33523 cards found
Highspire Bell-Ringer

Highspire Bell-Ringer {2}{U}

Creature - Djinn Monk
Flying
The second spell you cast each turn costs {1} less to cast.
The sequence of chimes rang out a specific alarm: dragonstorm, half a day, southwest.
1/4
  • Tarkir: Dragonstorm
Consign to Dust

Consign to Dust {2}{G}

Instant
Strive — This spell costs {2}{G} more to cast for each target beyond the first.
Destroy any number of target artifacts and/or enchantments.
Brushland

Brushland

Land
{T}: Add {C}.
{T}: Add {G} or {W}. This land deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
Orgg

Orgg {3}{R}{R}

Creature - Orgg
Trample
This creature can't attack if defending player controls an untapped creature with power 3 or greater.
This creature can't block creatures with power 3 or greater.
It's bigger than it thinks.
6/6
Blood Feud

Blood Feud {4}{R}{R}

Sorcery
Target creature fights another target creature.
Succession is a matter of blood, and by blood it is often decided.
Deep Gnome Terramancer

Deep Gnome Terramancer {1}{W}

Creature - Gnome Wizard
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2/2
  • The List
  • Commander Legends: Battle for Baldur's Gate 607 658
Goblin Trailblazer

Goblin Trailblazer {1}{R}

Creature - Goblin Pirate
Menace
"Why are we following the goblin? Can he even read that map?"
—Daphne Vail, Diremore first mate
2/1
Lynde, Cheerful Tormentor

Lynde, Cheerful Tormentor {1}{U}{B}{R}

Legendary Creature - Human Warlock
Deathtouch
Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.
At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
2/4
  • Midnight Hunt Commander 38 76
Fencing Ace

Fencing Ace {1}{W}

Creature - Human Soldier
Double strike
"Go find yourself a couple of friends, and bring me a blindfold. Then we might have a fair fight."
1/1
Soul Spike

Soul Spike {5}{B}{B}

Instant
You may exile two black cards from your hand rather than pay this spell's mana cost.
Soul Spike deals 4 damage to any target and you gain 4 life.
  • Coldsnap
Counterbore

Counterbore {3}{U}{U}

Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Werewolf Pack Leader

Werewolf Pack Leader {G}{G}

Creature - Human Werewolf
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
{3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
3/3
Ancient Greenwarden

Ancient Greenwarden {4}{G}{G}

Creature - Elemental
Reach
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When the ruins awakened, so did their defenses.
5/7
Kavu Primarch

Kavu Primarch {3}{G}

Creature - Kavu
Kicker {4}
Convoke
If this creature was kicked, it enters with four +1/+1 counters on it.
3/3
Pie-roclasm

Pie-roclasm {3}{R}{R}

Sorcery - Adventure
This creature deals π damage to each non-Clown creature. (How to calculate π isn't important. It's a smidgen more than 3.)
Card has other part: Omniclown Colossus
Falkenrath Celebrants

Falkenrath Celebrants {4}{R}

Creature - Vampire
Menace
When this creature enters, create two Blood tokens.
4/4
Bess, Soul Nourisher

Bess, Soul Nourisher {1}{G}{W}

Legendary Creature - Human Citizen
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
1/1
Mirror Mockery

Mirror Mockery {1}{U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
Who you are constantly runs toward who you will be.
  • Dragons of Tarkir
Golden Urn

Golden Urn {1}

Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact.
{T}, Sacrifice this artifact: You gain life equal to the number of charge counters on this artifact.
  • Scars of Mirrodin
Hidden Retreat

Hidden Retreat {2}{W}

Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.
  • Stronghold
Krark-Clan Shaman

Krark-Clan Shaman {R}

Creature - Goblin Shaman
Sacrifice an artifact: This creature deals 1 damage to each creature without flying.
"What do you mean, we're out of stuff to melt down? Give me your leg."
1/1
  • Mirrodin
The Meathook Massacre

The Meathook Massacre {X}{B}{B}

Legendary Enchantment
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Related card: The Meathook Massacre (Alchemy)
Fallaji Chaindancer

Fallaji Chaindancer {3}{R}

Creature - Human Soldier
{2}: This creature gains double strike until end of turn.
She was eager to show the invading Yotians how she earned her nickname, "The Sandstorm of Tomakul."
2/4
  • The Brothers' War
Galvanic Juggernaut

Galvanic Juggernaut {4}

Artifact Creature - Juggernaut
This creature attacks each combat if able.
This creature doesn't untap during your untap step.
Whenever another creature dies, untap this creature.
5/5
Fire Lord Ozai

Fire Lord Ozai {3}{B}

Legendary Creature - Human Noble
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
4/4
  • Avatar: The Last Airbender Eternal