33163 cards found
Prized Unicorn

Prized Unicorn {3}{G}

Creature - Unicorn
All creatures able to block this creature do so.
"Friend and foe alike are irresistibly drawn to its beauty—the good, to their lasting reward, and the evil, to their brief and painful regret."
—Vivien Reid
2/2
Related card: Loose in the Park
Cursebound Witch
  • Alchemy: Innistrad
Sylvan Awakening

Sylvan Awakening {2}{G}

Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
"Yavimaya is aware, but not always awake. You will know the difference when you see it."
—Karn
Hammer of Nazahn

Hammer of Nazahn {4}
(Piko Piko Hammer)

Legendary Artifact - Equipment
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
Related card: Nazahn, Revered Bladesmith
Thundering Djinn

Thundering Djinn {3}{U}{R}

Creature - Djinn
Flying
Whenever this creature attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
It strikes like a bolt from a brainstorm.
3/4
Join Forces

Join Forces {2}{W}

Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
"Okay—you take the sixteen ragers and the hulk on the right. I'll take the ten defilers and the plaguelord on the left. Ready?"
—Danitha, to Radha
  • Dominaria United
Skittering Invasion

Skittering Invasion {7}

Kindred Sorcery - Eldrazi
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
"The brood spread far faster than we could kill it. I fear the worst is yet to come."
—The War Diaries
Knight-Errant of Eos

Knight-Errant of Eos {4}{W}

Creature - Human Knight
Convoke
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
4/4
Related card: Emmara, Voice of the Conclave
  • March of the Machine Promos 26p 26s
  • March of the Machine 26 346
Fanatic of Mogis

Fanatic of Mogis {3}{R}

Creature - Minotaur Shaman
When this creature enters, it deals damage to each opponent equal to your devotion to red.
4/2
Rakshasa Gravecaller

Rakshasa Gravecaller {4}{B}

Creature - Demon
Exploit
When this creature exploits a creature, create two 2/2 black Zombie creature tokens.
Debts to rakshasa linger beyond death.
3/6
  • Dragons of Tarkir
Kabira Vindicator

Kabira Vindicator {3}{W}

Creature - Human Knight
Level up {2}{W}
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
2/4
Dramatic Accusation

Dramatic Accusation {2}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{U}{U}: Shuffle enchanted creature into its owner's library.
  • Murders at Karlov Manor 53 294
Narset Transcendent

Narset Transcendent {2}{W}{U}

Legendary Planeswalker - Narset
[+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
[–2]: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound.
[–9]: You get an emblem with "Your opponents can't cast noncreature spells."
Loyalty:
6
Dragonskull Summit

Dragonskull Summit

Land
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles.
Ash Zealot

Ash Zealot {R}{R}

Creature - Human Warrior
First strike, haste
Whenever a player casts a spell from a graveyard, this creature deals 3 damage to that player.
"Smarter than death? Let's see you outsmart my mace, necromancer!"
2/2
Coati Scavenger

Coati Scavenger {2}{G}

Creature - Raccoon
Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
The difference between trash and treasure is a matter of perspective.
3/2
  • The Lost Caverns of Ixalan
Pompous Gadabout

Pompous Gadabout {2}{G}

Creature - Human Citizen
During your turn, this creature has hexproof.
This creature can't be blocked by creatures that don't have a name.
"Stand aside, nobodies."
4/2
  • Murders at Karlov Manor
Ashenmoor Cohort

Ashenmoor Cohort {5}{B}

Creature - Elemental Warrior
This creature gets +1/+1 as long as you control another black creature.
"None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes."
—Illulia of Nighthearth
4/3
  • Shadowmoor
General's Regalia

General's Regalia {3}

Artifact
{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
A uniform fit for a goblin.
  • Mercadian Masques
Breach the Multiverse

Breach the Multiverse {5}{B}{B}

Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
"All worlds will know perfection."
—Elesh Norn
  • March of the Machine Promos 94p 94s
  • March of the Machine 94 358
Rex, Cyber-Hound

Rex, Cyber-Hound {1}{W}{U}

Legendary Artifact Creature - Robot Dog
Whenever Rex deals combat damage to a player, they mill two cards and you get {E}{E}.
Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
2/2
Nimbus Wings

Nimbus Wings {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.
Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds.
  • Zendikar
Conclave's Blessing

Conclave's Blessing {3}{W}

Enchantment - Aura
Convoke
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
  • Ravnica: City of Guilds
Riverwheel Aerialists

Riverwheel Aerialists {5}{U}

Creature - Djinn Monk
Flying
Prowess
Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.
4/5
Dueling Coach (Alchemy)

Dueling Coach (Alchemy) {3}{W}

Creature - Human Monk
When Dueling Coach enters, distribute two +1/+1 counters among one or two target creatures you control.
{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Dueling Coach
  • Strixhaven: School of Mages