{R}

Creature - Lizard
Tracing their ancestry back to Zendikar's earliest forms of life, lagac lizards have seen the comings and goings of planeswalkers and the Eldrazi, and the rise of the vampire clans, none of which has changed them one bit.
3/3
  • Rise of the Eldrazi
Landbind Ritual

Landbind Ritual {3}{W}{W}

Sorcery
You gain 2 life for each Plains you control.
"Honor this place, for our children's children will stand here and speak these same words again."
—Ayli, Kamsa cleric
  • Zendikar
Last Kiss

Last Kiss {2}{B}

Instant
Last Kiss deals 2 damage to target creature and you gain 2 life.
"Romanticize it, glamorize it, call it what you will. To me, it will always be carnal, bloody murder."
—Ayli, Kamsa cleric
Lavaball Trap

Lavaball Trap {6}{R}{R}

Instant - Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
  • Zendikar
Lavaclaw Reaches

Lavaclaw Reaches

Land
Lavaclaw Reaches enters tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Lavafume Invoker

Lavafume Invoker {2}{R}

Creature - Goblin Shaman
{8}: Creatures you control get +3/+0 until end of turn.
"Then the ancient masters themselves, towers of rapacity, rose and began their calamitous feast."
—The Invokers' Tales
2/2
  • Rise of the Eldrazi
Lay Bare

Lay Bare {2}{U}{U}

Instant
Counter target spell. Look at its controller's hand.
"It's good to learn from your failures, but I prefer to learn from the failures of others."
—Jace Beleren
  • Rise of the Eldrazi
Leaf Arrow

Leaf Arrow {G}

Instant
Leaf Arrow deals 3 damage to target creature with flying.
"Those who think the trees shall remain bystanders throughout this conflict shall be sorely mistaken."
—Sutina, Speaker of the Tajuru
  • Rise of the Eldrazi
Leatherback Baloth

Leatherback Baloth {G}{G}{G}

Creature - Beast
Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts.
4/5