4956 cards found
Oboro Breezecaller

Oboro Breezecaller {1}{U}

Creature - Moonfolk Wizard
Flying
{2}, Return a land you control to its owner's hand: Untap target land.
"I feel their unnatural influence in the weary, weeping land. Do they care nothing for the creatures who walk below their clouds?"
—Eight-and-a-Half-Tails
1/1
  • Saviors of Kamigawa
Oboro Envoy

Oboro Envoy {3}{U}

Creature - Moonfolk Wizard
Flying
{2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
1/3
  • Saviors of Kamigawa
Obsidian Acolyte

Obsidian Acolyte {1}{W}

Creature - Human Cleric
Protection from black
{W}: Target creature gains protection from black until end of turn.
The truthful will stand in the gaze of death and escape unharmed.
—Obsidian acolyte creed
1/1
  • Invasion
Obsidian Giant

Obsidian Giant {4}{R}

Creature - Giant
After a while, ships stopped sailing within his reach.
4/4
  • Portal Second Age
Obstinate Familiar

Obstinate Familiar {R}

Creature - Lizard
If you would draw a card, you may skip that draw instead.
"Lizards make excellent familiars. They never know when they've lost."
—Matoc, lavamancer
1/1
  • Odyssey
Ocular Halo

Ocular Halo {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Draw a card."
{W}: Enchanted creature gains vigilance until end of turn.
While the soldier dreams, the eyes stand watch.
  • Dissension
Odylic Wraith

Odylic Wraith {3}{B}

Creature - Wraith
Swampwalk
Whenever Odylic Wraith deals damage to a player, that player discards a card.
By the time you've seen it, you won't remember that you did.
2/2
  • Weatherlight
Off Balance

Off Balance {W}

Instant
Target creature can't attack or block this turn.
A heavy weapon deals plenty of damage—but it does have to hit.
  • Nemesis
Ogre Berserker

Ogre Berserker {4}{R}

Creature - Ogre Berserker
Haste
The machine does the growling, so the ogre's free to smile.
4/2
  • Portal Second Age
Ogre Enforcer

Ogre Enforcer {3}{R}{R}

Creature - Ogre
Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
"Ate up all of his siblings in the first week. A good beginning for one destined to command."
—Suka, ogre matron
4/4
  • Visions
Ogre Leadfoot

Ogre Leadfoot {4}{R}

Creature - Ogre
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
When the goblins need more scrap for the Great Furnace, they simply let the ogres loose and follow in their wake.
3/3
  • Mirrodin
Ogre Marauder

Ogre Marauder {1}{B}{B}

Creature - Ogre Warrior
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
Once freed, the oni demanded more and more sacrifices to appease them. The ogres happily obliged.
3/1
  • Betrayers of Kamigawa
Ogre Recluse

Ogre Recluse {3}{R}

Creature - Ogre Warrior
Whenever a player casts a spell, tap Ogre Recluse.
"Those ogres who did not embrace oni worship were cast out, cursed, and forced into hermitage, waiting for the day the oni would come for them."
—The History of Kamigawa
5/4
  • Betrayers of Kamigawa
Ogre Warrior

Ogre Warrior {3}{R}

Creature - Ogre Warrior
Assault and battery included.
3/3
Ohran Yeti

Ohran Yeti {3}{R}

Snow Creature - Yeti
{2}{S}: Target snow creature gains first strike until end of turn.
When a snowdrift shows you its eyes, it's already too late.
3/3
  • Coldsnap
Okk

Okk {1}{R}

Creature - Goblin
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
4/4
Omega Myr

Omega Myr {2}

Artifact Creature - Myr
Last to charge, last to fall.
1/2
  • Mirrodin
Omen of Fire

Omen of Fire {3}{R}{R}

Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
"Let Balduvia burn to warm Kjeldor's hearth!"
—General Varchild
  • Alliances
Once More with Feeling

Once More with Feeling {W}{W}{W}{W}

Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.
If yo . . . ted.
  • Unglued
Oni of Wild Places Avatar

Oni of Wild Places Avatar

Vanguard
Creatures you control have haste.
At the beginning of your upkeep, return a creature you control to its owner's hand.
Hand size bonus: +0
Life bonus: -2
  • Magic Online Avatars
Onyx Talisman

Onyx Talisman {2}

Artifact
Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
  • Ice Age
Opal Acrolith

Opal Acrolith {2}{W}

Enchantment
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
{0}: Opal Acrolith becomes an enchantment.
  • Urza's Saga
Opal Archangel

Opal Archangel {4}{W}

Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
  • Urza's Saga
Opal Avenger

Opal Avenger {2}{W}

Enchantment
When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
As the sun grew cold in the realm, the statue grew warm.
  • Urza's Legacy
Opal Caryatid

Opal Caryatid {W}

Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
  • Urza's Saga