31561 cards found
Super-Duper Death Ray

Super-Duper Death Ray {2}{R}

Instant
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
"Comin' through!"
Half-Squirrel, Half-

Half-Squirrel, Half-

Creature - Squirrel
(Color indicator: Half-Squirrel, Half- is green)
Whenever a nontoken creature enters,
Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
-1/-0
Mother Kangaroo

Mother Kangaroo {4}{G}

Host Creature - Kangaroo
When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
1/1
Slaying Mantis

Slaying Mantis {5}{G}{G}

Creature - Insect Wrestler
Just a second (As long as this spell is on the stack, players can't move permanents.)
Slaying Mantis enters by being thrown from a distance of at least three feet.
When Slaying Mantis enters, it fights each creature an opponent controls that it touched as it entered.
6/6
Spirit of the Season

Spirit of the Season {1}{G}{G}

Creature - Treefolk Spirit
When Spirit of the Season enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Summoned for all the wrong seasons.
3/3
  • Unsanctioned
Wild Crocodile

Wild Crocodile {1}{G}

Host Creature - Crocodile
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/1
Who

Who {X}{W}

Instant
Target player gains X life.
Card has other parts: What When Where Why
What

What {2}{R}

Instant
Destroy target artifact.
Card has other parts: Who When Where Why
When

When {2}{U}

Instant
Counter target creature spell.
Card has other parts: Who What Where Why
Where

Where {3}{B}

Instant
Destroy target land.
Card has other parts: Who What When Why
Why

Why {1}{G}

Instant
Destroy target enchantment.
Card has other parts: Who What When Where
Entirely Normal Armchair

Entirely Normal Armchair

Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.
{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
Krark's Other Thumb

Krark's Other Thumb {2}

Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"
Pointy Finger of Doom

Pointy Finger of Doom {4}

Artifact
{3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
Nails and destruction on point.
Water Gun Balloon Game

Water Gun Balloon Game {2}

Artifact
As Water Gun Balloon Game enters, each player puts a pop! counter on "0."
Whenever a player casts a spell, move that player's pop! counter up one.
Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Underdome

Underdome

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to pay Un-costs.
In that battleground of a ring, the rules aren't nearly so black and white.
  • Unsanctioned
Standard Procedure

Standard Procedure

Instant
{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
Can it be Lightning Bolt yet?
  • Unfinity 1 287
Aerialephant

Aerialephant {3}{W}

Creature - Elephant Performer
Flying
When Aerialephant enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
Everyone wants to talk about the elephant in this room.
3/2
  • Unfinity 2 288
Assembled Ensemble

Assembled Ensemble {4}{W}

Artifact Creature - Clown Robot Bard
Vigilance
Assembled Ensemble's power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
Known for their hit single "Your Wait from This Point Is Seven Hours."
*/6
  • Unfinity 3 289
Bar Entry

Bar Entry {3}{W}

Instant
Choose one —
• Destroy target creature with power 4 or greater.
• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
"You will either begin or end the ride no taller than this."
  • Unfinity 4 290
_____ Bird Gets the Worm

_____ Bird Gets the Worm {3}{W}{W}

Creature - Bird Guest
Flying
When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker.
It's not like anyone else really wanted it.
2/4
  • Unfinity 5 291
Clowning Around

Clowning Around {1}{W}

Sorcery
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
The Astrotorium's Clown-Bots are programmed to delight attendees by any means necessary.
  • Unfinity 6 292
Complaints Clerk

Complaints Clerk {3}{W}

Creature - Sloth Beast Employee
When Complaints Clerk enters, open an Attraction.
Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
The longest lines in the park.
3/3
  • Unfinity 7 293
Far Out

Far Out {2}{W}

Enchantment
Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
Memories that will technically last the rest of your life.
  • Unfinity 8 294
Form of the Approach of the Second Sun

Form of the Approach of the Second Sun {4}{W}

Enchantment
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
  • Unfinity 9 295